On 05/15/2013 12:45 PM, toby @ tobyz wrote:
If you have / find / want to code the dynamic generation of EDIDs, thats
something I could concretely collaborate around.
Cool, thanks for proposing. Will think of that!
It is much simpler than good resizing with bilinear filtering, which could com
On 15 May 2013, at 11:27, Sébastien Bourdeauducq
wrote:
> On 05/15/2013 12:08 PM, toby @ tobyz wrote:
>> Which leads to the questions - is the present M1 implementation limited to
>> 1:1 pixel mapping between inputs and output, and is there an alternative
>> route you were intending to impleme
On 05/15/2013 12:08 PM, toby @ tobyz wrote:
Which leads to the questions - is the present M1 implementation limited to 1:1
pixel mapping between inputs and output, and is there an alternative route you
were intending to implement that doesn't have the pixel shader with sampler
approach?
Yes,
On 14 May 2013, at 23:24, Sébastien Bourdeauducq
wrote:
> On 05/14/2013 09:34 PM, toby @ tobyz.net wrote:
>> - This function has a sampler available to bring in arbitrary pixels from
>> sources
>
> Hmm, that might work with a pipeline like this:
>
> "PFPU" generating addresses -> memory contr
On 05/14/2013 09:34 PM, toby @ tobyz.net wrote:
- This function has a sampler available to bring in arbitrary pixels from
sources
Hmm, that might work with a pipeline like this:
"PFPU" generating addresses -> memory controller -> "PFPU" processing
the data -> video DAC
plus a compiler that
The ideal is an bare bones equivalent of an OpenGL pixel shader, ie.
- A function is executed for every output pixel.
- This function has a sampler available to bring in arbitrary pixels from
sources
- This function can do some basic RGB maths
(and, props for getting this far!)
Toby
tbz::spk /
2013/5/13 I wrote:
> On 05/13/2013 06:31 AM, Larry Doolittle wrote:
>> I have nosed around the Milkymist SoC code. I can't claim to have
>> grasped it all yet. There's some very impressive "technology" in there!
>
>
> Thanks! I'm curious, what are you planning to do with it?
>
> I'm working mostl
Larry,
On 05/13/2013 07:00 PM, Larry Doolittle wrote:
On 05/13/2013 06:31 AM, Larry Doolittle wrote:
I have nosed around the Milkymist SoC code. I can't claim to have
grasped it all yet. There's some very impressive "technology" in there!
Thanks! I'm curious, what are you planning to do with
Hi,
On 05/13/2013 06:31 AM, Larry Doolittle wrote:
I have nosed around the Milkymist SoC code. I can't claim to have
grasped it all yet. There's some very impressive "technology" in there!
Thanks! I'm curious, what are you planning to do with it?
I'm working mostly on milkymist-ng those day
Hi -
I have nosed around the Milkymist SoC code. I can't claim to have
grasped it all yet. There's some very impressive "technology" in there!
I found one small bug, where the test bench for pfpu looks like it hasn't
been kept up to date with pipeline length changes. Patch attached,
relative t
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