Bug#518199: debian-policy: virtual package names for doom-related packages

2009-09-21 Thread Giacomo A. Catenazzi
Manoj Srivastava wrote: Hi, The most recent version of this proposal was: --8---cut here---start-8--- --- virtual-package-names-list.txt~ 2009-03-15 18:19:17.0 + +++ virtual-package-names-list.txt 2009-03-15 18:20:00.0

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-09-11 Thread Manoj Srivastava
On Thu, Sep 10 2009, Manoj Srivastava wrote: Hi, The most recent version of this proposal was: --8---cut here---start-8--- --- virtual-package-names-list.txt~ 2009-03-15 18:19:17.0 + +++ virtual-package-names-list.txt2009-03-15

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-09-10 Thread Manoj Srivastava
Hi, The most recent version of this proposal was: --8---cut here---start-8--- --- virtual-package-names-list.txt~ 2009-03-15 18:19:17.0 + +++ virtual-package-names-list.txt 2009-03-15 18:20:00.0 + @@ -179,6 +179,17 @@

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-09-10 Thread Russ Allbery
Manoj Srivastava sriva...@debian.org writes: The most recent version of this proposal was: --- virtual-package-names-list.txt~ 2009-03-15 18:19:17.0 + +++ virtual-package-names-list.txt2009-03-15 18:20:00.0 + @@ -179,6 +179,17 @@ scheme-srfi-55

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-15 Thread Jon Dowland
On Thu, Mar 05, 2009 at 06:55:31PM +, Jon Dowland wrote: You are quite right; when a doom engine is added providing doom-engine, which does *not* support boom features, you could end up with an unplayable combination by installing freedoom and having the doom-engine dependency satisfied

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-05 Thread Giacomo A. Catenazzi
Jon Dowland wrote: A brief explanation as to their meaning. Doom games are divided into engine and world-resource components. The former is captured by 'doom-engine'. I don't understand why we need a 'doom-engine' virtual package. [i.e.: avoid circular dependencies]. IMHO, a user will select

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-05 Thread Wouter Verhelst
On Thu, Mar 05, 2009 at 11:03:57AM +0100, Giacomo A. Catenazzi wrote: Jon Dowland wrote: A brief explanation as to their meaning. Doom games are divided into engine and world-resource components. The former is captured by 'doom-engine'. I don't understand why we need a 'doom-engine' virtual

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-05 Thread Giacomo A. Catenazzi
Wouter Verhelst wrote: On Thu, Mar 05, 2009 at 11:03:57AM +0100, Giacomo A. Catenazzi wrote: Jon Dowland wrote: A brief explanation as to their meaning. Doom games are divided into engine and world-resource components. The former is captured by 'doom-engine'. I don't understand why we need a

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-05 Thread Jon Dowland
On Thu, Mar 05, 2009 at 01:27:31PM +0100, Giacomo A. Catenazzi wrote: a 'boom-wad' should depend on the virtual engine: 'doom-engine', a 'doom-wad' should depend on the virtual engine: 'doom-engine'. but not all doom-engines support boom data. This was my confusion: two virtual package on data

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-05 Thread Jon Dowland
On Thu, Mar 05, 2009 at 11:46:48AM +0100, Wouter Verhelst wrote: The game data defines what game you play; the engine defines _how_ you play it. Personally, I couldn't care less how exactly a game is run on my system, as long as it is a game I like. IOW, the data is what the user will choose,

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-05 Thread Jon Dowland
On Thu, Mar 05, 2009 at 11:03:57AM +0100, Giacomo A. Catenazzi wrote: Jon Dowland wrote: A brief explanation as to their meaning. Doom games are divided into engine and world-resource components. The former is captured by 'doom-engine'. I don't understand why we need a 'doom-engine' virtual

Bug#518199: debian-policy: virtual package names for doom-related packages

2009-03-04 Thread Jon Dowland
Package: debian-policy Version: 3.8.0.1 Severity: wishlist Hello, please find attached a patch which adds some virtual package names used by doom-related packages to the authorative list in policy. Although the rules are that private, cooperating packages can use names outside of this list, and