On Tuesday, 18 April 2017 at 06:51:51 UTC, Russel Winder wrote:
I have been trying to do the opposite with scons - incremental
builds. In c++ the .h and .cpp files allowed the compilation
from many edits to be limited to one translation unit.
Per module compilation then linking is the default
On Monday, 17 April 2017 at 17:51:33 UTC, Russel Winder wrote:
Just in case anyone gives a :
I have submitted a pull request that adds ProgramAllAtOnce
I have been trying to do the opposite with scons - incremental
builds. In c++ the .h and .cpp files allowed the compilation from
many ed
On Wednesday, 22 February 2017 at 15:23:59 UTC, Moritz Maxeiner
wrote:
It seems undesirable, as the thread can be many layers of
encapsulation down, and they all need manual deletes.
It's highly desirable to not have the program terminate when
there's still work to be done on some critical non
On Wednesday, 22 February 2017 at 08:28:48 UTC, ketmar wrote:
Alex wrote:
import core.thread;
class A
{
Thread mThread;
bool mStopped;
this()
{
mThread = new Thread(&run);
mThread.start();
}
void run()
{
On Wednesday, 22 February 2017 at 05:39:50 UTC, rikki cattermole
wrote:
On 22/02/2017 6:28 PM, Alex wrote:
import core.thread;
class A
{
Thread mThread;
bool mStopped;
this()
{
mThread = new Thread(&run);
mThread.start();
}
void run()
{
whil
import core.thread;
class A
{
Thread mThread;
bool mStopped;
this()
{
mThread = new Thread(&run);
mThread.start();
}
void run()
{
while (!mStopped)
{
On Tuesday, 12 July 2016 at 07:01:05 UTC, Paulo Pinto wrote:
Also contrary to what Microsoft tried to push with C++/CX on
WinRT, besides
game developers not many decided to embrace it.
We didn't embrace it at all, we just have no choice but to use it
for a lot of XBoxOne SDK calls. Any file
JSON is a particular file format useful for serialising
heirachical data.
Given that D also has an XML module which appears to be
deprecated, I wonder if it would be better to write a more
abstract serialisation/persistance module that could use either
json,xml,some binary format and future f
Hey guys!
I am super new to programming and still trying to learn the very
basics via a book that I bought.
My problem is the following:
import std.stdio;
import std.string;
void main()
{
char[] yesno;
write("Roll the dice: Enter a number!");
int dieNumber;
There are some tools in the wild which allows to compile C#(MSIL)
into native code (using LLVM) thus being cross-compiled as
opposed to C# native compiler which Windows OS oriented.
here some links:
https://csnative.codeplex.com/
and
https://github.com/xen2/SharpLang
On Tuesday, 19 August 2014 at 16:55:49 UTC, Jacob Carlborg wrote:
On 2014-08-19 18:31, Alex wrote:
Hi Everyone,
Is there a list of functions and data structures, the
D-Compiler would
expect from a custom runtime?
Here's a list [1]. It's probably not complete but it's a start.
It's best to
Hi Everyone,
Is there a list of functions and data structures, the D-Compiler
would expect from a custom runtime?
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