Jesse Phillips Wrote:
> I also suggest at least some of the changes found on this zilla
>
> http://d.puremagic.com/issues/show_bug.cgi?id=3497
True. Lot of D project related stuff is hosted on many sites, which is
confusing. http://www.digitalmars.com/d/dlinks.html.
I guess there will come a m
> I'm not color blind (yes, I was tested!), but I might as well be because
> everyone says I have no taste in colors (or web design, for that matter).
I believe design and programming skills don't go hand in hand.
>
> There's no store set on the current scheme of the pages.
>
> So if you or any
Nick Sabalausky Wrote:
> "Bane" wrote in message
> news:ho0eqk$m4...@digitalmars.com...
> >> All it needs is more dope friendly website, with tutorials and info that
> >> already exists organized to more logical places, more useful menu with
> >>
> All it needs is more dope friendly website, with tutorials and info that
> already exists organized to more logical places, more useful menu with real
> hierarchy, news section, FAQ, beginers section with some programming basics
> (nothing fancy), and most importantly 'quick start' tutorial wi
I have been thinking about the same thing the other day.
My first contact with D was 5 years ago. I had solid background using PHP and
Python, and occasionally used Delphi and C/C++, so I knew basics on
non-scripting languages as well. I have been searching for compiled language
with less frust
> The Digital Mars C compiler was started in 1982, and a lot of it still
> survives
> in the code base (library & compiler).
>
> The evolution of the human brain is not done by replacing structures with new
> ones, but by putting new layers over the old ones and overriding them. Hence,
> we
>
Walter Bright Wrote:
> F wrote:
> > Hello everybody,
> >
> > I found the folowing paper that discusses some lesser known Java
> > programming traps.
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> _
> . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Walter Bright Wrote:
> Bane wrote:
> >> === C++ =
> >> template class Foo
> >> {
> >> T member;
> >> };
> >> === D ===
> >> class Foo(T)
> >> {
> >> T member;
> >> }
>
> === C++ =
> template class Foo
> {
> T member;
> };
> === D ===
> class Foo(T)
> {
> T member;
> }
> =
>
> Yes, it looks like a trivial change, and perhaps it is. But it makes a
> world of difference, because it now looks like something I do
> > Interesting point in chapter Evolution vs. Stability. Maybe v2 came to
> > fast, before v1 became popular?
>
> The naming of D1 vs D2 is a bit misleading. v1 was actually a fairly
> arbitrary snapshot of the development of D, to create a stable branch.
> There was absolutely no pause in lan
> If you have the time, this essay by Tim Bray is well-worth a read. Here's
> the link:
>
> http://www.tbray.org/ongoing/When/200x/2006/01/09/On-XML-Language-Design
>
Interesting point in chapter Evolution vs. Stability. Maybe v2 came to fast,
before v1 became popular?
Justin Johansson Wrote:
> Justin Johansson Wrote:
>
> > The most challenging problem of all in computer science (and most other
> > fields of
> > endeavour) is to "define the problem". From there, we can do about finding
> > the
> > best solution.
>
> Correction: From there, we can *go* abou
Andrew Marlow Wrote:
> I just downloaded and installed DMD for Windoze and had a look at the file
> license.txt installed in C:\D. It contains some rather worrying text:
>
> ---
> The Software is not generally available software. It has not undergone
> testing and may contain errors. The Softwar
Spend last night reading about this new language. Has a lot of neat features,
but is still missing some important stuff (will be added).
http://force7.de/nimrod/
retard Wrote:
> Sun, 07 Mar 2010 05:05:03 +, BCS wrote:
>
> > Hello Jane,
> >
> >> Is D a cult?
> >>
> >>
> > No, not yet. Walter hasn't figured out how to brain wash people over a
> > newsgroup yet. However I think Andrei's working on it and Don should
> > have a patch in time for TDPL go
Jane Doe Wrote:
> Is D a cult?
>
>
Compile Phobos backward to get the true message.
> This can be solved if the compiler warns when an assignment is from a
> variable to the same one.
>
> x = x; // error: assignment has no effect
Nice and useful.
