Hi Alex,
I finally solved in my latest commit.
Thanks for the guidance :)
Carlos
El mar., 2 jul. 2019 a las 17:00, Carlos Rovira ()
escribió:
> Hi Alex,
>
> ok, I understand now. You propose to do something like we do for
> Application but for Modules using the same kind of process but instead
Hi Alex,
ok, I understand now. You propose to do something like we do for
Application but for Modules using the same kind of process but instead of
adding to html head create a new .js to be added like _deps,js. I think
that will be ok and even more efficient since all is done by compiler. I'll
tr
On 7/1/19, 9:42 AM, "Carlos Rovira" wrote:
> So, inject_html in a module should do effectively the same thing, except I
> don't think a module needs to inject HTML,
right, we don't want to do that will defeat the module's purpose of
deferred loading. And moreover, we
Hi Alex
El lun., 1 jul. 2019 a las 6:52, Alex Harui ()
escribió:
> If inject_html works in the app, that's essentially because the app.js
> doesn't get loaded and run until the injected html is executed.
>
>
yeah, that's clear to me.
> So, inject_html in a module should do effectively the same
If inject_html works in the app, that's essentially because the app.js doesn't
get loaded and run until the injected html is executed.
So, inject_html in a module should do effectively the same thing, except I
don't think a module needs to inject HTML, it can just take a list of urls to
load as
@Harbs, A final thought, as you can see in the problem described, I don't
want the user, or Module or Application knows about any setup. I just want
that knowledge is in the Class itself and be performed just by implementing
"IModuleInfo" in its "setup()" method.
El dom., 30 jun. 2019 a las 11:47,
Hi Harbs,
thanks for proposal, but I think still the problem is not clear enough what
is causing confusion. I think we have actually the capability to chain
actions with events as the module load (description of the process below).
What I'm pursuing is that a Royale Class present in a Module can p
What about another approach?
Maybe modules can have a two-step initialization:
1. If there are dependencies, those are loaded with a callback.
2. Once all the dependencies are loaded, the module is actually initialized and
dispatches some events.
That way, the parent application does not need to
Hi Alex,
ok, then can we?
1.- *load the module (*but still not add it to app, so no start to run)
2.- *inspect the classes loaded in the module* to know what of them
implements a concrete interface (let's call "IModuleInfo")
3.- *set up script and link tags* but running IModuleInfo.setup() in all
The whole reason for inject_html is so some 3rd party JS can be loaded before
Royale JS code starts using it. Because the loading of the 3rd-party code is a
server request and possibly asynchronous, I don't think we want a pattern where
the class that needs some 3rd party code tries to load tha
Hi Alex,
yes the solution is that, so to add dynamically a css or javascript I want
to do the same way you did in UIModuleUtils.createLoader(), where you
create a "link" element or a "script" element.
What I really ask is how to trigger a method like that in (lets say)
package.MyClass when a user
Take a look at UIModuleLoader and UIModuleUtils. Already it creates several
HTML script and link tags to load a js-debug module. The patterns are already
there to use as a template to load another script tag that will add other
script tags to the DOM or do just about anything you want. You c
For watt you say, I'm more with the second part of your response where we
can alter the compiler to modify the additionalHTML, but I think that
should be based on inject_html like we do in Application. I remember that
this problem is less related to a loading of resources problem, that we
need to w
In a quick peek at the code, the ModuleLoader already loads more than one file.
It should be relatively simple to have a subclass or alternate
ModuleLoaderWithPreloader that loads an additional file that loads the
third-party JS.
Also, it appears that it should be relatively simple to alter th
I'm with you that we can make the compiler optimize the class and just add
the constants used, but I think that's is just an optimization issue. A
user will want to use constants this way. They even could create a reduced
class with just the constants he needs.
About preloader, I'm interested in s
Hi Harbs,
thanks for the suggestion. Yes, I remember that function that is very
convenient. But can't be use in this concrete use case.
I want the user use MaterialIconType class as always, and that's just bind
to one of the constants in the class. In the application, the inject_html
is processed,
Hi Alex,
in this concrete use case (a basic module scenario), I can confirm a
preloader is not necessary, since I tested the code and it works fine.
My problem is different. I want the user to avoid a call to loadCSS, since
just using the MaterialIconType Royale should add implicitly the link tag
I also don’t know that abstracting this too much is a good thing. It’s a fair
trade-off to require declaring external dependencies. It also allows for
controlling where the dependencies are coming from, versioning, etc.
To me the pattern should be something like this:
1. Add a preloader bead to
Have you looked at addDynamicSelector()?
> On Jun 26, 2019, at 6:16 PM, Carlos Rovira wrote:
>
> I created as well "loadCSS" (still not commited).
I'm pretty sure in related threads I mentioned that a preloader is needed.
-Alex
On 6/26/19, 8:16 AM, "Carlos Rovira" wrote:
Thanks Spiros,
My real problem is the following. I'm trying to improve Modules. I found
that inject_html don't work with modules, Inject_html is process
Thanks Spiros,
My real problem is the following. I'm trying to improve Modules. I found
that inject_html don't work with modules, Inject_html is processed by
compiler. To solve in an easy way I'm trying to load CSS and JS with
javascript appending to head.
When I load the module and I use a class
It is possible with static getter and seter.
Maybe will help you the code below
Spiros.
public class Variable
{
private static var _textData:String;
public static function get textData():String
{
i
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