On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
Write your plan here, and let's take a rendez-vous next year,
to check those plans !!
Main plans:
- Finish the 0.9.1 version of my graphics engine. I have to
finish the new collision detection algorithm that uses a bitarray
instead
After I couldn't figure out how to convert Imageformats' own
format to my own (consequential read from IFImage resulted in a
glitchy image after rendering the result) and I have no idea how
DerelictFI works at all, I'm currently out of options. At least I
need PNG and TGA (the latter is
I decided to write a shared library for OSC in D despite the lack
of popularity.
I decided to add a functionality that if multiple programs use
the same instance of the library on the same computer, the
messages will be passed directly instead of via networking.
Unfortunately we barely
Since I have some screenshots:
https://twitter.com/EvilReptoid/status/770303804550021121
I needed a bitarray, that had some more capability than the one
in std.bitmanip for collision detection. I could test a whole
line with it at once if my predictions are right. However I
couldn't do the
On Wednesday, 27 July 2016 at 13:48:15 UTC, Chris wrote:
On Wednesday, 27 July 2016 at 01:39:19 UTC, Ali Çehreli wrote:
On 07/26/2016 05:40 PM, solidstate1991 wrote:
And now, there's even a female (more precisely, a
moe-anthropomorphic
version) mascot made by me. Feel free to create
And now, there's even a female (more precisely, a
moe-anthropomorphic version) mascot made by me. Feel free to
create derivatives.
http://ziltoid1991.deviantart.com/art/DLang-chan-624180895?ga_submit_new=10%253A1469578950
http://www.pixiv.net/member_illust.php?mode=medium_id=58107541
After I started to get into a near usable state with my game
engine, which originally called as VDP-engine, now it's renamed
to Pixel Perfect ( https://github.com/ZILtoid1991/VDP-engine ), I
was thinking on creating some software synths, but I find the
conventional midi lacking in feature.
Up to this day, I have to use them by dragging the source into my
project. When I tried to import imageformats, the compiler looks
up for the file imageformats.d and fails to finish the program.
I'm not using command line for compiling, I use Xamarin with
mono-D instead.
I'm developing the next version of my game engine, and I want to
add an easily editable configuration method by XML, especially as
it's very easy to extend.
On Tuesday, 3 February 2015 at 17:15:29 UTC, Zoadian wrote:
On Tuesday, 3 February 2015 at 16:30:27 UTC, solidstate1991
wrote:
https://github.com/ZILtoid1991/VDP-engine
Alpha release. Very basic functionality at the moment, will be
expanded later.
had a quick look:
public class Color
I wrote my graphics engine with CodeBlocks, and I only used dub
when I complied the derelict SDL2 libs.
https://github.com/ZILtoid1991/VDP-engine
You can find the sources here.
https://github.com/ZILtoid1991/VDP-engine
Alpha release. Very basic functionality at the moment, will be
expanded later.
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991
wrote:
I started to work on an engine, which emulates the features and
limitations of older graphics systems, mainly for retro-styled
indie games.
Features:
-Support for parallax scrolling, and multiple sprite and tile
layers
I started to work on an engine, which emulates the features and
limitations of older graphics systems, mainly for retro-styled
indie games.
Features:
-Support for parallax scrolling, and multiple sprite and tile
layers
-Support for sprite scaling and rotation
-Max. 65536 colors on screen from a
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