Re: Windows Socket Timeout

2012-03-22 Thread James Miller
On 23 March 2012 12:52, David Nadlinger wrote: > On Thursday, 22 March 2012 at 23:36:03 UTC, Paulo Pinto wrote: >> >> If you really want performant sockets on Windows, you need to make use >> of the Windows specific APIs, and use IO completion ports not select. > > > Depending on what you are tryi

Re: Windows Socket Timeout

2012-03-22 Thread David Nadlinger
On Thursday, 22 March 2012 at 23:36:03 UTC, Paulo Pinto wrote: If you really want performant sockets on Windows, you need to make use of the Windows specific APIs, and use IO completion ports not select. Depending on what you are trying to achieve, you could always consider using enet or (par

Re: Windows Socket Timeout

2012-03-22 Thread Paulo Pinto
Am 22.03.2012 22:09, schrieb Evan Davis: Hi, I'm trying to write a game sever/client architecture in D, but I keep running into problems with the timeouts for windows sockets. On the std.socket documentation page it states that you can't set a timeout smaller than 500ms, and I've been experienci

Windows Socket Timeout

2012-03-22 Thread Evan Davis
Hi, I'm trying to write a game sever/client architecture in D, but I keep running into problems with the timeouts for windows sockets. On the std.socket documentation page it states that you can't set a timeout smaller than 500ms, and I've been experiencing this problem first hand. The proble