Walter Bright Wrote:
> Bane wrote:
> > On the other hand, D2 carries more complexity than D1, more power at
> > a greater risk of potentially more dangerous programs (due to
> > programmers fault). As Language D homepage states, D aims to balance
> > simplicity and pow
bearophile Wrote:
> I think this comment contains a grain of truth: languages that start simple
> can gain an user base, and then they can slowly grow more complex:
>
> http://www.reddit.com/r/programming/comments/b74jv/scala_books_in_general_are_just_not_selling_well/
>
> The const/nothrow/pur
Norbert Nemec Wrote:
> Robert Jacques wrote:
> > Norbert, you are confusing threads with fibers. OS Threads have never
> > been, nor will ever be, "light-weight" in any sense of the word.
>
> What I had in mind were discussions about OSes that make thread creation
> extremely cheap, but indeed:
A nasty typo, should be "...GC will be in dll too so people..."
> Just to get it righ: this means GC will be in dl tool so people that complain
> about exe size and gc bloat will be happy about it?
Just to get it righ: this means GC will be in dl tool so people that complain
about exe size and gc bloat will be happy about it?
Roald Ribe Wrote:
> Justin Johansson wrote:
> > Rainer Schuetze wrote:
> >
> >> 5. To share gc-collected objects between different DLLs, a common
> >> phobos-DLL se
Variety is good. If they have different purpose, merging them might not be
good? Anyway, 2 is better than 3.
Mike James Wrote:
> Andrei Alexandrescu Wrote:
>
> > Gone, that is. Walter agreed to remove it.
> >
> > To achieve the functionality of
> >
> > foreach_reverse (r) { ... }
> >
> > use
> >
> > foreach (retro(r)) { ... }
> >
> > using retro in std.range.
> >
> >
> > Andrei
>
> I think Rever
Walter Bright Wrote:
> Nick Sabalausky wrote:
> > Another developer would never stop yapping about things that has nothing
> > to do with work, but to top it off he couldn't go more than one sentence
> > without using some form of the word "fuck" at least three times.
>
> Basically, I basically
Nick Sabalausky Wrote:
> "Bane" wrote in message
> news:hl0ku9$vd...@digitalmars.com...
> >
> > I hope that D's users club will grow over time, in spite of heavy
> > oposition of number mature and popular languages in same category. What I
> &
Assitencia manutencao remocao de virus computador Wrote:
> Contato: pcnetsecur...@gmail.com
> Contato: pcnetsecurity @ gmail.com
>
> Assistência Técnica
> Prestamos assistência técnica nos computadores de sua empresa ou residência,
> e também possuímos uma equipe qualificada para fazer a manute
Ay topic that starts like 'The X is best...' or 'The X sucks...' are flame war
invitation for ignorant people. I think those that would write negative
comments on "Wow, D is the best language ever" haven really used D at all (or
had some short experience with it that made misguided impression),
Walter Bright Wrote:
> dsimcha wrote:
> > == Quote from Walter Bright (newshou...@digitalmars.com)'s article
> >> I love the news interface, too, and see no reason to give it up. But the
> >> web forums have their advantages, too. That's why I'd like to have a
> >> system that is accessible from b
BCS Wrote:
> Hello Joel,
>
> > PPS: Riot is looking for some strong senior engineers (3years+
> > experienced) so if your looking for work you may check out
> > www.riotgames.com.
>
> Well I'm in the market, but I rater suspect that I don't have enough
> experience
> (~3 year, but none in that
Walter Bright Wrote:
> Bane wrote:
> > So Walther chops wood while Odersky write docs...
>
> I'm not much of a writer. That's why Andrei is writing TDPL, not me.
This reminds me of popular joke here where I live - 'Why do cops go in pairs?'
'Because fir
Andrei Alexandrescu Wrote:
> retard wrote:
> > I only now realized how disciplined and professional the Scala design
> > process is vs amateur languages like D. Just look how clearly they are
> > able to express the changes of a minor release update:
> >
> > http://www.scala-lang.org/node/4587
Nick Sabalausky Wrote:
> "Justin Johansson" wrote in message
> news:hka8ju$1as...@digitalmars.com...
> > Though,
> > admittedly, these days I find it boring to always lose against
> > modern chess programs.
>
> That's one of the big reasons I lost interest in multiplayer FPSes. Getting
> fragg
>
> Except that you could argue that the government is censoring it for the
> people, thereby making it an outside force imposing control on the inside.
> Merriam-Webster's online definition would tend to go with the whole "outside
> force" idea: http://www.merriam-webster.com/dictionary/censor
Ellery Newcomer Wrote:
> On 01/30/2010 11:46 PM, John D wrote:
> > best one out there (IMO, until I implement my own, of course) <<
>
> http://en.wikipedia.org/wiki/Lake_Wobegone_effect
Very interesting and funny article.
