On Sat, May 5, 2012 at 4:09 AM, Federico Mena Quintero
wrote:
> On Fri, 2012-05-04 at 00:03 -0500, Diego Escalante Urrelo wrote:
>
> > A common language of patterns is an awesome idea. I'd encourage
> > Federico to expand on the subject.
>
> Calum, Allan, and generally the people around the London
On Fri, May 4, 2012 at 12:19 AM, Federico Mena Quintero
wrote:
...
> As a way to solve these issues, I'd like to follow up on an idea which I
> sketched during last year's Desktop Summit - namely, about constructing
> a pattern language for Gnome's design based on the good things that what
> we ha
On Fri, 2012-05-04 at 00:03 -0500, Diego Escalante Urrelo wrote:
> A common language of patterns is an awesome idea. I'd encourage
> Federico to expand on the subject.
Calum, Allan, and generally the people around the London UX Hackfest
have already done a ton of work in this area:
https://live.
Il giorno 30/apr/2012 17:36, "Bastien Nocera" ha scritto:
> > * will be developed inside totem source tree (replacing?)
> Yes. I think both the feature page and the mail to this list made it
> pretty clear, even if glibly.
To be honest not so clear, at least to me. And to be honest it's your
As someone who is just starting to become involved in design & development
after many years of using open source & free software, I find these
discussions fascinating on multiple levels. For whatever reason I have
always found communities in free/open source software to be rather
intimidating, whic
On Thu, May 3, 2012 at 5:19 PM, Federico Mena Quintero
wrote:
>
> As a way to solve these issues, I'd like to follow up on an idea which I
> sketched during last year's Desktop Summit - namely, about constructing
> a pattern language for Gnome's design based on the good things that what
> we have
On Wed, May 2, 2012 at 11:17 PM, Alberto Ruiz wrote:
> I'm completely and utterly against this idea, you might push away the
> noise, but you are pushing away all new contributors as well... how are you
> supposed to become a design contributor if you're not a programmer and you
> cannot contribu
On Wed, 2012-04-25 at 14:27 +0100, Allan Day wrote:
> But there are challenges and things we can do better. Among those
> obstacles, I see:
>
> * lack of design resources - we are always trailing behind where we
> want to be, and there are important tasks which we are unable to
> complete (a new
I'm completely and utterly against this idea, you might push away the
noise, but you are pushing away all new contributors as well... how are you
supposed to become a design contributor if you're not a programmer and you
cannot contribute designs because you cannot join the mailing list since
you c
On Apr 25, 2012 8:43 AM, "Allan Day" wrote:
>
> On Wed, Apr 25, 2012 at 9:55 AM, John Stowers
> wrote:
> >
> >>
> >> So there are lots of ways that we can do design better as a community,
> >> and contributors on this list can all play a part in helping to make
> >> us to be even more successful
deadline by which the release team can judge
> the implementation, not the design.
If we wanted to be able to judge the implementations when the feature
proposals are made, then we'd need to push them all back 6 months.
I'm not sure how we get to a discussion about the feature process in a
thread called "design in the open" though...
Cheers
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On Mon, 2012-04-30 at 16:36 +0100, Bastien Nocera wrote:
> On Mon, 2012-04-30 at 16:52 +0200, Luca Ferretti wrote:
> > I don't want and I don't have time and resources to help you with
> > design or code writing. But I'm involved in this change and I feel I
> > need more info[1]. And developers wil
sign document is a written contract"[4] between designers and other
> >> teams, more time you spend writing it, less time you'll spend explaing
> >> here on desktop devel list :)
> > ...
> >
> > For me, design in the open is about developers and designe
ms, more time you spend writing it, less time you'll spend explaing
>> here on desktop devel list :)
> ...
>
> For me, design in the open is about developers and designers working
> together as partners, not hyper-specified design documents.
Wait. I never said to keep apart de
On Sat, Apr 28, 2012 at 2:02 PM, Rodrigo Moya wrote:
>
> then, why not do the proposals for new designs here in d-d-l? That way
> you might get initial feedback before starting on the design, and people
> that feel ignored get info on what's going on. Then, you can just keep
> working as you do r
ween designers and other
> > teams, more time you spend writing it, less time you'll spend explaing
> > here on desktop devel list :)
> ...
