I had some issues getting FunctionalTests to pass due to timing issues. It
might not work reliably on all machines. You can probably [Ignore] the
problematic one(s). Which ones fail?
> On May 4, 2023, at 11:24 PM, Yishay Weiss wrote:
>
> The encoding issues were fixed (had to set
The encoding issues were fixed (had to set java_tool_options on CI server).
After running the approval script however I noticed I did not update
releasemgr/RELEASE_NOTES. Also, there is a unit test fail:
Suite: flexUnitTests.FunctionalTests
Tests run: 4, Failures: 1, Errors: 0, Skipped: 0,
When you build royale-asjs, make two changes.
1) Don't set PLAYERLGLOBAL_HOME or AIR_HOME in your environment variables
(or in env.properties, if you use that instead). PLAYERGLOBAL_HOME would
normally point to that "player" folder that you rsync, but we don't want
that.
2) Add
This went over my head a bit.
Currently, when I build Royale (withs wf support), I rsync a “player” folder
which has playerglobal.swc into frameworks/libs to allow it to be used for
compiling applications. I’m looking to get rid of that step and I’m not sure
how we can facilitate that.
Harbs
There's a swf.distribution Ant property that normally gets managed
automatically. It get set to true when AIR_HOME is available, and false
when AIR_HOME is not available. The availability of AIR_HOME (and
PLAYERGLOBAL_HOME) is normally how the Ant build determines that it needs
to build a SWF/JS
And the frameworks without tests (i.e. ant -Dskip-tests=true) took:
Total time: 3 minutes 1 second
> On May 4, 2023, at 10:53 AM, Gabe Harbs wrote:
>
> My Intel laptop fell and my screen broke. That was my impetus to buy a new
> MacBook Pro. I just bought an M2 MacBook Pro and I figured I’d
My Intel laptop fell and my screen broke. That was my impetus to buy a new
MacBook Pro. I just bought an M2 MacBook Pro and I figured I’d profile
compiling Royale. Here’s what I got:
A full compile of Royale including the compiler (i.e. ant all) took:
Total time: 6 minutes 52 seconds
A
What’s the status to compiling player global? I remember Josh doing work on
creating our own version of player global so we wouldn’t have to rely on the
downloads from Adobe.
It does not seem to be added as part of the build process. Is there a reason
why not?
Thanks,
Harbs