Hello, all
For a while I've been wanting to play games like doom and quake thru an
ssh session. I would have settled for 'text mode' quake, but the older
libraries provided with it segfault on my system. Then I thought maybe I
could use dosemu; as people say doom runs in it, but I've had no luck;
Thus spake Ian Melnick:
Hello, all
For a while I've been wanting to play games like doom and quake thru an
ssh session. I would have settled for 'text mode' quake, but the older
libraries provided with it segfault on my system. Then I thought maybe I
could use dosemu; as people say doom
On Thu, Jul 10, 2003 at 03:34:49PM -0500, Ian Melnick wrote:
Hello, all
For a while I've been wanting to play games like doom and quake thru an
ssh session. I would have settled for 'text mode' quake, but the older
libraries provided with it segfault on my system. Then I thought maybe I
Not really. Not if you're actually thinking that you can *play quake*
over an ssh session. On a local lan, you *might* be able to do it (with
a very low framerate), but there's no way you're going to be able to:
- shove 30fps or so across an ssh connection
- do any sort of serious graphics
On Fri, 11 Jul 2003 00:40:09 +0200, Ian Melnick wrote:
What about Doom in Dosemu? How do I get that to work? It locks up right
before the main game screen comes up. Is there a HowTo somewhere? I
couldn't find a good one...but I did find screenshots!
The best thing for doom is (rather then
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On Thu, Jul 10, 2003 at 03:55:44PM -0500, Nathan Poznick wrote:
Not really. Not if you're actually thinking that you can *play quake*
over an ssh session. On a local lan, you *might* be able to do it (with
a very low framerate), but there's no
Actually, Quake becomes quite playable with aalib over the network.
If you consider aalib playable to start with.
So how do I use aalib with it? 'ttyquake' segfaults.
Thanks
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