Hi
I would like to propose to compile in CI with warnings as errors for
increased code quality. This has a dual purpose:
1. Enforce a clean compilation output. Warnings often indicate
deficiencies in the code and hide new warnings which can be an
indicator of problems.
2. Warnings can surface bu
+1
On Mon, Jan 15, 2018 at 6:27 PM, Pedro Larroy
wrote:
> Hi
>
> I would like to propose to compile in CI with warnings as errors for
> increased code quality. This has a dual purpose:
>
> 1. Enforce a clean compilation output. Warnings often indicate
> deficiencies in the code and hide new warn
+1 (binding)
On Mon, Jan 15, 2018 at 9:43 AM, Marco de Abreu <
marco.g.ab...@googlemail.com> wrote:
> +1
>
> On Mon, Jan 15, 2018 at 6:27 PM, Pedro Larroy <
> pedro.larroy.li...@gmail.com>
> wrote:
>
> > Hi
> >
> > I would like to propose to compile in CI with warnings as errors for
> > increased
If enabled, it should only cause errors in Release builds, since having
warnings in WIP code is not unusual.
In addition, different developers use different gcc/clang versions. Some
gcc versions, for instance, generate warnings where others do not. It
would not be fair to render unbuildable a dev
+1 since warnings might be potential errors. In my perspective, an
excellent project is better to have 0 warnings.
Chris Olivier 于2018年1月16日 周二上午2:27写道:
> If enabled, it should only cause errors in Release builds, since having
> warnings in WIP code is not unusual.
>
> In addition, different deve
+1
On Mon, Jan 15, 2018 at 8:02 PM Ziyue Huang wrote:
> +1 since warnings might be potential errors. In my perspective, an
> excellent project is better to have 0 warnings.
>
> Chris Olivier 于2018年1月16日 周二上午2:27写道:
>
> > If enabled, it should only cause errors in Release builds, since having
> >
for treating warnings as errors in Linux & Clang builds
(-Werror)
+1 since warnings might be potential errors. In my perspective, an
excellent project is better to have 0 warnings.
Chris Olivier 于2018年1月16日 周二上午2:27写道:
> If enabled, it should only cause errors in Release builds, since
Hi Chris
I get the rationale of the point you raise, but In my opinion, and
considering the complexity of C++ and the potential for difficult and
expensive to track bugs, I think this should be enabled by default for
both release and debug. A developer is free to disable warnings in his
own privat
I'd vote for having warnings as errors only for CI but not in general
builds which are getting executed by users on their local machine. Just in
case CI misses a warning due to a different version, this could block a
developer from compiling MXNet locally even though it might just be a
warning whic
Personally, I don’t like treating warnings as errors because it prevents
compilation from completing and causes you to lose any ability to test the code
and get any other information. Killing the build because of a failed warning
for something that might not matter means that you may not find ou
So you're proposing to have a stage AFTER test execution which would report
warnings as errors? While this is a good idea, I'm afraid that a fail-fast
would also have its benefits - especially considering that compilation only
takes a few minutes and consumes few resources while test execution take
Pedro,
i don’t know if you’ve ever done much development or not, but during
development, it’s quite common to comment out arbitrary lines of code,
create a variable only for debug inspection, or other things that will
generate warnings, but are actually intentional. causing a compile error i
this
I can see an argument for treating warnings as errors during manual builds (if
the developer so wishes), but for automated builds I would rather get more
information. I also wouldn’t kill a build just because a test fails either
because there may be useful information from other tests. Why shoul
I understand. What prevents you from disabling the -Werror flag on
your build configuration? I don't see where's the big issue. We have
already tens of flags to configure the build anyway.
I have been fixing every warning that I came across so far in the main
platforms that I have access. I consi
While you can debate the "broken windows" theory
(https://en.wikipedia.org/wiki/Broken_windows_theory) I think it has relevance
to code warnings: the more warnings you tolerate, the more likely you are to
end up with other undesirable things in your code. My preference has always
been to treat
@Christopher: I see your point, but the counter argument would be: "Why
should the project run fairly expensive tests (~20 minutes on few GPU
instances) for code that will require you to amend your commit anyway?" In
normal circumstances I'd completely agree with you and let the full tests
run for
I agree, you don’t want to run tests until you feel the code is ready, but
stopping everything to fix warnings that aren’t likely to cause any actual
problems just slows down the process. I think that sanity checking makes
perfect sense, but the usual way to do that is to first run some “smoke”
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