Bug#929451: linking shaders twice fails, fixed by rebuilding the package

2019-06-10 Thread Steinar H. Gunderson
On Thu, May 23, 2019 at 10:09:21PM +0200, Steinar H. Gunderson wrote: > Unfortunately, even after clearing the shader cache, I can provoke these > issues with a bit of work. So something is corrupting the shader cache. I tracked this to https://bugs.freedesktop.org/show_bug.cgi?id=110872 which

Bug#929451: linking shaders twice fails, fixed by rebuilding the package

2019-05-23 Thread Steinar H. Gunderson
On Thu, May 23, 2019 at 08:27:40PM +0200, Steinar H. Gunderson wrote: > This fails with libgl1-mesa-dri from testing _only_ (both unstable > and experimental are fine), and even more interesting; if I recompile > mesa 18.3.4-2 myself with zero changes and install the resulting > libgl1-mesa-dri pac

Bug#929451: linking shaders twice fails, fixed by rebuilding the package

2019-05-23 Thread Steinar H. Gunderson
On Thu, May 23, 2019 at 08:27:40PM +0200, Steinar H. Gunderson wrote: > This fails with libgl1-mesa-dri from testing _only_ (both unstable > and experimental are fine), and even more interesting; if I recompile > mesa 18.3.4-2 myself with zero changes and install the resulting > libgl1-mesa-dri pac

Bug#929451: linking shaders twice fails, fixed by rebuilding the package

2019-05-23 Thread Steinar H. Gunderson
Package: libgl1-mesa-dri Version: 18.3.4-2 Severity: important Hi, I've got a problem that essentially breaks Nageru on my Haswell laptop; if you try to link a GLSL program twice (to get a new program number for it), the second attempt fails with Error linking program: error: vertex shader lac