Where is contribution most needed to the D community?

2014-01-08 Thread Kira Backes
Dear D users, after a long time evaluating all options I think I finally committed to D and vibe.d! Since I’ll have a lot of memory usage and I want to do an MMORPG I always was scared off by GC-enabled languages, but after thoroughly evaluating what this language (and vibe.d) gives me in te

Re: Where is contribution most needed to the D community?

2014-01-09 Thread Rikki Cattermole
Added to github. Not ready yet for dub repository addition as I haven't finished with the base subpackage yet. I want odata to be added before then. Maybe something else is required. I'll see. Shouldn't be long though. [0] https://github.com/rikkimax/Cmsed

Re: Where is contribution most needed to the D community?

2014-01-09 Thread qznc
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote: Please tell me what you think! :-) 1. If you already have some code, you could refactor some of it into libraries and publish them via Dub aka code.dlang.org. 2. Using Dub, Phobos, DMD-betas, etc you probably find bugs. You can

Re: Where is contribution most needed to the D community?

2014-01-09 Thread Andrei Alexandrescu
On 1/8/14 11:45 PM, Kira Backes wrote: So, what I actually wanted to ask, which part/project do you think mostly needs contribution? The D documentation on this page? Mono-D (I’ll be using that, already contributed to an issue)? DUB? vibe.d and its documentation? More tutorials on a seperate blog

Re: Where is contribution most needed to the D community?

2014-01-09 Thread Kelet
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote: So, what I actually wanted to ask, which part/project do you think mostly needs contribution? Hello, Given the low frequency of issue reports on some projects, I've definitely noticed a new face in the D ecosystem. I've thought

Re: Where is contribution most needed to the D community?

2014-01-09 Thread Kelet
And to expand a bit on my previous post with things I personally thing are important and rather low hanging: - Create style and layout templates for ddox to help us non-designers - Make DCD plugins for editors so they can autocomplete, go to definition, etc. - Create idiomatic D wrappers aroun

Re: Where is contribution most needed to the D community?

2014-01-09 Thread H. S. Teoh
On Thu, Jan 09, 2014 at 11:59:10PM +, Kelet wrote: > And to expand a bit on my previous post with things I personally > thing are important and rather low hanging: > > - Create style and layout templates for ddox to help us non-designers > - Make DCD plugins for editors so they can autocomplet

Re: Where is contribution most needed to the D community?

2014-01-10 Thread FreeSlave
The current state of Phobos documentation is terrible in some moments. Many types and functions are not described how to use. For example, from documentation I don't know how to use ErrnoException. Does it have field for error code copied from errno, or should I use errno directly when I meet t

Re: Where is contribution most needed to the D community?

2014-01-10 Thread Suliman
- Make DCD plugins for editors so they can autocomplete, go to definition +1

Re: Where is contribution most needed to the D community?

2014-01-10 Thread Jacob Carlborg
On 2014-01-10 12:36, FreeSlave wrote: The current state of Phobos documentation is terrible in some moments. Many types and functions are not described how to use. For example, from documentation I don't know how to use ErrnoException. Does it have field for error code copied from errno, or shoul

Re: Where is contribution most needed to the D community?

2014-01-10 Thread Andrei Alexandrescu
On 1/10/14 3:36 AM, FreeSlave wrote: The current state of Phobos documentation is terrible in some moments. Agreed. Please submit bug reports for it. This is one area in which literally every member of the community can contribute. Andrei

Re: Where is contribution most needed to the D community?

2014-01-10 Thread Sean Kelly
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote: So, what I actually wanted to ask, which part/project do you think mostly needs contribution? The D documentation on this page? Mono-D (I’ll be using that, already contributed to an issue)? DUB? vibe.d and its documentation? More

Re: Where is contribution most needed to the D community?

2014-01-10 Thread Brad Anderson
On Friday, 10 January 2014 at 14:02:16 UTC, Jacob Carlborg wrote: On 2014-01-10 12:36, FreeSlave wrote: The current state of Phobos documentation is terrible in some moments. Many types and functions are not described how to use. For example, from documentation I don't know how to use ErrnoExce

Re: Where is contribution most needed to the D community?

2014-01-10 Thread Jacob Carlborg
On 2014-01-10 20:36, Brad Anderson wrote: Unless it's a voldemort type. Now this becomes a bit tricky ;) -- /Jacob Carlborg

Re: Where is contribution most needed to the D community?

2014-01-19 Thread Jacob Carlborg
On 2014-01-09 08:45, Kira Backes wrote: Dear D users, after a long time evaluating all options I think I finally committed to D and vibe.d! Since I’ll have a lot of memory usage and I want to do an MMORPG I always was scared off by GC-enabled languages, but after thoroughly evaluating what this

Re: Where is contribution most needed to the D community?

2014-01-19 Thread Rikki Cattermole
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote: Dear D users, after a long time evaluating all options I think I finally committed to D and vibe.d! Since I’ll have a lot of memory usage and I want to do an MMORPG I always was scared off by GC-enabled languages, but after thor

Re: Where is contribution most needed to the D community?

2014-01-19 Thread ponce
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote: Dear D users, after a long time evaluating all options I think I finally committed to D and vibe.d! Since I’ll have a lot of memory usage and I want to do an MMORPG I always was scared off by GC-enabled languages, but after thor