Dear D users,
after a long time evaluating all options I think I finally
committed to D and vibe.d! Since I’ll have a lot of memory usage
and I want to do an MMORPG I always was scared off by GC-enabled
languages, but after thoroughly evaluating what this language
(and vibe.d) gives me in te
Added to github.
Not ready yet for dub repository addition as I haven't finished
with the base subpackage yet.
I want odata to be added before then. Maybe something else is
required. I'll see. Shouldn't be long though.
[0] https://github.com/rikkimax/Cmsed
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
Please tell me what you think! :-)
1. If you already have some code, you could refactor some of it
into libraries and publish them via Dub aka code.dlang.org.
2. Using Dub, Phobos, DMD-betas, etc you probably find bugs. You
can
On 1/8/14 11:45 PM, Kira Backes wrote:
So, what I actually wanted to ask, which part/project do you think
mostly needs contribution? The D documentation on this page? Mono-D
(I’ll be using that, already contributed to an issue)? DUB? vibe.d and
its documentation? More tutorials on a seperate blog
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
So, what I actually wanted to ask, which part/project do you
think mostly needs contribution?
Hello,
Given the low frequency of issue reports on some projects, I've
definitely noticed a new face in the D ecosystem. I've thought
And to expand a bit on my previous post with things I personally
thing are important and rather low hanging:
- Create style and layout templates for ddox to help us
non-designers
- Make DCD plugins for editors so they can autocomplete, go to
definition, etc.
- Create idiomatic D wrappers aroun
On Thu, Jan 09, 2014 at 11:59:10PM +, Kelet wrote:
> And to expand a bit on my previous post with things I personally
> thing are important and rather low hanging:
>
> - Create style and layout templates for ddox to help us non-designers
> - Make DCD plugins for editors so they can autocomplet
The current state of Phobos documentation is terrible in some
moments. Many types and functions are not described how to use.
For example, from documentation I don't know how to use
ErrnoException. Does it have field for error code copied from
errno, or should I use errno directly when I meet t
- Make DCD plugins for editors so they can autocomplete, go to
definition
+1
On 2014-01-10 12:36, FreeSlave wrote:
The current state of Phobos documentation is terrible in some moments.
Many types and functions are not described how to use. For example, from
documentation I don't know how to use ErrnoException. Does it have field
for error code copied from errno, or shoul
On 1/10/14 3:36 AM, FreeSlave wrote:
The current state of Phobos documentation is terrible in some moments.
Agreed. Please submit bug reports for it. This is one area in which
literally every member of the community can contribute.
Andrei
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
So, what I actually wanted to ask, which part/project do you
think mostly needs contribution? The D documentation on this
page? Mono-D (I’ll be using that, already contributed to an
issue)? DUB? vibe.d and its documentation? More
On Friday, 10 January 2014 at 14:02:16 UTC, Jacob Carlborg wrote:
On 2014-01-10 12:36, FreeSlave wrote:
The current state of Phobos documentation is terrible in some
moments.
Many types and functions are not described how to use. For
example, from
documentation I don't know how to use ErrnoExce
On 2014-01-10 20:36, Brad Anderson wrote:
Unless it's a voldemort type.
Now this becomes a bit tricky ;)
--
/Jacob Carlborg
On 2014-01-09 08:45, Kira Backes wrote:
Dear D users,
after a long time evaluating all options I think I finally committed to
D and vibe.d! Since I’ll have a lot of memory usage and I want to do an
MMORPG I always was scared off by GC-enabled languages, but after
thoroughly evaluating what this
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
Dear D users,
after a long time evaluating all options I think I finally
committed to D and vibe.d! Since I’ll have a lot of memory
usage and I want to do an MMORPG I always was scared off by
GC-enabled languages, but after thor
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
Dear D users,
after a long time evaluating all options I think I finally
committed to D and vibe.d! Since I’ll have a lot of memory
usage and I want to do an MMORPG I always was scared off by
GC-enabled languages, but after thor
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