Re: [dev] client-server model

2013-07-01 Thread Anselm R Garbe
On 30 June 2013 10:27, oneofthem oneoft...@lavabit.com wrote: Why doesn't any of the suckless software use a client-server model? There are very limited use cases for the client/server model. Most of them involve multi-system communication. The client/server approach makes only limited sense in

Re: [dev][sbase] seq possible bug

2013-07-01 Thread Galos, David
Revised patch: this one also matches the usage to the manpage, fixes the troff warning in the manpage, and adds a SEE ALSO section to the manpage. I have just applied this, the bug should be fixed.

Re: [dev] client-server model

2013-07-01 Thread hiro
anselm once got persuaded to make wmii a 9p server and scripts would control much functionality via some 9p client script. then he dumped all such ideas and concentrated on single-host software as he describes above. reasons are probably that networking and thus client/server stuff is difficult on

Re: [dev] lisp

2013-07-01 Thread Craig Brozefsky
Andrew Gwozdziewycz w...@apgwoz.com writes: Lisps are loaded with this sort of stuff, and while I love it, and enjoy using them thinking about them, reading about them, they just aren't practical for mortals who are used to PHP. You keep confusing simple and easy.

[dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
Hello, I'm working for a lab, and I'm making a piece of software to control a table full of optical elements (mirrors, lasers, and detectors). I wrote a nice little interface to the hardware in C, but now I need to make a way for the user to control the elements (move mirrors, turn stuff on and

Re: [dev] Suckless Laser GUI

2013-07-01 Thread David
Hello, Less of a GUI, more of a do it yourself toolkit. You could write your own little GUI toolkit using OpenGL and use glfw, http://www.glfw.org/ https://github.com/glfw/glfw to provide a OpenGL context. I don't recommend this though if you need advanced controls and especially lots of

Re: [dev] lisp

2013-07-01 Thread Andrew Gwozdziewycz
On Mon, Jul 1, 2013 at 4:27 PM, Craig Brozefsky cr...@red-bean.com wrote: Andrew Gwozdziewycz w...@apgwoz.com writes: Lisps are loaded with this sort of stuff, and while I love it, and enjoy using them thinking about them, reading about them, they just aren't practical for

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Calvin Morrison
I'd use GTK, since writing programs for it isn't terrible, it's in C and you can just draw to a pixel buffer. It sucks, but isn't not so sucky On 1 July 2013 17:34, David ad...@dav1d.de wrote: Hello, Less of a GUI, more of a do it yourself toolkit. You could write your own little GUI toolkit

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Carlos Torres
On Jul 1, 2013 5:30 PM, Charlie Paul charli...@gmail.com wrote: Hello, I'm working for a lab, and I'm making a piece of software to control a table full of optical elements (mirrors, lasers, and detectors). I wrote a nice little interface to the hardware in C, but now I need to make a way for

Re: [dev] [libsl][patch] drw_rect()

2013-07-01 Thread David Dufberg Tøttrup
On Jun 28 2013, Anselm R Garbe wrote: Hi David, On 28 June 2013 12:51, David Dufberg Tøttrup da...@dufberg.se wrote: Hi! I assume drw_rect()'s intended purpose isn't to only draw the small squares in the dwm bar. Patch attached. As dwm uses libsl, your patch would break dwm's approach to

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Kai Hendry
Write your UI as a Web application.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
Write your UI as a Web application. That wouldn't work, as movement needs to be low latency.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Calvin Morrison
He's joking On Jul 1, 2013 10:11 PM, Charlie Paul charli...@gmail.com wrote: Write your UI as a Web application. That wouldn't work, as movement needs to be low latency.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
He's joking Considering that the originaly drivers for some of the optics were written in Ruby, it is hard to be sure about that...

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Chris Down
On 2 July 2013 10:22, Calvin Morrison mutanttur...@gmail.com wrote: He's joking You wouldn't be so sure if you knew the man. It's Kai we're talking about here; the web shines out of his every orifice. :-D

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Noah Birnel
On Mon, Jul 01, 2013 at 06:12:08PM -0400, Carlos Torres wrote: You could/should try swk Got a link?

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
Got a link? Here is its announcement: http://lists.suckless.org/dev/1005/3997.html and the git repo: http://git.suckless.org/swk

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Kai Hendry
On 2 July 2013 10:36, Chris Down ch...@regentmarkets.com wrote: On 2 July 2013 10:22, Calvin Morrison mutanttur...@gmail.com wrote: He's joking You wouldn't be so sure if you knew the man. It's Kai we're talking about here; the web shines out of his every orifice. :-D That's right. I'm not

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Eon S. Jeon
Hello, On Mon, Jul 01, 2013 at 02:30:12PM -0700, Charlie Paul wrote: Now, my issue is choosing a GUI library. GTK and QT are big, and I don't want to have to install a dynamic language to do Tk. However, I do need to be able to do custom drawing (for the table elements on-screen). What GUI

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Dmitrij Czarkoff
Tk? -- Dmitrij D. Czarkoff

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
Tk? Tk doesn't play nicely with non-dynamic languages, if I recall correctly.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Edgaras
On Mon, Jul 01, 2013 at 02:30:12PM -0700, Charlie Paul wrote: Hello, I'm working for a lab, and I'm making a piece of software to control a table full of optical elements (mirrors, lasers, and detectors). I wrote a nice little interface to the hardware in C, but now I need to make a way for