Lars T. Kyllingstad Wrote:
> Bane wrote:
> >> Why a killing of trees for a manual that changes daily and can be on the
> >> internet? What is the point of TDPL? To make money? I don't see any value
> >> in a set of pages that are a manual for a constant
>
> Why a killing of trees for a manual that changes daily and can be on the
> internet? What is the point of TDPL? To make money? I don't see any value
> in a set of pages that are a manual for a constantly changing and
> unestablished computer programming language. Can't yaz save the trees an
> Definitely. As soon as a company gets beyond a certain size it is
> pretty much inevitable that they spend a significant amount of their
> efforts protecting their current business model. This will almost
> always mean they will fail to react fast enough to compete with two
> guys in a garage w
> Good point. I guess I said that only because often my own naive beliefs
> tend to lack strength. I might be wrong here, but naivety and lack of
> evidence kind of go together.
>
> Andrei
Lot of rock solid or fanatical stuff is based on lack of evidence, so you can
call it naive. Religions a
Rainer Deyke Wrote:
> Bane wrote:
> > I naively and firmly believe, from my standpoint as a individual,
> > that any large corporation is evil. Google is no exception.
>
> I think there is some truth to that, in the same way as all governments,
> political parties, and o
> By the way, did you spell that right? That wasn't supposed to be
> "bureaucratic assification"? ;)
>
>
Am I only Freud person here seeing ass and not the oss in above statement?
Andrei Alexandrescu Wrote:
> Bane wrote:
> > I naively and firmly believe
>
> How could these ever go together? I literally stopped reading here. Yet
> I saw snippets in the reply-to posts and - well I can't tell much about
> firmness but the naivety is there.
>
Ary Borenszweig Wrote:
> Michiel Helvensteijn wrote:
> > Bane wrote:
> >
> >> It looks like to me they are making Google Goo for prestige. Search
> >> engine, browser, now programming language... Whats next? OS?
> >
> > Google has designed two opera
> I don't understand all the criticism behind Google's product. Of
> corporate software producers, Apple and Google are the two ones making
> products that work reliably and are carefully designed.
>
> Besides, there's not much conspiracy going on. People at Google go off
> and do their own pro
retard Wrote:
> Sat, 23 Jan 2010 14:38:20 -0500, Bane wrote:
>
> >>... Some old farts use D1 because they
> >> highly respect the D-man art and Walter's ability to co-operative and
> >> communicate with the community (which indeed feels really good if
Nick Sabalausky Wrote:
> "Steve Teale" wrote in message
> news:hjf9uk$1tr...@digitalmars.com...
> >I see that Go has now usurped D's former place at #13 in Tiobe - which I
> >realize of course does not mean anything. But I'd be interested to hear
> >what the D aficionados think of Go.
> >
> >
>... Some old farts use D1 because they
> highly respect the D-man art and Walter's ability to co-operative and
> communicate with the community (which indeed feels really good if you
> have zero experience on other language communities). They do not fancy
> the new D2 features that much. And l
E. Normus Prong Wrote:
> Bane Wrote:
>
> > bearophile Wrote:
> >
> > > The "Coders at Work" book written by Peter Seibel is a good collection of
> > > interview to famous programmers (some parts of the book are too much long
> > > and b
bearophile Wrote:
> The "Coders at Work" book written by Peter Seibel is a good collection of
> interview to famous programmers (some parts of the book are too much long and
> boring). In a chapter Guy Steele tells some of his ideas about designing a
> language. He is a good programmer, he has
retard Wrote:
> Tue, 19 Jan 2010 06:00:50 -0500, Bane wrote:
>
> > bearophile Wrote:
> >
> >> Another of those billion dollar mistakes D2 will not be able to avoid!
> >>
> >> http://www.microsoft.com/technet/security/advisory/979352.mspx
> &
bearophile Wrote:
> Another of those billion dollar mistakes D2 will not be able to avoid!
>
> http://www.microsoft.com/technet/security/advisory/979352.mspx
>
> >Our investigation so far has shown that Internet Explorer 5.01 Service Pack
> >4 on Microsoft Windows 2000 Service Pack 4 is not aff
Nick Sabalausky Wrote:
> "Daniel" wrote in message
> news:hj0pvc$2si...@digitalmars.com...
