On Thursday, 20 July 2017 at 15:57:55 UTC, WebFreak001 wrote:
I just released a vibe.d library that allows you to turn any D
struct into an editable HTML5 compatible form with live JS
updates but also normal no-JS updates with nearly the same
experience. It basically feels like you don't need
On Friday, 20 January 2017 at 23:15:51 UTC, solidstate1991 wrote:
Github: https://github.com/ZILtoid1991/pixelperfectengine
Any screenshots?
On Saturday, 10 December 2016 at 17:39:20 UTC, aberba wrote:
On Thursday, 8 December 2016 at 20:48:52 UTC, NVolcz wrote:
On Tuesday, 6 December 2016 at 22:28:04 UTC, aberba wrote:
[...]
Love the article! Please keep writing tutorials like this :-D.
Feedback:
1.
The upload function is (kind
On Tuesday, 6 December 2016 at 22:28:04 UTC, aberba wrote:
https://aberba.github.io/2016/form-upload-in-vibe-d/u
Love the article! Please keep writing tutorials like this :-D.
Feedback:
1.
The upload function is (kind of) vulnerable against path
traversal:
moveFile(file.tempPath,
On Sunday, 4 December 2016 at 01:36:50 UTC, deadalnix wrote:
First, presentation:
https://www.youtube.com/watch?v=9OIEZAj243g
Some of this is available in LLVM today, and everything
presented here will be in 4.0 . The long story short: ThinLTO
can do most of what LTO does but with a price
On Saturday, 24 September 2016 at 13:04:01 UTC, WebFreak001 wrote:
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig
wrote:
The Diet template language is aimed at providing a way to
define procedurally generated HTML/XML pages (or other output
formats), with minimal visual noise.
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig wrote:
The Diet template language is aimed at providing a way to
define procedurally generated HTML/XML pages (or other output
formats), with minimal visual noise. Syntax and feature set are
I would like to see a html to diet
On Wednesday, 14 September 2016 at 00:36:39 UTC, Walter Bright
wrote:
On 9/13/2016 4:47 PM, Walter Bright wrote:
http://ticki.github.io/blog/horrible/
Some worthwhile insights into what makes a good collection
type.
https://news.ycombinator.com/item?id=12488233
Of particular interest is
On Wednesday, 24 August 2016 at 09:31:44 UTC, Lodovico Giaretta
wrote:
Hi!
I'm pleased to announce that my GSoC project, a replacement for
the outdated std.xml, is now a Phobos PR! [1] It is an (almost
complete) mirror of my repository [2], which is also available
on DUB [3].
I would like
On Saturday, 20 February 2016 at 22:04:57 UTC, landaire wrote:
Demo: https://gfycat.com/ImprobableSecondhandAmericanwarmblood
[1] https://github.com/landaire/deoplete-d
[2] https://github.com/Shougo/deoplete.nvim
This is well worthy the announcement group and reddit :-)
On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
Sublime text 3 is a decent editor to write D code. However,
getting all the different plugins working together has always
proven to be somewhat of a challenge for me. So, I decided to
document the process as I went along.
The
On Wednesday, 13 January 2016 at 06:01:41 UTC, Vladimir Panteleev
wrote:
http://beta.forum.dlang.org/
https://github.com/CyberShadow/DFeed/pull/51
1. When on my laptop I would prefer to have not have the sidebar
due to waste of screen space.
2. I prefer the black theme.
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on
On Tuesday, 3 November 2015 at 19:42:58 UTC, Andrei Alexandrescu
wrote:
On 11/03/2015 02:36 PM, Jeffery wrote:
I wrote this: http://wiki.dlang.org/Starting_as_a_Contributor,
is it what you need it to be? -- Andrei
Windows instructions (We exclude quite many possible contributors
because of
On Wednesday, 21 October 2015 at 20:50:29 UTC, Andrei
Alexandrescu wrote:
Better late than later.
http://wiki.dlang.org/Vision/2015H2_(draft)
Destroy. After we make this good I'll rename it and make it
official.
Andrei
Would be cool if we could find ideas for the next GSoC that
aligns
On Wednesday, 7 October 2015 at 22:33:09 UTC, Martin Nowak wrote:
First beta for the 2.069.0 release.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.069.0.html
Please report any bugs at https://issues.dlang.org
-Martin
The changelog links to:
On Wednesday, 9 September 2015 at 15:20:41 UTC, Robert burner
Schadek wrote:
This post marks the start of the two week review process of
std.experimental.testing.
Some questions from a Java programmer:
How would I go about making test fixtures. Ex. in JUnit you have
@Before and @BeforeClass
On Monday, 24 August 2015 at 16:09:46 UTC, Adam D. Ruppe wrote:
/snip
This Week in D has the argument over export/Object.factory, the
if(array) thread, dmd codegen, and the official switch to ddmd!
http://arsdnet.net/this-week-in-d/aug-23.html
/snip
Speaking of giving the ldc and gdc
On Sunday, 9 August 2015 at 10:21:06 UTC, NVolcz wrote:
There seems like there are many problems with DMD and many
problems asked here in the newsgroup are answered with don't
use DMD.
Maybe it's time to deprecate DMD? Maybe at least make sure it's
up to date with the ecosystem.
