Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread lqjglkqjsg via Digitalmars-d
On Sunday, 24 July 2016 at 19:02:32 UTC, Gorge Jingale wrote: On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote: On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote: [...] Well the X32 mixer uses OSC. I actually started writing a little program that would use MULTICAST

Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread Gorge Jingale via Digitalmars-d
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote: On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote: On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote: [...] The problem is that OSC is not used at all. People still use MIDI. e.g all the master keyboards,

Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread Jonathan Marler via Digitalmars-d
On Sunday, 24 July 2016 at 17:29:02 UTC, lqjglkqjsg wrote: On Sunday, 24 July 2016 at 17:08:27 UTC, Jonathan Marler wrote: On Sunday, 24 July 2016 at 17:02:08 UTC, lqjglkqjsg wrote: On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote: [...] [...] This type of discussion sounds

Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread lqjglkqjsg via Digitalmars-d
On Sunday, 24 July 2016 at 17:08:27 UTC, Jonathan Marler wrote: On Sunday, 24 July 2016 at 17:02:08 UTC, lqjglkqjsg wrote: On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote: [...] [...] This type of discussion sounds familiar, except MIDI=C++ and OSC=D :) MIDI=C++ and

Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread Jonathan Marler via Digitalmars-d
On Sunday, 24 July 2016 at 17:02:08 UTC, lqjglkqjsg wrote: On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote: [...] And inside software ? The only one I remember for implementing OSC was Reaktor. actually even the hosts didn't implement it. MIDI can't die because people still

Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread lqjglkqjsg via Digitalmars-d
On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote: On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote: On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote: After I started to get into a near usable state with my game engine, which originally called as VDP-engine,

Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread Jonathan Marler via Digitalmars-d
On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote: On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote: After I started to get into a near usable state with my game engine, which originally called as VDP-engine, now it's renamed to Pixel Perfect (

Re: Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread lqjglkqjsg via Digitalmars-d
On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote: After I started to get into a near usable state with my game engine, which originally called as VDP-engine, now it's renamed to Pixel Perfect ( https://github.com/ZILtoid1991/VDP-engine ), I was thinking on creating some software

Should I write an OSC library for D, or is it a sunken ship?

2016-07-24 Thread solidstate1991 via Digitalmars-d
After I started to get into a near usable state with my game engine, which originally called as VDP-engine, now it's renamed to Pixel Perfect ( https://github.com/ZILtoid1991/VDP-engine ), I was thinking on creating some software synths, but I find the conventional midi lacking in feature.