>
>> For very big matrix (ie : beyond 500 or 1000 rows/columns), the
>> computation is faster if you transpose the second matrix and then
>> multiply. The two inner loops are inversed and it allows a
significant
>> gain for very big matrix (about 40% compared to Commons Math for
>> 1000x1000
- Mail original -
>
>
> -Message d'origine-
> De : Phil Steitz [mailto:phil.ste...@gmail.com]
> Envoyé : jeudi 28 juillet 2011 18:32
> À : Commons Developers List
> Objet : Re: [math] Adding a new class to handle Matrix with 3
> columns/rows
>
&
-Message d'origine-
De : Phil Steitz [mailto:phil.ste...@gmail.com]
Envoyé : jeudi 28 juillet 2011 18:32
À : Commons Developers List
Objet : Re: [math] Adding a new class to handle Matrix with 3 columns/rows
>> The key point here is that the matrix from linear pack
-Message d'origine-
De : Phil Steitz [mailto:phil.ste...@gmail.com]
Envoyé : mercredi 27 juillet 2011 18:50
À : Commons Developers List
Objet : Re: [math] Adding a new class to handle Matrix with 3 columns/rows
>On 7/27/11 12:01 AM, Luc Maisonobe wrote:
>> Le 26/07/2011
All,
A while back I made a proposal for a SymmetricMatrix class. One of the
problems I encountered is that there is just "too much" in the Matrix
interfaces and abstract classes. In my opinion, pruning the interface would
go a long way to make more of this stuff fit more easily. Since implementing
On 7/28/11 9:23 AM, Tanguy Yannick wrote:
> On 7/27/11 7:30 AM, Gilles Sadowski wrote:
>>> Hello.
>>>
>> In project SIRIUS (CNES), we have some need for a Matrix33 (3
>> columns,
>> 3
>> rows) object. It is very common to use this kind of matrix to
> apply
>> rotation to a pos
On 7/27/11 7:30 AM, Gilles Sadowski wrote:
>> Hello.
>>
> In project SIRIUS (CNES), we have some need for a Matrix33 (3
> columns,
> 3
> rows) object. It is very common to use this kind of matrix to
apply
> rotation to a position vector (vector3D).
>
> The incompatibil
On 7/27/11 12:01 AM, Luc Maisonobe wrote:
> Le 26/07/2011 17:59, Tanguy Yannick a écrit :
>> Hello,
>>
>> In project SIRIUS (CNES), we have some need for a Matrix33 (3
>> columns, 3
>> rows) object. It is very common to use this kind of matrix to apply
>> rotation to a position vector (vector3D).
>
On 7/27/11 7:30 AM, Gilles Sadowski wrote:
> Hello.
>
In project SIRIUS (CNES), we have some need for a Matrix33 (3 columns,
3
rows) object. It is very common to use this kind of matrix to apply
rotation to a position vector (vector3D).
The incompatibility between th
Hello.
> >> In project SIRIUS (CNES), we have some need for a Matrix33 (3 columns,
> >> 3
> >> rows) object. It is very common to use this kind of matrix to apply
> >> rotation to a position vector (vector3D).
> >>
> >> The incompatibility between the Vector3D of geometry package and the
> >> m
Hello Luc and Ted,
Thanks for your comments, see my answers below.
-Message d'origine-
De : Luc Maisonobe [mailto:luc.maison...@free.fr]
Envoyé : mercredi 27 juillet 2011 09:02
À : Commons Developers List
Objet : Re: [math] Adding a new class to handle Matrix with 3 columns/rows
Constructors? Can't these new matrices implement the current matrix
interface?
On Wed, Jul 27, 2011 at 12:01 AM, Luc Maisonobe wrote:
> We will also propose some new constructors to build gaps between this
>> new matrix and the matrix of linear package.
>>
>
> Yes, having a way to change from on
Le 26/07/2011 17:59, Tanguy Yannick a écrit :
Hello,
In project SIRIUS (CNES), we have some need for a Matrix33 (3 columns, 3
rows) object. It is very common to use this kind of matrix to apply
rotation to a position vector (vector3D).
The incompatibility between the Vector3D of geometry packag
Hello,
In project SIRIUS (CNES), we have some need for a Matrix33 (3 columns, 3
rows) object. It is very common to use this kind of matrix to apply
rotation to a position vector (vector3D).
The incompatibility between the Vector3D of geometry package and the
matrix/vectors of the linear package
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