Sorry didn't
On Sunday, 9 August 2015 at 02:41:00 UTC, Manu wrote:
snip /
It's not so much language problems, it's tooling problems. It's
the most important and perhaps most neglected aspect of the D
ecosystem.
1. DMD has unsatisfactory codegen for anything other than debug
builds.
2. DMD generates x87
Found this site that collects learning material for different
programming languages and tech.
http://hackr.io/tutorials/d-programming-language
On Friday, 5 June 2015 at 23:10:33 UTC, Andrei Alexandrescu wrote:
Take a look at
https://github.com/D-Programming-Language/dlang.org/pull/1009.
Preview: http://erdani.com/d/phobos-prerelease/
Destroy.
Andrei
A bit OT. What's up with the -moz-hypens?
Looks better without it.
On Monday, 2 March 2015 at 04:19:08 UTC, Adam D. Ruppe wrote:
This was a very active week on the forums, though most of it
was centered around DIP74 and its satellite discussions,
leading to a somewhat thin newsletter.
http://arsdnet.net/this-week-in-d/mar-01.html
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
Killer project! Nice work!
On Tuesday, 3 February 2015 at 03:20:49 UTC, Martin Nowak wrote:
On Tuesday, 3 February 2015 at 02:39:56 UTC, Vladimir Panteleev
wrote:
With dub you do this instead.
dub fetch digger
dub run digger -- --help
This is the killer feature for me! As a user I don't really care
about how it is
On Tuesday, 27 January 2015 at 20:02:12 UTC, anonymous wrote:
PR:
https://github.com/D-Programming-Language/dlang.org/pull/869 -
For details see here.
Live version: http://ag0aep6g-dlang.rhcloud.com - If you've
visited this before, you may have to clear your cache to see
the proper logo
On Wednesday, 21 January 2015 at 14:46:22 UTC, Sebastiaan Koppe
wrote:
Just for fun and proof-of-concept I went ahead and forked the
dlang.org site. I basically took the
`do-what-everybody-else-is-doing` approach:
http://dlang.skoppe.eu
It is still a wip, but the landing page and the
On Sunday, 18 January 2015 at 02:18:16 UTC, Andrei Alexandrescu
wrote:
I took the better part of today working on this:
https://github.com/D-Programming-Language/dlang.org/pull/780.
See demo at http://erdani.com/d/.
What do you all think? Is it an improvement over what we have
now?
I'd
On Thursday, 15 January 2015 at 03:42:39 UTC, Rikki Cattermole
wrote:
Personally I believe we should move towards a model where every
library is represented by JSON (maybe with help of e.g.
markdown) that gets e.g. parsed by client side technologies
such as json.
Benefits:
- We can have
On Friday, 21 March 2014 at 21:14:15 UTC, TJB wrote:
Walter,
I see that you will be discussing High Performance Code Using
D at the 2014 DConf. This will be a very welcomed topic for
many of us. I am a Finance Professor. I currently teach and
do research in computational finance. Might I
On Saturday, 10 January 2015 at 22:11:55 UTC, Walter Bright wrote:
On 1/10/2015 12:17 PM, Walter Bright wrote:
Has someone made a dfmt, like http://gofmt.com/ ?
Next question - standalone tool, or built in to dmd (like Ddoc)?
BTW, I think dfmt would be a significant win for D:
1. people
Can this be done in D? How easy is it? What about the runtime?
https://www.reddit.com/r/programming/comments/2s1sgg/151byte_static_linux_binary_in_rust/
Best regards,
NVolcz
On Thursday, 8 January 2015 at 16:53:46 UTC, Ras wrote:
Hello,
I want to write the game engine in C++ and write all the game
logic and ai etc in D. How would i do this?
I would not recommend writing a game engine (make games not
engines) and why do you want to write the engine in C++ and
On Sunday, 14 December 2014 at 15:03:27 UTC, Sönke Ludwig wrote:
snip /
Lastly, when judging all these things, please always try to
remember that almost all the work that goes into D (and vibe.d)
is non-profit and everyone usually only contributes what (s)he
is missing. If I would get payed
On Sunday, 14 December 2014 at 21:00:13 UTC, Kiith-Sa wrote:
On Sunday, 14 December 2014 at 19:40:16 UTC, Walter Bright
wrote:
snip /
One thing I ran into often when I was inexperienced with D:
the template constraints make some signatures extremely
messy, and it takes a while to figure out
On Sunday, 14 December 2014 at 23:25:24 UTC, uri wrote:
On Sunday, 14 December 2014 at 15:36:47 UTC, yawniek wrote:
On Sunday, 14 December 2014 at 14:09:57 UTC, Joakim wrote:
As always, different tools for different uses. Hopefully, D
can one day be polished and mainstream enough for the
On Tuesday, 9 September 2014 at 15:58:45 UTC, Andrew Edwards
wrote:
On 9/8/14, 10:30 AM, Andrei Alexandrescu wrote:
Andrew Edwards has done a great job with the recent release,
but needs
to step down because he's busy with other pursuits.
We need a release lieutenant who would carry us
The D unittest feature has been a mixed bag from the beginning
for me.
When a codebase starts to consider to parallelize the unittests
it's has in many cases become a very expensive to make this
change. If order of execution was not guaranteed this would force
coders to make a better long term
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