Bug#463158: openglad: patch

2008-04-01 Thread Simon Ruggier
I switched to an amd64 system last month in the process of replacing a failed computer, but because of school, I haven't had enough time to fix this bug. Oddly enough, I tried running openglad on my system unpatched, and it didn't segfault, but everything the game draws had artifacts that looked

Bug#463158: openglad: patch

2008-04-01 Thread Richard Braakman
On Tue, Apr 01, 2008 at 01:19:08PM -0400, Simon Ruggier wrote: I switched to an amd64 system last month in the process of replacing a failed computer, but because of school, I haven't had enough time to fix this bug. Oddly enough, I tried running openglad on my system unpatched, and it didn't

Bug#463158: openglad: patch

2008-04-01 Thread Simon Ruggier
That's perfectly understandable - I took interest in openglad because I played the commercial version of it a decade ago. Since the free version is a port of the original source code, I didn't want to see it go to waste, but it looks like upstream has lost interest as well, so the game's future

Bug#463158: openglad: patch

2008-03-15 Thread Richard Braakman
Package: openglad Version: 0.98-3 Followup-For: Bug #463158 Here's a patch that fixes suspicious uses of unsigned long and several problems reported by valgrind. Now I can get the game to start and I was able to play for a few minutes. I still got a segfault somewhere in the second scenario but I