Hello-
On Sat, Nov 29, 2003 at 03:50:02PM -0800, Jon Leonard wrote:
> On Fri, Nov 28, 2003 at 08:05:54PM -0500, David Butts wrote:
<...>
> The Creator3D hardware doesn't do texture mapping, so anything that requests
> textures will fall back to a software renderer. That's probably what you're
>
On Fri, Nov 28, 2003 at 08:05:54PM -0500, David Butts wrote:
> Hello, folks-
>
> I recently got my hands on a Creator3D, and, although I've got X up and
> running (apparently) cheerfully, almost none of the OpenGL apps I've tried
> are working.
[Creator3D configuration snipped]
> I get 400+ fps
> Everything else I've tried (e.g. tuxracer, openuniverse, and armagetron)
> mangles colors, or textures, or something. It's a little hard for me to
> tell what exactly, since I don't have a frame of reference.
I've noticed that SDL based apps do this on sparc. Doesn't seem that
openuniverse uses
Hello, folks-
I recently got my hands on a Creator3D, and, although I've got X up and
running (apparently) cheerfully, almost none of the OpenGL apps I've tried
are working.
I'm running a stock installation of Woody, with xserver-xfree86 configured
through debconf, and a 2.4.22 kernel with DRM en
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