On Tuesday, 26 August 2014 at 21:29:04 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Tue, Aug 26, 2014 at 08:58:13PM +, MacAsm via
Digitalmars-d wrote:
It maybe trivial to most of you but I don't know how do this
avoiding
string duplications. Can someone help me?
[...]
in D, I can wrote
On Wednesday, 27 August 2014 at 19:51:48 UTC, Phil Lavoie wrote:
Ok so me and one of my colleagues have been working on some
code at a distance. We both use dmd as the compiler. I am under
Windows, she OSX.
It is not uncommon that she experiences more strictness in the
type system than I do.
It maybe trivial to most of you but I don't know how do this
avoiding string duplications. Can someone help me?
char *str = foobaa;
char *p = str;
char *prev = NULL;
int go(void)
{
int ch;
ch = top();
move(1);
return ch;
}
int top(void)
{
retun *p;
}
void back(void)
{
p =
On Tuesday, 26 August 2014 at 19:37:29 UTC, Max Klyga wrote:
Microsoft being microsoft again.
http://www.freepatentsonline.com/y2014/0196015.html -
DECLARATION OF LIFETIME OF RESOURCE REFERENCE
This contains description of scoped classes, etc.
Is this about C#'s usingw?
To call decode() from std.encoding I need to make sure it is an
UTF (may ne ASCII too) otherwise is will skyp over ASCII values.
Is there any D native for it or I need to check byte order mark
and write one myself?
I'm trying to write in D rather than C++ an application where I
do need to write a small parsing library.
These two modules part of D standard library (no idea if it's D
term to call a library/module part of the language itself) has
the same name. Depeding if imported is either std.uni or