** Changed in: mir
Status: Won't Fix => Opinion
** Changed in: mir (Ubuntu)
Status: Won't Fix => Opinion
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T
** Changed in: canonical-devices-system-image
Status: In Progress => Fix Released
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Title:
Randomly corrupt font /
This bug was fixed in the package qtmir - 0.5.1+17.04.20170307-0ubuntu1
---
qtmir (0.5.1+17.04.20170307-0ubuntu1) zesty; urgency=medium
[ Albert Astals Cid ]
* Fix clang build
[ Daniel d'Andrada ]
* Some qtmir::Session fixes
* Make TaskController absorb SessionManager
* D
** Changed in: canonical-devices-system-image
Milestone: None => u8c-1
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Title:
Randomly corrupt font / text / charac
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: qtdeclarative-opensource-src (Ubuntu)
Status: New => Confirmed
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https:
Assuming the current value is 4 might be incorrect in this case but also
won't cause the bug unless they also fail to call
"glPixelStorei(GL_UNPACK_ALIGNMENT, 4)" somewhere that they need it to
be 4.
Where you see Qt code that uses alignment 1, that's not relevant here
because it will play perfect
Here is what Qt is doing, on upload:
https://code.woboq.org/qt5/qtdeclarative/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp.html#158
It saves & restores the alignment, and assumes the default alignment of 4 for
drawing. IMO Mir isn't playing along, as it changes the alignment but does
Awesome.
I would like to see a permanent fix done in a more appropriate place
though. I think somewhere in qtdeclarative-opensource-src there is the
bad assumption about the current state of GL_UNPACK_ALIGNMENT. We need
to find that code and add an explicit setting right before it uploads
the corr
using silo 2481, seems to work fine, i don't see the font corruption
anymore
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Title:
Randomly corrupt font / text / char
** Also affects: qtdeclarative-opensource-src (Ubuntu)
Importance: Undecided
Status: New
** Changed in: qtdeclarative-opensource-src (Ubuntu)
Importance: Undecided => High
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** Changed in: canonical-devices-system-image
Status: Confirmed => In Progress
** Changed in: canonical-devices-system-image
Assignee: (unassigned) => Michał Sawicz (saviq)
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Yes, but probably no :)
Performance of the GL pipeline suffers, sometimes dramatically, if you
glGet-anything like the current GL_UNPACK_ALIGNMENT.
So getting it for later restoration is highly undesirable. Better to
just set it to the right value whenever it's important. That keeps
communication
** Branch linked: lp:~gerboland/qtmir/fix-font-rendering
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Title:
Randomly corrupt font / text / characters in Unity8
To
** Also affects: mir (Ubuntu)
Importance: Undecided
Status: New
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Title:
Randomly corrupt font / text / charact
@vanvugt
you were right that glPixelStorei was to blame. In ShmBuffer Mir uses
glPixelStorei to change the GL_UNPACK_ALIGNMENT from 4 (that Qt set) to 1 (that
Mir sets, as it is more careful about stride).
Mir fails to restore the state the Qt set, which broke Qt's rendering
from then on.
ShmB
If you could point me to the exact code that does the glyph
rendering/caching I would be interested to read it...
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Title:
I'm looking into this now. I took an api trace of some simple font
rendering by Qt on Mir showing the problem, and executed it on my X11
session. It renders ok on X11. Reading through the apitrace, Qt seems to
be doing the right thing.
I suspect the mismatch we have between Mir creating a GLES con
It could still be lack of glPixelStorei. In many cases the default
unpack alignment will be right by accident, so in those cases the text
will appear correct. It's possible that a different backend (X11 vs Mir)
creates a slightly different GL state and so the bug only appears in
some backends but n
I'm referring to the diagonal lines problem, like we see here and like is
documented here:
https://www.khronos.org/opengl/wiki/Common_Mistakes#Texture_upload_and_pixel_reads
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@kgunn - yes I can reproduce it quite reliably too. No need to try the
glyph cache workaround thing, I checked it and it had no impact.
@duflu - Qt is rendering the text.
Since Qt renders text ok in Unity7, there must be some GL configuration
problem in QtMir/QtUbuntu causing this kind of issue.
@Gerry
I was going to try your suggestion, stop unity8 && start unity8
QML_USE_GLYPHCACHE_WORKAROUND=1. but it seems simply starting and stopping
unity8 is unhappy on zesty atm
fwiw, my current setup I'm seeing this 100%, and i agree cache seems
likely as first few windows are ok, but eventually
Without knowing what project is to blame or where the source code is, I
think this actually looks like a glPixelStorei bug, or lack of
glPixelStorei. If you don't call glPixelStorei before your glTexImage2D
then the default unpack alignment is 4 bytes. And it's possible the font
glyph cache code do
It's not Xmir. I experience this bug with the default Unity8 setup (just
settings and web browser apps).
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Title:
Randoml
hm.. ok.. so not sure it's Xmir, now i gedit corrupted my fonts, after
20h of using only ubuntu system apps and qt5 apps i just run "ubuntu-
app-launch gedit" and my fonts are corrupted now, i have to restart :D
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just my observation, i only see character corruption when using Xmir (on
desktop), i am now using unity8 for 20h and the fonts look ok, no
corruption.
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https://bug
Just updating the bug title so that people searching for keywords can
find it (Launchpad only finds keywords separated by spaces)
** Summary changed:
- Randomly corrupt characters in Unity8
+ Randomly corrupt font/text/characters in Unity8
** Summary changed:
- Randomly corrupt font/text/charac
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