On Sunday, 24 July 2016 at 19:02:32 UTC, Gorge Jingale wrote:
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote:
On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote:
[...]
Well the X32 mixer uses OSC. I actually started writing a
little program that would use MULTICAST
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote:
On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote:
[...]
The problem is that OSC is not used at all. People still use
MIDI. e.g all the master keyboards,
On Sunday, 24 July 2016 at 17:29:02 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 17:08:27 UTC, Jonathan Marler wrote:
On Sunday, 24 July 2016 at 17:02:08 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler
wrote:
[...]
[...]
This type of discussion sounds
On Sunday, 24 July 2016 at 17:08:27 UTC, Jonathan Marler wrote:
On Sunday, 24 July 2016 at 17:02:08 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote:
[...]
[...]
This type of discussion sounds familiar, except MIDI=C++ and
OSC=D :)
MIDI=C++ and
On Sunday, 24 July 2016 at 17:02:08 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote:
[...]
And inside software ? The only one I remember for implementing
OSC was Reaktor. actually even the hosts didn't implement it.
MIDI can't die because people still
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote:
On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote:
After I started to get into a near usable state with my game
engine, which originally called as VDP-engine,
On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote:
After I started to get into a near usable state with my game
engine, which originally called as VDP-engine, now it's
renamed to Pixel Perfect (
On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote:
After I started to get into a near usable state with my game
engine, which originally called as VDP-engine, now it's renamed
to Pixel Perfect ( https://github.com/ZILtoid1991/VDP-engine ),
I was thinking on creating some software
After I started to get into a near usable state with my game
engine, which originally called as VDP-engine, now it's renamed
to Pixel Perfect ( https://github.com/ZILtoid1991/VDP-engine ), I
was thinking on creating some software synths, but I find the
conventional midi lacking in feature.