On Wed, Feb 27, 2013 at 12:53 AM, Anis KADRI anis.ka...@gmail.com wrote:
I'd like to add bada specific code as well. No impact on any other
platforms.
On Tuesday, February 26, 2013, Shazron wrote:
Seems fine to me since it's all BB stuff
On Tue, Feb 26, 2013 at 8:37 PM, Gord Tanner
All this work has landed and I've just updated the documentation. Since
there was no documentation at all for plugin return values, I added a whole
section about it. If anyone wants to proof read, Commit:
http://git-wip-us.apache.org/repos/asf/cordova-docs/commit/9927fcdf
Also, I've replaced
The second change is a very localized bugfix:
https://issues.apache.org/jira/browse/CB-2158
All this does is make a broken API work and doesn't leach out into any
other areas of BlackBerry. I have tested these changes and the worst case
is that we end up with an API broken in another way ;)
Thanks Michal!
On 2/27/13 6:59 AM, Michal Mocny mmo...@chromium.org wrote:
All this work has landed and I've just updated the documentation. Since
there was no documentation at all for plugin return values, I added a
whole
section about it. If anyone wants to proof read, Commit:
Couple notes before I add some comments:
- in general plugin add and rm is COMPLETELY delegated to the plugman
tool. See [1]. Most of the code linked is error checking, otherwise it
shells out to plugman.. With one exception..
- what happens in [2]. Which is the point Braden brought up about
I'm on the fence about native plugin code. I think iOS has some
complications there.
Over the course of my work on the installation prototype, I've actually
moved to copying plugin www files on every prepare, that works great.
For native code, I wonder if that's best done on add/remove. I was
I think this is a good conversation to have.
Note that, if we do split up how plugins are treated and when we copy
files around (I.e. Move the www assets on every prepare, but the native
files only on platform/plugin adds), then the plugman tool will either
need finer-grained support for these
I think we have a hangout scheduled for that conversation (among others)
right? Its good that Braden is setting up topics of conversation :)
-Michal
On Wed, Feb 27, 2013 at 4:37 PM, Filip Maj f...@adobe.com wrote:
I think this is a good conversation to have.
Note that, if we do split up
Yep! There's an online code review planned for March 22nd for both the cli
tools as well as the plugman tool.
Also: next week most Adobe cordova folk will be in SF, and so will you
Googlers ya? We can talk specifics and hash out our ideas better then and
bring it back to the list.
On 2/27/13
Oh sweet, we were just saying how we still haven't met most of you.
Sadly, Braden is not coming on this trip, but Andrew, Max and I will be
there (and working from Adobe Friday) we will have time to chat. Can bring
Braden in via Hangout.
-Michal
On Wed, Feb 27, 2013 at 5:40 PM, Filip Maj
Awesome! We've got a room booked at Adobe SF with projector, camera, beer,
so we can loop anyone in who is remote.
Look forward to meeting the Google guys!
-Al
On Wed, Feb 27, 2013 at 2:44 PM, Michal Mocny mmo...@chromium.org wrote:
Oh sweet, we were just saying how we still haven't met
Poking my nose in…
Aside from 100% agreeing that the user's www should no be polluted, I would
also like to flag that perhaps being able to re-add a plugin to a platform
would be useful.
If you are not pushing your platforms dirs to your repo, for instance… you will
need some way to get your
Actually I'm lucky enough to be heading down to join in on the fun, looking
forward to meeting all of you.
On 2013-02-27, at 6:26 PM, Al Harding wrote:
Awesome! We've got a room booked at Adobe SF with projector, camera, beer,
so we can loop anyone in who is remote.
Look forward to meeting
...and the BlackBerry guys! :)
On Wed, Feb 27, 2013 at 4:37 PM, Jeffrey Heifetz jheif...@rim.com wrote:
Actually I'm lucky enough to be heading down to join in on the fun,
looking forward to meeting all of you.
On 2013-02-27, at 6:26 PM, Al Harding wrote:
Awesome! We've got a room
ya that looks great thanks mang
On Wed, Feb 27, 2013 at 1:12 PM, Filip Maj f...@adobe.com wrote:
Thanks Michal!
On 2/27/13 6:59 AM, Michal Mocny mmo...@chromium.org wrote:
All this work has landed and I've just updated the documentation. Since
there was no documentation at all for plugin
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