Ar 30/11/2007 am 10:25, ysgrifennodd Eben Eliason:
I have been reviewing the code in the chat application and given the
abilities of the dbus do not feel that text messages will add all that
much complexity to the application. My original query was not as much
having a chat window in my
Gerard,
I am properly admonished and shall hold my performance speculations
until my machines arrive.
I just wanted to mention that it is not conceivable. (I even took a
picture but forgot to put a link:
http://dev.laptop.org/~yoshiki/pictures/pict0425.jpg
)
The performance is
On Fri, 2007-11-30 at 06:51 -0800, Gerard J. Cerchio wrote:
I have been reviewing the code in the chat application and given the
abilities of the dbus do not feel that text messages will add all that
much complexity to the application. My original query was not as much
having a chat window
Ties Stuij wrote:
I must admit I didn't check your code but i found playing on a 19x19
board in Hikaru no go on a GBA quite doable. And that has a 240x160
screen!! I strongly suggest offering a 19x19 option, even if it is a
bit less clear. The game gets a lot more interesting with the
There are some activities where the chat is an integral part of the
participants' experience. In my case, chatter during the Go game may be
nonexistent to multiple lines of interactive tutorial per move to
razzing and praise from any of the observers. This is why I plan to have
a mute
On Fri, 30 Nov 2007 at 07:51:38 -0500, Eben Eliason wrote:
I'm not sure that a multi-way video conference is even
feasible yet.
It's certainly not in the short term - the Telepathy and Farsight frameworks,
and the underlying protocols they currently use (Jingle), only support 1-1
audio/video
Eben Eliason wrote:
There are some activities where the chat is an integral part of the
participants' experience. In my case, chatter during the Go game may be
nonexistent to multiple lines of interactive tutorial per move to
razzing and praise from any of the observers. This is why I plan to
I would like to see the OLPC retain its non-windowed presentation style.
I have run into people that have no idea how many windows are running.
When they do not see the browser, they simply start another one,
ignoring Z order and minimized applications. Don't laugh, my wife and I
are the ISP
Yoshiki Ohshima wrote:
Well, I know that I can make a user document with a running movie
clip, real time view-finder of camera, spectrum analysis of audio
input, and a user-scripted simulation going at the same time
on B4 (4-5 fps is not so great though).
These widgets are running in
Gerard J. Cerchio wrote:
I would like the ability to exploit other active activities in my own
activity.
Rainbow is designed to specifically disallow this.
If a video conference is already active, and the participants wish to
PlayGo I would like to have a panel in the PlayGo application
On Nov 29, 2007, at 9:15 , Morgan Collett wrote:
Sugar will gain a feature called overlay chat, once we've got higher
priority collaboration stuff completed, which will automagically add
chat functionality to any (sugarised, python) activity.
I thought this was intended to be a feature
Bert Freudenberg wrote:
On Nov 29, 2007, at 9:15 , Morgan Collett wrote:
Sugar will gain a feature called overlay chat, once we've got higher
priority collaboration stuff completed, which will automagically add
chat functionality to any (sugarised, python) activity.
I thought this was
Marco Pesenti Gritti wrote:
On Nov 29, 2007 9:30 AM, Bert Freudenberg [EMAIL PROTECTED] wrote:
On Nov 29, 2007, at 9:15 , Morgan Collett wrote:
Sugar will gain a feature called overlay chat, once we've got higher
priority collaboration stuff completed, which will automagically add
Eben Eliason wrote:
Can you elaborate on the inadequacies you see in this design? It
would be useful as we move forward with considerations for the
ubiquitous chat interface. Unless specifically necessary to the
activity in some fashion, we'd prefer to depend on this interface,
preventing
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