imon.macdon...@gmail.com]
> Sent: Tuesday, June 18, 2013 7:14 AM
> To: dev@cordova.apache.org
> Subject: Re: Plugins and IP
>
> Same deal on Android except you would use a jar or if UI is involved a
> library project.
> Simon Mac Donald
> http://hi.im/simonmacdonald
>
>
From: Simon MacDonald [simon.macdon...@gmail.com]
Sent: Tuesday, June 18, 2013 7:14 AM
To: dev@cordova.apache.org
Subject: Re: Plugins and IP
Same deal on Android except you would use a jar or if UI is involved a
library project.
Simon Mac Donald
http://hi.im/simonmacdonald
On Tue, Jun
Same deal on Android except you would use a jar or if UI is involved a
library project.
Simon Mac Donald
http://hi.im/simonmacdonald
On Tue, Jun 18, 2013 at 10:07 AM, Shazron wrote:
> Forgot to mention, you should build the lib as a fat binary with all
> architectures, don't forget i386 if your
Forgot to mention, you should build the lib as a fat binary with all
architectures, don't forget i386 if your users plan to test on the Simulator
On Tue, Jun 18, 2013 at 7:04 AM, Shazron wrote:
> For iOS plugins, compile the source as a lib (.a file). For example, in
> the TestFlightPlugin I in
For iOS plugins, compile the source as a lib (.a file). For example, in the
TestFlightPlugin I include TestFlight's lib:
https://github.com/shazron/TestFlightPlugin
https://github.com/shazron/TestFlightPlugin/blob/master/plugin.xml#L35
and provide the headers of course
On Tue, Jun 18, 2013 at 6
Any recommendations on the best way to implement plugins while protecting the
source code? Our development teams are trying to figure out the most efficient
way to deliver Cordova plugins to our customers but hide the IP and I would
like to learn how others are managing this.