Hi Matteo,
On 19.03.2013 11:21, Matteo F. Vescovi wrote:
[...]
> Well, Bullet is a bad beast for Blender... ;-)
>
> I recall the fights Diego Petteno' (Blender packager for Gentoo) had to
> face while trying to integrate a shared version of bullet library
> instead of the embedded one :-)
Hehe,
Hi Markus!
On Tue, Mar 19, 2013 at 12:11:32AM +0100, Markus Koschany wrote:
> I'm mostly interested in what the Blender maintainers think about Bullet
> as a shared library, hence the CC to Matteo, and i would like to know
> more about your needs with respect to Bullet. Can you imagine that a
> sh
Hello Multimedia Team,
during the last months i have adopted a few games for the Games Team and
i also intend to package Bullet [1], a 3D physics library. I have
already introduced Bullet on devel-games [2] and wanted to do the same
here.
I'm mostly interested in what the Blender maintainers thin
Hi !
On Sat, Jan 26, 2013 at 4:05 PM, Markus Koschany wrote:
> Hi Scott and Vincent,
>
> thank you for your feedback. At the moment i see two alternatives
> (three if a static library is not a taboo)
>
> I'm using CMAKE as build system because it is better supported by
> upstream. I can achieve
On Sat, Jan 26, 2013 at 10:05 AM, Markus Koschany wrote:
> Hi Scott and Vincent,
>
> thank you for your feedback. At the moment i see two alternatives
> (three if a static library is not a taboo)
Static is not taboo and can be included in -dev packages. Depending
maintainers, however, are strongl
On Thu, 17. Jan 16:44 Scott Howard wrote:
> If your library belongs to a package that doesn't believe in sane
> SONAME version numbering, but instead releases based on version
> numbers that have nothing to do with binary compatibility, it is
> sometimes best to use the -release LDFLAG:
Hi Scott
On Thu, 17. Jan 16:44 Scott Howard wrote:
> Hello, late to the party but wanted to put in a comment regarding
> library package naming/versioning. Please ignore this if it has
> already been discussed and i missed it in the thread)
Hi Scott,
you aren't late to the party, it never stops. :) I hav
Hello, late to the party but wanted to put in a comment regarding
library package naming/versioning. Please ignore this if it has
already been discussed and i missed it in the thread)
If your library belongs to a package that doesn't believe in sane
SONAME version numbering, but instead releases b
On Thu, Jan 17, 2013 at 5:50 AM, Vincent Fourmond wrote:
> In both cases, a discussion must occur with upstream to know what is
> their policy about binary compatibility.
Sounds unlikely to be useful based on the comment in debian/changelog
in the SVN repository:
- upstream doesn't care a
Since you appear to have copied the bullet package from SVN to git,
please remove this:
svn://svn.debian.org/svn/pkg-games/packages/trunk/bullet
--
bye,
pabs
http://wiki.debian.org/PaulWise
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Hello Vincent,
On 16.01.2013 22:50, Vincent Fourmond wrote:
> Hello,
>
> On Wed, Jan 16, 2013 at 10:23 PM, Markus Koschany wrote:
>> Bullet's SONAME matches the release version hence i have named the
>> packages libbulletcollision2.81 and so on. I think we can expect a
>> different SONAME ever
Hello,
On Wed, Jan 16, 2013 at 10:23 PM, Markus Koschany wrote:
> Bullet's SONAME matches the release version hence i have named the
> packages libbulletcollision2.81 and so on. I think we can expect a
> different SONAME every new release. What is the best approach to find a
> sane versioning s
Hi all
I have committed an initial version of Bullet to our git repository and
wanted to share my thoughts on this library. There are still some
question marks, every feedback and advice is welcome.
First of all Bullet is a professional 3D Game Multiphysics Library and
it provides state of the ar
Hi,
It would be nice to have this package. It has proper API
documentation, no danger with using it. Very nice addition regarding
the 3D Physics and opensource model. We are also using this project in
our leisure time project.
Last, but not least: It is also available in case of Archlinux. Thank
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