Re: Plugins and IP

2013-06-18 Thread Shazron
imon.macdon...@gmail.com] > Sent: Tuesday, June 18, 2013 7:14 AM > To: dev@cordova.apache.org > Subject: Re: Plugins and IP > > Same deal on Android except you would use a jar or if UI is involved a > library project. > Simon Mac Donald > http://hi.im/simonmacdonald > >

RE: Plugins and IP

2013-06-18 Thread Ken Wallis
From: Simon MacDonald [simon.macdon...@gmail.com] Sent: Tuesday, June 18, 2013 7:14 AM To: dev@cordova.apache.org Subject: Re: Plugins and IP Same deal on Android except you would use a jar or if UI is involved a library project. Simon Mac Donald http://hi.im/simonmacdonald On Tue, Jun

Re: Plugins and IP

2013-06-18 Thread Simon MacDonald
Same deal on Android except you would use a jar or if UI is involved a library project. Simon Mac Donald http://hi.im/simonmacdonald On Tue, Jun 18, 2013 at 10:07 AM, Shazron wrote: > Forgot to mention, you should build the lib as a fat binary with all > architectures, don't forget i386 if your

Re: Plugins and IP

2013-06-18 Thread Shazron
Forgot to mention, you should build the lib as a fat binary with all architectures, don't forget i386 if your users plan to test on the Simulator On Tue, Jun 18, 2013 at 7:04 AM, Shazron wrote: > For iOS plugins, compile the source as a lib (.a file). For example, in > the TestFlightPlugin I in

Re: Plugins and IP

2013-06-18 Thread Shazron
For iOS plugins, compile the source as a lib (.a file). For example, in the TestFlightPlugin I include TestFlight's lib: https://github.com/shazron/TestFlightPlugin https://github.com/shazron/TestFlightPlugin/blob/master/plugin.xml#L35 and provide the headers of course On Tue, Jun 18, 2013 at 6

Plugins and IP

2013-06-18 Thread Wargo, John
Any recommendations on the best way to implement plugins while protecting the source code? Our development teams are trying to figure out the most efficient way to deliver Cordova plugins to our customers but hide the IP and I would like to learn how others are managing this.