Re: Mozilla Angle should enable D3D 11 renderer

2013-09-26 Thread Jeff Gilbert
This is already tracked here: https://bugzilla.mozilla.org/show_bug.cgi?id=912196 -Jeff - Original Message - From: "xunxun" To: dev-platform@lists.mozilla.org Sent: Thursday, September 26, 2013 4:40:03 AM Subject: Mozilla Angle should enable D3D 11 renderer Hi, ANGLE can us

Mozilla Angle should enable D3D 11 renderer

2013-09-26 Thread xunxun
Hi, ANGLE can use either a backing renderer which uses D3D 11 on systems where it is available, or a D3D 9-only renderer. To enable the D3D 11 renderer: 1. Open $(BASE)/src/libGLESv2/renderer/Renderer.h 2. Locate the definition of ANGLE_ENABLE_D3D11, near the head of the fil