On 12/04/2011 03:39 PM, bearophile wrote:
This seems the 15th D implementation of certain things I've seen so far. Also
to avoid further duplication I'd like 2D/3D/4D vectors (for game or graphics
purposes) in Phobos.
Isn't he a nice guy ?
Since 5, maybe 6, years bearophile is complaining tha
On 26/10/2011 19:34, Walter Bright wrote:
http://www.digitalmars.com/d/2.0/changelog.html
Version D 2.056 Sep 10, 2011
New/Changed Features
Druntime Bugs Fixed
Library Bugs Fixed
DMD Bugs Fixed
???
Stewart.
David:
> I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
> provides all the math you need to work with OpenGL, DirectX or just
> vectors and matrices (it's mainly targeted at graphics - gl3n will never
> be more then a pure math library). What it supports:
>
> * vect
Ah finally, I spent today some work on adding and finishing the
documentation, the result: http://dav1d.bitbucket.org/gl3n/index.html
Thanks for all your suggestions and the positive feedback so far :)
- dav1d
On 12/2/2011 5:36 PM, David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors and matrices (it's mainly targeted at graphics - gl3n will never
be more then a pure math library). What
On 12/04/2011 02:27 PM, Alex Rønne Petersen wrote:
On 04-12-2011 14:22, David wrote:
Am 04.12.2011 14:16, schrieb Alex Rønne Petersen:
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/g
Am 03.12.2011 16:38, schrieb Rainer Schuetze:
> Should be fixed now, I've replaced the installer.
>
> I also noticed that the fonts in the dialogs look ugly on XP (I have
> tweaked it on Win7), I still have to figure out what fonts VS is using.
>
> On 03.12.2011 16:27, Rainer Schuetze wrote:
>> I
On 04-12-2011 14:22, David wrote:
Am 04.12.2011 14:16, schrieb Alex Rønne Petersen:
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n -
gl3n
provides all the math you need to work wi
Am 04.12.2011 14:16, schrieb Alex Rønne Petersen:
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n -
gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors and matrices (it's mainly targeted at graphics - gl
On 4/12/11 12:56 AM, David wrote:
Am 04.12.2011 01:38, schrieb dsimcha:
I don't know much about computer graphics but I take it that a sane
design for a matrix/vector library geared towards graphics is completely
different from one geared towards general numerics/scientific computing?
I'm trying
On 2011-12-02 18:38, Andrej Mitrovic wrote:
Honestly I don't think xfBuild should be used in IDEs, an IDE already
has all the information about module dependencies and has a better
idea on what to compile.
Currently xfBuild is actually slower than RDMD on full builds (both
the D1 and D2 branch).
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