We tested on iOS, Android (headset) and Windows Mobile (bluetooth) and it
exhibits the same behaviour
On Mon, Sep 22, 2014 at 12:32 PM, Matthew Paul Thomas
wrote:
> This is not covered in the sound design spec yet.
>
> Giorgio,
> <
> http://www.reddit.com/r/Android/comments/n98ru/gaming_in_class
The rationale is you might have headset plugged in/paired and you would
miss calls and alarms.
We checked on iOS, Android and Windows phone and they have a similiar
behaviour
** Changed in: ubuntu-ux
Status: Opinion => Fix Committed
** Changed in: ubuntu-ux
Importance: Undecided => Med
** Changed in: ubuntu-ux
Assignee: (unassigned) => Matthew Paul Thomas (mpt)
** Summary changed:
- Alarm, Calls should always be played (also) in the speakerphone even when a
bluetooth or wired headset is used
+ [Sound] Alarm, Calls should always be played (also) in the speakerphone even
w
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