Re: Active activities as Widgets

2007-11-30 Thread Dafydd Harries
Ar 30/11/2007 am 10:25, ysgrifennodd Eben Eliason: I have been reviewing the code in the chat application and given the abilities of the dbus do not feel that text messages will add all that much complexity to the application. My original query was not as much having a chat window in my

Re: Active activities as Widgets

2007-11-30 Thread Yoshiki Ohshima
Gerard, I am properly admonished and shall hold my performance speculations until my machines arrive. I just wanted to mention that it is not conceivable. (I even took a picture but forgot to put a link: http://dev.laptop.org/~yoshiki/pictures/pict0425.jpg ) The performance is

Re: Active activities as Widgets

2007-11-30 Thread Tomeu Vizoso
On Fri, 2007-11-30 at 06:51 -0800, Gerard J. Cerchio wrote: I have been reviewing the code in the chat application and given the abilities of the dbus do not feel that text messages will add all that much complexity to the application. My original query was not as much having a chat window

Re: Active activities as Widgets

2007-11-30 Thread Gerard J. Cerchio
Ties Stuij wrote: I must admit I didn't check your code but i found playing on a 19x19 board in Hikaru no go on a GBA quite doable. And that has a 240x160 screen!! I strongly suggest offering a 19x19 option, even if it is a bit less clear. The game gets a lot more interesting with the

Re: Active activities as Widgets

2007-11-30 Thread Eben Eliason
There are some activities where the chat is an integral part of the participants' experience. In my case, chatter during the Go game may be nonexistent to multiple lines of interactive tutorial per move to razzing and praise from any of the observers. This is why I plan to have a mute

Re: Active activities as Widgets

2007-11-30 Thread Simon McVittie
On Fri, 30 Nov 2007 at 07:51:38 -0500, Eben Eliason wrote: I'm not sure that a multi-way video conference is even feasible yet. It's certainly not in the short term - the Telepathy and Farsight frameworks, and the underlying protocols they currently use (Jingle), only support 1-1 audio/video

Re: Active activities as Widgets

2007-11-30 Thread Gerard J. Cerchio
Eben Eliason wrote: There are some activities where the chat is an integral part of the participants' experience. In my case, chatter during the Go game may be nonexistent to multiple lines of interactive tutorial per move to razzing and praise from any of the observers. This is why I plan to

Re: Active activities as Widgets

2007-11-30 Thread Eben Eliason
I would like to see the OLPC retain its non-windowed presentation style. I have run into people that have no idea how many windows are running. When they do not see the browser, they simply start another one, ignoring Z order and minimized applications. Don't laugh, my wife and I are the ISP

Re: Active activities as Widgets

2007-11-30 Thread Gerard J. Cerchio
Yoshiki Ohshima wrote: Well, I know that I can make a user document with a running movie clip, real time view-finder of camera, spectrum analysis of audio input, and a user-scripted simulation going at the same time on B4 (4-5 fps is not so great though). These widgets are running in

Re: Active activities as Widgets

2007-11-29 Thread Morgan Collett
Gerard J. Cerchio wrote: I would like the ability to exploit other active activities in my own activity. Rainbow is designed to specifically disallow this. If a video conference is already active, and the participants wish to PlayGo I would like to have a panel in the PlayGo application

Re: Active activities as Widgets

2007-11-29 Thread Bert Freudenberg
On Nov 29, 2007, at 9:15 , Morgan Collett wrote: Sugar will gain a feature called overlay chat, once we've got higher priority collaboration stuff completed, which will automagically add chat functionality to any (sugarised, python) activity. I thought this was intended to be a feature

Re: Active activities as Widgets

2007-11-29 Thread Morgan Collett
Bert Freudenberg wrote: On Nov 29, 2007, at 9:15 , Morgan Collett wrote: Sugar will gain a feature called overlay chat, once we've got higher priority collaboration stuff completed, which will automagically add chat functionality to any (sugarised, python) activity. I thought this was

Re: Active activities as Widgets

2007-11-29 Thread Gerard J. Cerchio
Marco Pesenti Gritti wrote: On Nov 29, 2007 9:30 AM, Bert Freudenberg [EMAIL PROTECTED] wrote: On Nov 29, 2007, at 9:15 , Morgan Collett wrote: Sugar will gain a feature called overlay chat, once we've got higher priority collaboration stuff completed, which will automagically add

Re: [spam] Re: Active activities as Widgets

2007-11-29 Thread Gerard J. Cerchio
Eben Eliason wrote: Can you elaborate on the inadequacies you see in this design? It would be useful as we move forward with considerations for the ubiquitous chat interface. Unless specifically necessary to the activity in some fashion, we'd prefer to depend on this interface, preventing