>
> For me, design in the open is about developers and designers working
> together as partners, not hyper-specified design documents.
you'll spend explaing
> here on desktop devel list :)
...
For me, design in the open is about developers and designers working
together as partners, not hyper-specified design documents. That might
not give observers as much to see, but it provides contributors with a
real opportunity to
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On 26/04/12 18:16, Luca Ferretti wrote:
>
> While our design/ux team is able to produce great ideas,
> frequently the only visible product of design work is a wiki page
> with poor info. Or, at least, poor compared with documents and info
> provided b
On Thu, Apr 26, 2012 at 12:16 PM, Luca Ferretti wrote:
> 2012/4/25 Allan Day :
> From my point of view the main issue (at least perceived as issue) in
> current design->develop workflow is explanation.
>
> While our design/ux team is able to produce great ideas, frequently
> the only visible prod
Hi all,
Sorry in advance for the long e-mail and any eventual harsher remark :)
For some time now it seems that the way to create, lets say a new core
GNOME application has been to get someone from the design team to publish
rude mockups for a couple of screens in that App and then passing it on
2012/4/25 Allan Day :
>
>
> But there are challenges and things we can do better. Among those
> obstacles, I see:
> * giving people a stake in the project - the danger of design-led
> development is that people feel that the project is no longer theirs.
> They want to feel they can have an impact
Hi Allan
On Wed, 2012-04-25 at 14:27 +0100, Allan Day wrote:
> Hi all,
>
> Apologies in advance for the long mail - there was no other way.
>
>
> There have been a few design-related threads on the list recently. I’m
> going to try and reboot those discussions in a slightly different and,
> I ho
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On 25/04/12 15:27, Allan Day wrote:
> * lack of design resources - we are always trailing behind where
> we want to be, and there are important tasks which we are unable
> to complete (a new HIG springs to mind)
Caused by this, the design process in
On Wed, Apr 25, 2012 at 10:21 PM, Allan Day wrote:
...
>>> * better testing facilities so people can test and give feedback on UX
>>> changes before release time
>>
>> What would this entail? This sounds like it could be incredibly helpful if
>> we could find the resources for it.
>
> There are al
On Wed, Apr 25, 2012 at 6:45 PM, Karen Sandler wrote:
> On Wed, April 25, 2012 9:27 am, Allan Day wrote:
>
> Echoing what Brian said, I like these suggestions for improvement! Are
> there any that we can turn into concrete initiatives that we can organize
> soon and perhaps fundraise for? Or build
I am happy Allan drafted the problem thoroughly and and also provided
initial steps that could solve it.
Well done.
On Wed, Apr 25, 2012 at 7:45 PM, Karen Sandler wrote:
> On Wed, April 25, 2012 9:27 am, Allan Day wrote:
>
> Echoing what Brian said, I like these suggestions for improvement! Are
On Wed, April 25, 2012 9:27 am, Allan Day wrote:
Echoing what Brian said, I like these suggestions for improvement! Are
there any that we can turn into concrete initiatives that we can organize
soon and perhaps fundraise for? Or build some initiatives for GUADEC? I
include a few more detailed ques
On Wed, Apr 25, 2012 at 9:55 AM, John Stowers
wrote:
>
>>
>> So there are lots of ways that we can do design better as a community,
>> and contributors on this list can all play a part in helping to make
>> us to be even more successful in this regard. It will take actions as
>> well as words to m
Allan:
I think it is pretty clear that the GNOME UX team is pretty amazing.
As you say, though, I think we recognize that we need to improve in
areas like engagement.
With GUADEC around the corner, I think now is an important time to
make progress on getting better engagement between the develo
>
> So there are lots of ways that we can do design better as a community,
> and contributors on this list can all play a part in helping to make
> us to be even more successful in this regard. It will take actions as
> well as words to move forward, of course - if you want to help, or
> have you
Hi all,
Apologies in advance for the long mail - there was no other way.
There have been a few design-related threads on the list recently. I’m
going to try and reboot those discussions in a slightly different and,
I hope, more constructive mode.
Let’s start with the big picture - design is impo
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