Re: What are you planning, D related, for 2017 ?

2017-01-04 Thread solidstate1991 via Digitalmars-d
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote: Write your plan here, and let's take a rendez-vous next year, to check those plans !! Main plans: - Finish the 0.9.1 version of my graphics engine. I have to finish the new collision detection algorithm that uses a bitarray instead

Reading image files

2016-11-25 Thread solidstate1991 via Digitalmars-d-learn
After I couldn't figure out how to convert Imageformats' own format to my own (consequential read from IFImage resulted in a glitchy image after rendering the result) and I have no idea how DerelictFI works at all, I'm currently out of options. At least I need PNG and TGA (the latter is

Multi-threading how-to

2016-08-31 Thread solidstate1991 via Digitalmars-d-learn
I decided to write a shared library for OSC in D despite the lack of popularity. I decided to add a functionality that if multiple programs use the same instance of the library on the same computer, the messages will be passed directly instead of via networking. Unfortunately we barely

Is this a bug or I made some mistake?

2016-08-29 Thread solidstate1991 via Digitalmars-d-learn
Since I have some screenshots: https://twitter.com/EvilReptoid/status/770303804550021121 I needed a bitarray, that had some more capability than the one in std.bitmanip for collision detection. I could test a whole line with it at once if my predictions are right. However I couldn't do the

Re: D-Man culture

2016-07-27 Thread solidstate1991 via Digitalmars-d-announce
On Wednesday, 27 July 2016 at 13:48:15 UTC, Chris wrote: On Wednesday, 27 July 2016 at 01:39:19 UTC, Ali Çehreli wrote: On 07/26/2016 05:40 PM, solidstate1991 wrote: And now, there's even a female (more precisely, a moe-anthropomorphic version) mascot made by me. Feel free to create

Re: D-Man culture

2016-07-26 Thread solidstate1991 via Digitalmars-d-announce
And now, there's even a female (more precisely, a moe-anthropomorphic version) mascot made by me. Feel free to create derivatives. http://ziltoid1991.deviantart.com/art/DLang-chan-624180895?ga_submit_new=10%253A1469578950 http://www.pixiv.net/member_illust.php?mode=medium_id=58107541

Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread solidstate1991 via Digitalmars-d
After I started to get into a near usable state with my game engine, which originally called as VDP-engine, now it's renamed to Pixel Perfect ( https://github.com/ZILtoid1991/VDP-engine ), I was thinking on creating some software synths, but I find the conventional midi lacking in feature.

Using external libraries the correct way

2016-07-17 Thread solidstate1991 via Digitalmars-d-learn
Up to this day, I have to use them by dragging the source into my project. When I tried to import imageformats, the compiler looks up for the file imageformats.d and fails to finish the program. I'm not using command line for compiling, I use Xamarin with mono-D instead.

What will replace the default XML parser and when?

2015-11-10 Thread solidstate1991 via Digitalmars-d
I'm developing the next version of my game engine, and I want to add an easily editable configuration method by XML, especially as it's very easy to extend.

Re: 2D game engine written in D is in progress

2015-02-03 Thread solidstate1991 via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 17:15:29 UTC, Zoadian wrote: On Tuesday, 3 February 2015 at 16:30:27 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later. had a quick look: public class Color

Creating a JSON file

2015-02-03 Thread solidstate1991 via Digitalmars-d-learn
I wrote my graphics engine with CodeBlocks, and I only used dub when I complied the derelict SDL2 libs. https://github.com/ZILtoid1991/VDP-engine You can find the sources here.

Re: 2D game engine written in D is in progress

2015-02-03 Thread solidstate1991 via Digitalmars-d-announce
https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later.

Re: 2D game engine written in D is in progress

2015-01-24 Thread solidstate1991 via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 wrote: I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers

2D game engine written in D is in progress

2014-12-17 Thread solidstate1991 via Digitalmars-d-announce
I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers -Support for sprite scaling and rotation -Max. 65536 colors on screen from a

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