Hello everyone,
Ehsan and I would like to propose named arguments as a new feature for C++.
We have a draft proposal paper here:
http://ehsan.github.io/namedargs/namedargs.html
Any feedback on it would be greatly appreciated!
(I will not be formally presenting this proposal at the upcoming C
Summary: MIDI, the protocol for musical instruments to convey information
to/from each other and PC hosts (the annoying files that've played on webpages
for decades are related, but not covered here), has been around for over 30
years. It'd be nice if we could access it directly from the web, as
On 6/14/2014 3:11 PM, Kyle Machulis wrote:
Summary: MIDI, the protocol for musical instruments to convey information
to/from each other and PC hosts (the annoying files that've played on webpages
for decades are related, but not covered here), has been around for over 30
years. It'd be nice if
Looks good.
A classic problem we have had is with boolean parameters, which are hard to
read at call sites. We currently solve that by turning them into enum or
flag parameters, but named parameters would be a lighter-weight
alternative. However, it would be great to be able to ensure at the
langu
On Sun, Jun 15, 2014 at 11:24 AM, Leman Bennett (Omega X) <
Redacted.For.Spam@request.contact> wrote:
> Is that really necessary? It seems superfluous.
>
It's necessary in that there's no other way to use this hardware from a Web
app.
The only question is whether it's high-enough priority to wor
Well, it's mostly going to be happening in my spare time. I'm working alongside
the Google team on it (have already met with them a couple of times), as well
as keeping in touch with potential users. So hopefully the only requirements
for resources will be reviews. Everything from HAL to DOM sho
On 06/14/2014 01:07 PM, Botond Ballo wrote:
> Ehsan and I would like to propose named arguments as a new feature for C++.
A bit off-topic, but do we at Mozilla have any kind of a (semi-)
organized group of folks involved with C++ standardization? I follow
along fairly closely (especially in SG7 -
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