On Wednesday, 26 December 2012 at 05:21:03 UTC, evilrat wrote:
On Wednesday, 26 December 2012 at 05:08:47 UTC, evilrat wrote:
On Tuesday, 25 December 2012 at 15:35:02 UTC, David wrote:
Oh wow it works!
by the way, how do u launch this on linux(my system is ubuntu
12.10 x86)? i take my mom
On Wednesday, 26 December 2012 at 11:39:22 UTC, dav1d wrote:
You need libjpg6
It is fast for you? I think I am doing something wrong,
rendering a testpage (walterbright.com) takes quite a while,
building an opengl demo now.
Btw. OOP wrapper is planed if I get it working
i think this libs
Am 26.12.2012 13:01, schrieb evilrat:
On Wednesday, 26 December 2012 at 11:39:22 UTC, dav1d wrote:
You need libjpg6
It is fast for you? I think I am doing something wrong, rendering a
testpage (walterbright.com) takes quite a while, building an opengl
demo now.
Btw. OOP wrapper is planed
On 2012-12-25 20:53, Brad Roberts wrote:
More hardware would be nice, but isnt a
blocker for additional branch testing, software is. Working on it over
the holidays.
Have you considered using any existing software for continues
integration server?
We're using CruiseControl (the Ruby
On Wednesday, 26 December 2012 at 13:39:20 UTC, David wrote:
I want to send an inclusion request to deimos, if I find
Walters e-mail
his mail is something like walter at digitalmars dt com, maybe
u may find it on forums. but i doubt it will be useful as a just
C header translation
Am 26.12.2012 16:03, schrieb evilrat:
On Wednesday, 26 December 2012 at 13:39:20 UTC, David wrote:
I want to send an inclusion request to deimos, if I find Walters e-mail
his mail is something like walter at digitalmars dt com, maybe u may
find it on forums. but i doubt it will be useful as
On Wednesday, 26 December 2012 at 15:06:32 UTC, David wrote:
I found it nospam1 walter it is, that's what deimos is for, C
- D
translations
okay :(
i was thinking it's for cool wrappers including OOP and not only.
now i remember why i've done my own glext and gl translations
after using
Am 26.12.2012 16:18, schrieb evilrat:
On Wednesday, 26 December 2012 at 15:06:32 UTC, David wrote:
I found it nospam1 walter it is, that's what deimos is for, C - D
translations
okay :(
i was thinking it's for cool wrappers including OOP and not only. now i
remember why i've done my own
On Wednesday, 26 December 2012 at 15:21:08 UTC, David wrote:
I just found out that keyinput making useable for awesomium is
a pain,
you know a trick?
no. a most simple way is to do ctfe function or mixin or template
to convert chars to awesomium key codes, but i think it may be
not
Am 26.12.2012 16:31, schrieb evilrat:
On Wednesday, 26 December 2012 at 15:21:08 UTC, David wrote:
I just found out that keyinput making useable for awesomium is a pain,
you know a trick?
no. a most simple way is to do ctfe function or mixin or template to
convert chars to awesomium key
On Wednesday, 26 December 2012 at 15:35:56 UTC, David wrote:
There is the same but, there is no C counterpart and it does
something
different.
look at awesomiumgl demo, there is some example on using it. also
it may worth looking at sdl(webflow) example, in webflow there is
just simple
Am 26.12.2012 16:44, schrieb evilrat:
On Wednesday, 26 December 2012 at 15:35:56 UTC, David wrote:
There is the same but, there is no C counterpart and it does something
different.
look at awesomiumgl demo, there is some example on using it. also it may
worth looking at sdl(webflow)
On Wednesday, 26 December 2012 at 15:46:12 UTC, David wrote:
The c++ function isn't even needed. And meh SDL, using GLFW, I
know that
I have to map the keys, I simply thought you maybe already did
it or
knew a trick.
not yet :(
i've not finished callbacks stuff, then i would see if can find
but i agree, glfw and sdl sucks,
No, only SDL sucks
also glfw has redundant
call(glclearcolor) each frame :)
That is not redundant, it's not the job of GLFW to do OpenGL stuff
you're supposed to do
btw, may be u can try load that func for testing? should be not that
hard, only finding
Anyone knows when the new version will be available for download?
An E.T.A. would be fine.
Thanks!
Phil
On Wednesday, 26 December 2012 at 22:10:57 UTC, Walter Bright
wrote:
On 12/26/2012 2:08 PM, Phil Lavoie wrote:
Anyone knows when the new version will be available for
download? An E.T.A.
would be fine.
It is now. Please subscribe to the dmd-beta mailing list, where
such notifications go.
On 12/26/2012 2:08 PM, Phil Lavoie wrote:
Anyone knows when the new version will be available for download? An E.T.A.
would be fine.
It is now. Please subscribe to the dmd-beta mailing list, where such
notifications go.
http://ftp.digitalmars.com/dmd1beta.zip
On Wed, 26 Dec 2012, Jacob Carlborg wrote:
On 2012-12-25 20:53, Brad Roberts wrote:
More hardware would be nice, but isnt a
blocker for additional branch testing, software is. Working on it over
the holidays.
Have you considered using any existing software for continues integration
On Wednesday, 26 December 2012 at 16:14:11 UTC, David wrote:
but i agree, glfw and sdl sucks,
No, only SDL sucks
also glfw has redundant
call(glclearcolor) each frame :)
That is not redundant, it's not the job of GLFW to do OpenGL
stuff
you're supposed to do
this is OT, but ...
glfw
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