Can anyone tell me how to use dd to make an image of a Playstation game?
I keep getting this (several different games):
# dd if=/dev/scd0 of=out.dd
dd: /dev/scd0: Input/output error
36+0 records in
36+0 records out
I take it I have to skip some blocks in there, but which ones?
Greg
Quoting Greg Baker ([EMAIL PROTECTED]):
Can anyone tell me how to use dd to make an image of a Playstation game?
I keep getting this (several different games):
# dd if=/dev/scd0 of=out.dd
dd: /dev/scd0: Input/output error
36+0 records in
36+0 records out
I take it I have to skip
Playstation cd's contains audio tracks.
You cant do a 'dd' on audio tracks.
I have a 3yr old who LOVES cds. He has destroyed more cds than I have
and I have a hobby of getting AOL giveaways and nuking them... They make
great coasters and frisbees.
At any rate, you can get what's known as a modchip so you can backup
your own games (keep the originals in a safe or such
On Mon, May 08, 2000 at 01:03:48AM -0700, Greg Baker wrote:
Can anyone tell me how to use dd to make an image of a Playstation game?
I keep getting this (several different games):
# dd if=/dev/scd0 of=out.dd
dd: /dev/scd0: Input/output error
36+0 records in
36+0 records out
I take
Greg Baker hat gesagt: // Greg Baker wrote:
Can anyone tell me how to use dd to make an image of a Playstation game?
You'd better use cdrdao:
Get the source of cdrdao.
Look into the directory contrib.
Make the psxcopy tools.
bye
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