Thorsten Scherler wrote:
On Wed, 2005-03-16 at 08:34 +, Ross Gardler wrote:
I'm guessing you mean something like:
If so, my original reply was spot on: Do you mean where do we define
*new* global variables that can be set in forrest.properties?
You now need to set the value you want in forr
On Wed, 2005-03-16 at 08:34 +, Ross Gardler wrote:
> I'm guessing you mean something like:
>
>
>
> If so, my original reply was spot on: Do you mean where do we define
> *new* global variables that can be set in forrest.properties?
>
> You now need to set the value you want in forrest.pro
Thorsten Scherler wrote:
On Tue, 2005-03-15 at 10:08 +, Ross Gardler wrote:
Thorsten Scherler wrote:
On Mon, 2005-03-14 at 12:12 +, [EMAIL PROTECTED] wrote:
I need some input on the following:
+
Where do we define this global variables?
Do you mean where do we define *new* global variabl
On Tue, 2005-03-15 at 10:08 +, Ross Gardler wrote:
> Thorsten Scherler wrote:
> > On Mon, 2005-03-14 at 12:12 +, [EMAIL PROTECTED] wrote:
> >
> > I need some input on the following:
> >
> >
> >>+
> >
> >
> > Where do we define this global variables?
>
> Do you mean where do we define
Thorsten Scherler wrote:
On Mon, 2005-03-14 at 12:12 +, [EMAIL PROTECTED] wrote:
I need some input on the following:
+
Where do we define this global variables?
Do you mean where do we define *new* global variables that can be set in
forrest.properties? If so the answer is cocoon.xconf.
No
On Mon, 2005-03-14 at 12:12 +, [EMAIL PROTECTED] wrote:
I need some input on the following:
> +
Where do we define this global variables?
Now to the changes of the fbits-plugin in regards to leather.
If you build a project, choose leather as default skin and add the fbits
plugin to your p