On 10/15/2012 3:44 AM, Walter Bright wrote:
On 10/14/2012 6:08 PM, Andrej Mitrovic wrote:
Ok so we're only supposed to compile with -c when using -m64? I don't
suppose DMD could automatically invoke the VC linker?
It does automatically invoke the VC linker.
You'll need to set the
Little styling update: The module tree is now collapsible and the
default styling has been improved. Also the anchors in std.algorithm
work now (although not optimal, but that's a problem of the docs and not
the generator)
http://vibed.org/temp/phobos/std/algorithm.html
Hello all,
Please join me in congratulating Alex Rønne Petersen for joining the
phobos and druntime committers on github.
Alex has been a very active contributor to D, particularly druntime. We
hope his prolific participation to continue and be enhanced by his new
role. Good luck!
On Monday, 15 October 2012 at 18:33:28 UTC, Andrei Alexandrescu
wrote:
Hello all,
Please join me in congratulating Alex Rønne Petersen for
joining the phobos and druntime committers on github.
Alex has been a very active contributor to D, particularly
druntime. We hope his prolific
On 2012-10-15, 20:33, Andrei Alexandrescu wrote:
Hello all,
Please join me in congratulating Alex Rønne Petersen for joining the
phobos and druntime committers on github.
Alex has been a very active contributor to D, particularly druntime. We
hope his prolific participation to continue
I'm giving a workshop on D at the conference. In promoting it, the
organizer (Dave Thomas) asked me if I had any quotes about myself or D
from customers that he could use. Any help on this would be appreciated.
It'll also help promote your company.
Okay the more or less final incarnation now includes full text symbol
detection with complete cross linking. I just had to modify some macros
in std.ddoc and algorithm.d to avoid that they produce their own links
and the result is this:
http://vibed.org/temp/phobos/std/algorithm.html
On Sunday, 14 October 2012 at 19:55:20 UTC, Walter Bright wrote:
http://ftp.digitalmars.com/dmd1beta.zip
http://ftp.digitalmars.com/dmd2beta.zip
Be the first kid on your block to build a dmd Win64 app!
On Win 2008 R2:
1. Path for VS 11:
C:\Program Files (x86)\Microsoft Visual Studio
But in 32 mode with same sc.ini works fine.
On 10/15/2012 1:27 PM, Michael wrote:
LINK : fatal error LNK1104: cannot open file 'phobos64.lib'
--- errorlevel 1104
Fixed.
I haven't posted a progress update on my game engine project,
DGE, for a while. I've managed to find the source of a major bug
that was holding back development, and I've been making sporadic
improvements ever since. It's still very incomplete and a bit
buggy, but at least it draws stuff now.
On Monday, 15 October 2012 at 20:39:14 UTC, Walter Bright wrote:
On 10/15/2012 1:27 PM, Michael wrote:
LINK : fatal error LNK1104: cannot open file 'phobos64.lib'
--- errorlevel 1104
Fixed.
dmd -m64 t64.d
--
import std.stdio;
void main()
{
writeln(Win 64!);
}
--
On 10/15/2012 2:21 PM, Michael wrote: On Monday, 15 October 2012 at 20:39:14
UTC, Walter Bright wrote:
On 10/15/2012 1:27 PM, Michael wrote:
LINK : fatal error LNK1104: cannot open file 'phobos64.lib'
--- errorlevel 1104
Fixed.
dmd -m64 t64.d
--
import std.stdio;
void main()
{
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