[dev] [quark] child should kill itself.

2018-02-23 Thread Rodrigo S. Cañibano
Hi again! I have another issue with QUARK, but this time is more performance focus. Currently, after responding to a request, the child process just loops and starts serving on the same socket as the parent, after only a few requests the pstree looks like a forest:

[dev] [quark] Use list for "index of" listing?

2018-02-15 Thread Rodrigo S. Cañibano
Hi! I was using quark and notice that the generated "index of" uses `` line breaks to separate the links. Given that "index of X"is a list of links, shouldn't it use a unordered list? Is there a reason why it uses line breaks? If you consider that this should be the case, i have attached a

Re: [dev] st b1338e issues

2017-09-15 Thread Rodrigo S. Cañibano
On 15 September 2017 at 09:56, Kai Hendry wrote: > 1) Some readline isn't showing the line properly after a long input line > or I presume some line wrapping Hi! I think that I use to have the same problem, but I'm not sure if I really understood the video. Do you have color

Re: [dev] [ST] scroll patch build failure

2016-09-23 Thread Rodrigo S. Cañibano
My bad! I should have copy the line from the patch itself and not from my config. On 23 September 2016 at 13:40, Nick Warne <n...@linicks.net> wrote: > On Fri, 23 Sep 2016 17:36:21 +0100 > Nick Warne <n...@linicks.net> wrote: > >> On Fri, 23 Sep 2016 13:32:14 -0300 &

Re: [dev] [ST] scroll patch build failure

2016-09-23 Thread Rodrigo S. Cañibano
> st.c:337:12: error: ‘histsize’ undeclared here (not in a function) > Line hist[histsize]; /* history buffer */ In the scroll patch 'histsize' is added to config.def.h, and therefore to config.h. Didn't that patch apply? Does your config.h have a line with "#define histsize 5000"?

Re: [dev] [dwm] compile error

2016-08-21 Thread Rodrigo S. Cañibano
On 21 August 2016 at 14:48, Orka Edison wrote: > dwm-6.1$ ls -l /usr/include/freetype2/ft2build.h > -rw-r--r-- 1 root root 2383 oct. 5 2015 /usr/include/freetype2/ft2build.h Try this: replace "#include " with "#include "

Re: [dev] [dwm] compile error

2016-08-21 Thread Rodrigo S. Cañibano
> all ready installed but no change ? Check if 'ft2build.h' is truly installed with find or locate. > isn't an utf-8 pb ?? Also, what do you mean with "an utf-8 pb"?

Re: [dev] [st] minor issue and scrollback patch

2016-04-08 Thread Rodrigo S. Cañibano
> 2) Trying to apply the patch [1] leads to: > > patching file config.h > HUNK #1 failed at 7 Did you ever change config.def.h? By hand or maybe with another patch? If so, just add "#define histsize 2000" to it (just after "static int borderpx..."), and compile. Remember to remove

Re: [dev] dwm: Poor performance of some games.

2015-12-05 Thread Rodrigo S. Cañibano
On 4 December 2015 at 15:31, Mihail Zenkov wrote: > IMHO you have some service/program in your system dependent on d-bus > and it hurt your cpu. You can try run sysprof to see difference with > and without d-bus. I will try Sysprof and report in a few days. Thanks!

Re: [dev] dwm: Poor performance of some games.

2015-12-04 Thread Rodrigo S. Cañibano
Maybe something that dbus-launch, starts itself? I just know that if I remove dbus-lauch from .xinitrc, it will won't work. Could you try installing and starting dbus to test if you see any difference?

Re: [dev] dwm: Poor performance of some games.

2015-12-03 Thread Rodrigo S. Cañibano
I suppose that when the game can't connect through d-bus, it falls back to another method of communication that is not properly used. On 3 December 2015 at 18:54, Staven <sta...@staven.pl> wrote: > On Thu, Dec 03, 2015 at 03:32:59PM -0300, Draco Metallium(Rodrigo S. > Cañ

Re: [dev] dwm: Poor performance of some games.

2015-12-03 Thread Rodrigo S. Cañibano
It was dbus-launch all along! Or better the lack of it. Fluxbox used the system default xinitrc witch source a bunch of scripts, witch one of them executed dbus-launch. Now everything works like a charm*. Thanks! -- Draco Metallium (Sorry for the broken English) *some problems might still

Re: [dev] dwm: Poor performance of some games.

2015-12-01 Thread Rodrigo S. Cañibano
> Do you happen to use multiple monitors? Try setting both monitors to > floating mode. I just have one monitor. I also tried disabling Xinerama, but it had not effect. > Also is the mouse capable of leaving the game area while you're playing? > > When you say moving the mouse; are you referring

Re: [dev] dwm: Poor performance of some games.

2015-12-01 Thread Rodrigo S. Cañibano
On Mon, Nov 30, 2015 at 07:32:34PM -0800, Eric Pruitt wrote: > Does the same thing happen if you switch dwm to floating mode before > launching Torchlight 2? Yes, I tried swiching to floating mode first. Also tried fullscreen and windowed modes, none seem to work.

[dev] dwm: Poor performance of some games.

2015-11-30 Thread Rodrigo S. Cañibano
Most games work fine, but today I wanted to play "Torchlight 2" and the framerate was less than a half what it is in fluxbox (just test it), and when I move the mouse the game gets stuck for a second. Any idea what it might be? -- Draco Metallium

Re: [dev] dwm: force fullscreen to tile

2015-11-29 Thread Rodrigo S. Cañibano
Thanks! I'll take a look at it. On 21 November 2015 at 13:50, Hiltjo Posthuma <hil...@codemadness.org> wrote: > On Fri, Nov 20, 2015 at 2:47 PM, Draco Metallium(Rodrigo S. Cañibano) > <draco@gmail.com> wrote: >> Good day. >> >> I was wondering, is the

[dev] dwm: force fullscreen to tile

2015-11-20 Thread Rodrigo S. Cañibano
Good day. I was wondering, is there some way to force fullscreen apps to a tile? For example, in i3wm I could put a youtube video in full screen, then turn i3wm full screen off, and the video would continue in 'full screen' but inside a tile. Can it be done? Thanks! And sorry for the wroken

Re: [dev] dwm: force fullscreen to tile

2015-11-20 Thread Rodrigo S. Cañibano
Thanks, I'll try that. But if you come to a more general solution(so it can be apply to other programs), I would be please to hear it! On 20 November 2015 at 13:51, Staven <sta...@staven.pl> wrote: > On Fri, Nov 20, 2015 at 10:47:54AM -0300, Draco Metallium(Rodrigo S. > Cañibano) wr

Re: [dev] dwm: force fullscreen to tile

2015-11-20 Thread Rodrigo S. Cañibano
I'm loving this WM! I just made a quick hack to unfloat fullscreen windows. On 20 November 2015 at 16:23, Draco Metallium(Rodrigo S. Cañibano) <draco@gmail.com> wrote: > Thanks, I'll try that. > > But if you come to a more general solution(so it can be apply to other >