Re: OpenGL problems on an Ultra/2 with Creator3D

2003-11-30 Thread David Butts
Hello- On Sat, Nov 29, 2003 at 03:50:02PM -0800, Jon Leonard wrote: > On Fri, Nov 28, 2003 at 08:05:54PM -0500, David Butts wrote: <...> > The Creator3D hardware doesn't do texture mapping, so anything that requests > textures will fall back to a software renderer. That's probably what you're >

Re: OpenGL problems on an Ultra/2 with Creator3D

2003-11-29 Thread Jon Leonard
On Fri, Nov 28, 2003 at 08:05:54PM -0500, David Butts wrote: > Hello, folks- > > I recently got my hands on a Creator3D, and, although I've got X up and > running (apparently) cheerfully, almost none of the OpenGL apps I've tried > are working. [Creator3D configuration snipped] > I get 400+ fps

Re: OpenGL problems on an Ultra/2 with Creator3D

2003-11-28 Thread Ben Collins
> Everything else I've tried (e.g. tuxracer, openuniverse, and armagetron) > mangles colors, or textures, or something. It's a little hard for me to > tell what exactly, since I don't have a frame of reference. I've noticed that SDL based apps do this on sparc. Doesn't seem that openuniverse uses

OpenGL problems on an Ultra/2 with Creator3D

2003-11-28 Thread David Butts
Hello, folks- I recently got my hands on a Creator3D, and, although I've got X up and running (apparently) cheerfully, almost none of the OpenGL apps I've tried are working. I'm running a stock installation of Woody, with xserver-xfree86 configured through debconf, and a 2.4.22 kernel with DRM en