> >
>
> Haven't we already had enough posts about "I don't like D2 because it
> doesn't add *enough* stuff"? Fuck, people, this shit takes time!
>
> > D still takes 80kb just to print "hello world" to
You can't beat DFL (D Forms Library) on that matter. No overhead. And it looks
great.
retard Wrote:
> Sat, 09 Jan 2010 18:15:44 -0500, Nick Sabalausky wrote:
>
> > "retard" wrote in message
> > news:hiavkv$1me...@digitalmars.com...
> >> Sat, 09 Jan 2010 19:44:07 +0100, grauzone wrote:
> >>
> >
Pelle MÃ¥nsson Wrote:
> On 01/07/2010 02:04 PM, Daniel Murphy wrote:
> > The following code compiles under dmd v2.037, no closing brace required.
> >
> > ---
> > import std.stdio;
> >
> > void main()
> > {
> > while(true)
> > writeln("Bug!");
> > ---
> >
> >
BCS Wrote:
> Hello A,
>
> > Walter Bright Wrote:
> >
> >> A Bothe wrote:
> >>
> >>> Like I wrote in the D.Debuggers forum:
> >>>
> >>> Hi everyone,
> >>>
> >>> after seeking for symbolic debuggers for D I noticed that there's a
> >>> newer version of WinDBG
> >>>
> >>> http://www.microsoft.c
Biggest mistake? That's easy:
C made Walter angry, so he created D.
Now that its done, I can newer go back typing & ** -> #ifdef... when I can
accomplish same thing with much less headache using D.
bearophile Wrote:
> downs:
> > I have no idea what you're talking about.
>
> The good thing is that in this newsgroup there is only one troll to feed
> (that keeps changing name), so it's not a big burden :-)
>
> Bye,
> bearophile
The one with randomly broken caps-lock? :))
Lars T. Kyllingstad Wrote:
> Kevin Bealer wrote:
> > Walter Bright Wrote:
> >
> >> Kevin Bealer wrote:
> >>> To smooth this out, it would help to have the best practices for
> >>> doing common things in D (e.g. serialization, logging) somewhat
> >>> documented for the consumption of non-experts.
Walter Bright Wrote:
> Bane wrote:
> > My mistake. Manual says clearly: Profiling of multithreaded apps is not
> > supported.
>
> Sorry about that.
Don't be. Thank you for a great language :)
Bane Wrote:
> When I try to profile D1 program with more than 1 thread it sometimes hangs
> on program exit (after static destructors are called). With more threads
> profiler won't work at all. Is it known problem?
My mistake. Manual says clearly: Profiling of multithread
When I try to profile D1 program with more than 1 thread it sometimes hangs on
program exit (after static destructors are called). With more threads profiler
won't work at all. Is it known problem?
Walter Bright Wrote:
> Leandro Lucarella wrote:
> > I want to be sure the bug is present before the patch and fixed after the
> > patch before submiting the patch via Bugzilla.
>
> It's a good fix, I checked in a patch for it.
Thanx :)
I tested it with patched phobos on winxp/centos and it work
> I wanted to reproduce it to make a bug report to attach the patch but
> I couldn't. I replaced msleep() with usleep() (and multiplied the values
> by 1000) because I'm in Linux, but that's all I changed. I have an old AMD
> Athlon 1.8GHz. How do you reproduce it?
>
> I want to be sure the bug is
Leandro Lucarella Wrote:
> Bane, el 11 de diciembre a las 06:00 me escribiste:
> > Bug with GC fullCollect() in multithreaded environment. Grauzone explained
> > it here
> > http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=9961
Bug with GC fullCollect() in multithreaded environment. Grauzone explained it
here
http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=99610
Test case that freezes app (tested on 1.053):
import std.c.stdlib;
import std.stdio;
import std.gc;
import std.thread;
i
grauzone Wrote:
> Bane wrote:
> > Following code will freeze app on std.gc.fullCollect(), when
> > sqlite3_close() in destructor is called. If destructor is called manualy,
> > everything goes ok.
> >
> > Is it a bug, and if is, with what? It behaves same on
. Libraries are
tested so I do not suspect problem lies in them (they are compiled with dmc/gcc
using full threading support).
Is this some problem with GC or, more likely, my knowledge? I would appreciate
some clarification, this thing took me a lot of hours to track.
Thanks,
Bane
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