Hi Chris,
Yes unfortunately, I've had insufficient free time to work on the package
On Wed, Feb 10, 2010 at 06:27:16PM +0100, Christoph Anton Mitterer wrote:
Hi Jack.
Have you stopped your packaging efforts?
Cheers,
Chris.
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implmented the
package can probably be uploaded after a few minor tweaks, as I haven't touched
it for a long time now and there may be some issues in the current one
(bashism, etc)
Regards,
Jack Coulter
On Fri, Jul 03, 2009 at 05:35:51PM +0200, helix84 wrote:
Hello,
I see there has been
This package, and my other ioquake3 based packages (Urban Terror and
World of Padman) have been migrated to using a shared ioquake3 in my
source package of the same name on the games team's SVN repository. This
package should be ready for inclusion as soon as ioquake3 is uploaded.
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Package: wnpp
Severity: wishlist
I will be packaging the latest SVN version of ioquake3 without any game
data. It will be for use with a game such as Quake 3, OpenArena, World
of Padman, or Urban Terror. This will build two binary packages
(client/server), containing only the applicable
.
If there is anything wrong with what I've said above, please don't
hesitate to inform me.
Regards,
Jack Coulter
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Package: wnpp
Severity: wishlist
I will be packaging the latest SVN version of ioquake3 with baseq3
specific menu entries and launcher scripts, it will depend on the
existing quake3-data (installer) package. Essentially it will allow
owners of a copy of the commercial quake3 data an easy method
Package: wnpp
Severity: wishlist
* Package name: google-gadgets
Version : 0.9.2
Upstream Author : Google Gadgets for Linux team [EMAIL PROTECTED]
* URL : http://code.google.com/p/google-gadgets-for-linux/
* License : Apache License 2.0
Description : An
Package: wnpp
Severity: wishlist
Similar to my Urban Terror package, it will consist of a client/server
source package (which compiles the client and server binary packages)
and a static data package. This game is one of the many suggested by
the Debian Games team on
, but they'll install and run
just fine on Debian). The sources.list entries are:
deb http://ppa.launchpad.net/jscinoz/ubuntu hardy main
deb-src http://ppa.launchpad.net/jscinoz/ubuntu hardy main.
I Hope this helps,
Jack Coulter
On Wed, 2008-04-30 at 12:10 +0200, Tourneur Henry-Nicolas wrote:
And so
Package: wnpp
Severity: wishlist
This package will be comaintained with the Debian Games Team
* Package name: pnglite
Version : 0.1.17
Upstream Author : Daniel Karling [EMAIL PROTECTED]
* URL : http://www.karlings.com/~danne/pnglite/
* License : zlib/libpng
I had started making a package for this before I found Gürkan had
already started his. I'll still be uploading mine to mentors today or
tomorrow, but if Gürkan wishes to upload his instead I'll discontinue
mine and allow him to finish.
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with a
Alright, package should be on mentors some time tomorrow, its
practically complete, all that remains is the joyous task of writing
manpages for the two binaries _
Aurélien GÉRÔME wrote:
owner 460848 Jack Coulter [EMAIL PROTECTED]
thanks
On Sun, Apr 13, 2008 at 10:44:34PM +1000, Jack Coulter
Package: wnpp
Severity: wishlist
This will consist of two source packages, urbanterror and
urbanterror-data, the former of which will be the game engine that is
compiled, the latter is the static data files (e.g. maps, sounds,
textures, etc.). The urbanterror source package will compile both
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