Re: UPnP Base Driver issue Was: FW: Information about Cyberlink 1.80

2008-07-13 Thread Stefano Lenzi
Jackson, Bruce ha scritto: Hi Stefano, Finally got to the heart of the problem and filed it. I've opened a case in Jira witht the details. Thanks Bruce Jira ticket is now assigned to me. Ciao, Stefano "Kismet" Lenzi

Re: UPnP Base Driver issue Was: FW: Information about Cyberlink 1.80

2008-07-11 Thread Jackson, Bruce
Hi Stefano, Finally got to the heart of the problem and filed it. I've opened a case in Jira witht the details. Thanks Bruce On 30/06/2008 13:47, "Stefano Lenzi" <[EMAIL PROTECTED]> wrote: Jackson, Bruce wrote: > Hi Stefano > > I'll post the XML on Monday, but in answer to your question: > >

Re: UPnP Base Driver issue Was: FW: Information about Cyberlink 1.80

2008-07-08 Thread Jackson, Bruce
Further to my previous investigations, I have now located what I believe to be the source of the problem we are seeing when using the UPnP stack as a ContentDirectory for the Xbox 360. During the discovery phase, the Xbox sends out SSDP:discover messages as expected to the well known multicast

Re: UPnP Base Driver issue Was: FW: Information about Cyberlink 1.80

2008-06-30 Thread Stefano Lenzi
Jackson, Bruce wrote: Hi Stefano I'll post the XML on Monday, but in answer to your question: Looking at the code the id should never be empty, because the function is called as follow: String localId = new StringBuffer(id).append("/device/").append(i).toString(); buildDevice(l

Re: UPnP Base Driver issue Was: FW: Information about Cyberlink 1.80

2008-06-28 Thread Jackson, Bruce
Hi Stefano I'll post the XML on Monday, but in answer to your question: Looking at the code the id should never be empty, because the function is called as follow: String localId = new StringBuffer(id).append("/device/").append(i).toString(); buildDevice(localId,devUPnP,aux[0]);

UPnP Base Driver issue Was: FW: Information about Cyberlink 1.80

2008-06-28 Thread Stefano Lenzi
Jackson, Bruce wrote: We are experiencing a problem, when trying to build a ContentDirectory which can be seen by an Xbox 360. We are aware that the Xbox uses a "modified" UPnP implementation, and having taken this into account, the Xbox can see the UPnP device, (that is, it requests the devic