Re: Mesa bug?

2002-09-22 Thread John Manko
> > > I think the statements about minimum state >required to implement features that are scattered through the spec are >aimed more at people implementing the spec than people using an >implementation, but I may be very wrong about that. > >Tom > > No, you are correct, but knowing about the

Re: Mesa bug?

2002-09-22 Thread Tom Cook
On 0, John Manko <[EMAIL PROTECTED]> wrote: [snip] > Also, according to 1.4 specs: > > The state required for clipping is at least 6 sets of plane equations > (each consisting of four double-percision floating-point coefficients) > and at least 6 corresponding bits indicating which of these >

Re: Mesa bug?

2002-09-22 Thread Tom Cook
On 0, "Eric G. Miller" <[EMAIL PROTECTED]> wrote: > On Sun, Sep 22, 2002 at 04:11:44PM +0930, Tom Cook wrote: > > Hi all, > > > > This may be a mesa bug or it may be a manifestation of my ignorance of > > opengl. If the latter then I apologise

Re: Mesa bug?

2002-09-22 Thread Eric G. Miller
On Sun, Sep 22, 2002 at 04:11:44PM +0930, Tom Cook wrote: > Hi all, > > This may be a mesa bug or it may be a manifestation of my ignorance of > opengl. If the latter then I apologise for OT posting. > > I am playing with clipping planes in an effort to do some fancy stuf

Re: Mesa bug?

2002-09-21 Thread John Manko
Tom Cook wrote: >Hi all, > >This may be a mesa bug or it may be a manifestation of my ignorance of >opengl. If the latter then I apologise for OT posting. > >I am playing with clipping planes in an effort to do some fancy stuff >in 3D graphics. My problem is that mesa a

Re: Mesa bug?

2002-09-21 Thread John Manko
Tom Cook wrote: >Hi all, > >This may be a mesa bug or it may be a manifestation of my ignorance of >opengl. If the latter then I apologise for OT posting. > >I am playing with clipping planes in an effort to do some fancy stuff >in 3D graphics. My problem is that mesa a

Mesa bug?

2002-09-21 Thread Tom Cook
Hi all, This may be a mesa bug or it may be a manifestation of my ignorance of opengl. If the latter then I apologise for OT posting. I am playing with clipping planes in an effort to do some fancy stuff in 3D graphics. My problem is that mesa appears to only let me define a client clipping