Thanks. Just fixed it.
‹peter
On 5/12/16, 3:47 PM, "OK" wrote:
>I just found an error in the "FlexJS, TweenJS Demo" code:
>
>http://ns.adobe.com/mxml/2009";
> xmlns:local="*"
> xmlns:js="library://ns.apache.org/flexjs/basic"
> xmlns:cjs="libr
I just found an error in the "FlexJS, TweenJS Demo" code:
http://ns.adobe.com/mxml/2009";
xmlns:local="*"
xmlns:js="library://ns.apache.org/flexjs/basic"
xmlns:cjs="library://ns.apache.org/flexjs/createjs"
applicationCompl
On 5/12/16, 8:05 AM, "Harbs" wrote:
>True. But making it useful in real-life projects will make people want to
>use it.
>
>I’m not saying Peter needs to be the one to do it, but I think it needs
>to be done for CreateJS to be useful in production.
Definitely we should have such a thing. I gue
True. But making it useful in real-life projects will make people want to use
it.
I’m not saying Peter needs to be the one to do it, but I think it needs to be
done for CreateJS to be useful in production.
On May 12, 2016, at 5:58 PM, Alex Harui wrote:
> IMO, the point of what we did was to d
IMO, the point of what we did was to directly mimic their "Getting
Started" examples with as little code as possible.
Mixing worlds is likely to be quite a bit of work, but volunteers are
welcome to tackle it. There can be issues around focus management, hit
detection, etc.
-Alex
On 5/12/16, 7:
You could conceivably have more than one Create.js canvas in an application.
(Very likely in fact.)
For example, I have an (Angular) app which uses Easel.js for positioning and
cropping of images. This is within a popup window. Easel.js could easily be
used elsewhere in the app for other purpos
I have thought about that and we might have a element that
was a Canvas and then its children could be the same things you would be
into a . I think it is a possibility.
And now that I've written that statement, a thought occurs me: What if
cjs:Application did not create a Canvas and CreateJS St
>From the wiki page:
"...The FlexJS CreateJS Application tag creates the HTML5 Canvas
automatically...
Components from the FlexJS Basic framework cannot be used with components
from the
FlexJS CreateJS framework"
I understand that there's no way to place FlexJS HTML components on the
Canvas b
Hi,
I've tuned the Wiki page on FlexJS CreateJS and refined the example even
further so you really get a sense of how you can build CreateJS
application using MXML. In the Wiki page, I've emphasized the benefits of
using ActionScript and MXML over JavaScript, so hopefully that will give
CreateJS d
On 5/5/16, 8:51 AM, "omup...@gmail.com on behalf of OmPrakash Muppirala"
wrote:
>Wow this is awesome. This is the power of Flex(JS)! I'm going to have to
>find time to play more with this.
>
>Thanks for working on this, Peter!
Yes, this is a great illustration of how FlexJS may make using an
Wow this is awesome. This is the power of Flex(JS)! I'm going to have to
find time to play more with this.
Thanks for working on this, Peter!
Regards,
Om
On Thu, May 5, 2016 at 8:07 AM, Peter Ent wrote:
> Hi,
>
> I have updated the FlexJS CreateJS framework so that things like the
> Tweens c
Hi,
I have updated the FlexJS CreateJS framework so that things like the
Tweens can be declared in MXML using the fx:Declarations tag. For example,
what was once in the Script block is now in MXML:
It even uses data binding to specify eas
On 4/28/16, 1:28 AM, "OK" wrote:
>Could this kind of implementation considered as a common way to integrate
>JS
>Frameworks within FlexJS?
IMO, yes, one of two common workflows. At the San Francisco FlexJS World
Tour event, I talked about the "SWF-first" vs "No-SWF" workflows. Both
are valid
>Today I finished the project of incorporating CreateJS (EaselJS and TweenJS)
into FlexJS.
This sounds great! I've just read your article and looking forward to check
it out by myself.
Quote from your wiki article:
>If you look at the flex-asjs repository, specifically the
frameworks/projects/Crea
Moving back to dev@...
On 4/27/16, 1:56 PM, "Harbs" wrote:
>I will probably make a post about this on Facebook in the beginning of
>next week. (Unless someone else gets to it first.) I posted yesterday
>about Node.js support, and that post already has almost double the reach
>of any previous pos
On 4/27/16, 12:50 PM, "Peter Ent" wrote:
>I'm working on that - in order to create the Tween I need access to the
>actual CreateJS element stored within the FlexJS component. In other
>words, "circle.element". In an HTML-based FlexJS app, you can do something
>like document[target] to look it u
I'm working on that - in order to create the Tween I need access to the
actual CreateJS element stored within the FlexJS component. In other
words, "circle.element". In an HTML-based FlexJS app, you can do something
like document[target] to look it up. Within the Tween code, for example,
there is n
Thanks for the great writeup, Peter!
I was wondering if we can write:
instead of:
var move1:Tween = new Tween(circle);
move1.xTo = 400;
move1.duration = 1000;
That would make it much more concise and easy to follow.
Thanks,
Om
On Wed, Apr 27, 2016 at 12:17 P
Thanks for writing this up.
I'm wondering if you could also, on a separate page, write about how to
use CreateJS with FlexJS in a format that more closely mirrors the Getting
Started article. I think it might better illustrate that with FlexJS, you
can get started with fewer steps. In theory it
Here is the link to the Wiki page about it. I included the original
CreateJS demo code[2] from their "Getting Started" section and the code
from the FlexJS CreateJS framework example with a bit of an explanation.
‹peter
[1]
https://cwiki.apache.org/confluence/display/FLEX/Using+CreateJS+with+Fle
Cool!
On 4/27/16, 9:31 AM, "Peter Ent" wrote:
>Hi,
>
>Today I finished the project of incorporating CreateJS (EaselJS and
>TweenJS) into FlexJS. The FlexJS framework, CreateJS, contains a handful
>of ActionScript classes that can be cross-compiled into JavaScript and
>product CreateJS objects. A
Cool!
On Apr 27, 2016 12:32 PM, "Peter Ent" wrote:
> Hi,
>
> Today I finished the project of incorporating CreateJS (EaselJS and
> TweenJS) into FlexJS. The FlexJS framework, CreateJS, contains a handful of
> ActionScript classes that can be cross-compiled into JavaScript and product
> CreateJS o
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