On Tue, Dec 15, 2009 at 3:22 PM, Simen kjaeraas wrote:
> Bill Baxter wrote:
>
>> Biggest problem with OpenGL is that the quality is crap for 2D stuff,
>> and quality really matters when you're trying to do something like
>> draw 2000 little markers on a plot and each is only 5 pixels wide.
>>
>>
Jeremie Pelletier wrote:
> Nick Sabalausky wrote:
>> "Jeremie Pelletier" wrote in message
>> news:hfsmgo$9b...@digitalmars.com...
>>> I just posted a progress update on the Code Poet web page along with
>>> screen shots of the revamped GUI. Let me know what you think!
>>>
>>> http://codepoet.sourc
Bill Baxter wrote:
Biggest problem with OpenGL is that the quality is crap for 2D stuff,
and quality really matters when you're trying to do something like
draw 2000 little markers on a plot and each is only 5 pixels wide.
Best you can do right now with GL without a lot of contortions is
somet
dsimcha wrote:
== Quote from Eldar Insafutdinov (e.insafutdi...@gmail.com)'s article
dsimcha Wrote:
Plotting. I've considered doing this a few times, but I've decided it needs to
be
put off until D2 is stable and the GUI toolkits for it are reasonably stable.
One
layer of instability (D2 it
dsimcha wrote:
> == Quote from Chad J (chadj...@__spam.is.bad__gmail.com)'s article
>> Is it really that hard to have the GUI libs in question just give you
>> some pixels in memory or an opengl context? Then you could use your own
>> highly optimized plot drawing routines instead of relying on th
On Tue, Dec 15, 2009 at 1:00 AM, Lutger wrote:
> Chad J wrote:
>
>> dsimcha wrote:
>>>
>>> ... The other option is to make
>>> sure everything is loosely coupled to the GUI lib so it can be easily
>>> swapped for
>>> another one. The downside is that this has some tradeoffs in terms of
>>> simpl
dsimcha wrote:
>> Is it really that hard to have the GUI libs in question just give you
>> some pixels in memory or an opengl context? Then you could use your own
>> highly optimized plot drawing routines instead of relying on the GUI lib
>> to do this. I figured this kind of thing would be unbea
Is it really that hard to have the GUI libs in question just give you
some pixels in memory or an opengl context? Then you could use your
own highly optimized plot drawing routines instead of relying on the
GUI lib to do this. I figured this kind of thing would be unbeatable
for performance, unl
== Quote from Chad J (chadj...@__spam.is.bad__gmail.com)'s article
> dsimcha wrote:
> >
> > ... The other option is to make
> > sure everything is loosely coupled to the GUI lib so it can be easily
> > swapped for
> > another one. The downside is that this has some tradeoffs in terms of
> > sim
Lutger wrote:
> Chad J wrote:
>
>> dsimcha wrote:
>>>
>>> ... The other option is to make
>>> sure everything is loosely coupled to the GUI lib so it can be easily
>>> swapped for
>>> another one. The downside is that this has some tradeoffs in terms of
>>> simplicity and probably performance
Chad J wrote:
> dsimcha wrote:
>>
>> ... The other option is to make
>> sure everything is loosely coupled to the GUI lib so it can be easily
>> swapped for
>> another one. The downside is that this has some tradeoffs in terms of
>> simplicity and probably performance that I don't think I want
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