Re: Awesomium D wrappers/bindings

2012-12-26 Thread dav1d
On Wednesday, 26 December 2012 at 05:21:03 UTC, evilrat wrote: On Wednesday, 26 December 2012 at 05:08:47 UTC, evilrat wrote: On Tuesday, 25 December 2012 at 15:35:02 UTC, David wrote: Oh wow it works! by the way, how do u launch this on linux(my system is ubuntu 12.10 x86)? i take my mom

Re: Awesomium D wrappers/bindings

2012-12-26 Thread evilrat
On Wednesday, 26 December 2012 at 11:39:22 UTC, dav1d wrote: You need libjpg6 It is fast for you? I think I am doing something wrong, rendering a testpage (walterbright.com) takes quite a while, building an opengl demo now. Btw. OOP wrapper is planed if I get it working i think this libs

Re: Awesomium D wrappers/bindings

2012-12-26 Thread David
Am 26.12.2012 13:01, schrieb evilrat: On Wednesday, 26 December 2012 at 11:39:22 UTC, dav1d wrote: You need libjpg6 It is fast for you? I think I am doing something wrong, rendering a testpage (walterbright.com) takes quite a while, building an opengl demo now. Btw. OOP wrapper is planed

Re: Getting ready for 2.061

2012-12-26 Thread Jacob Carlborg
On 2012-12-25 20:53, Brad Roberts wrote: More hardware would be nice, but isnt a blocker for additional branch testing, software is. Working on it over the holidays. Have you considered using any existing software for continues integration server? We're using CruiseControl (the Ruby

Re: Awesomium D wrappers/bindings

2012-12-26 Thread evilrat
On Wednesday, 26 December 2012 at 13:39:20 UTC, David wrote: I want to send an inclusion request to deimos, if I find Walters e-mail his mail is something like walter at digitalmars dt com, maybe u may find it on forums. but i doubt it will be useful as a just C header translation

Re: Awesomium D wrappers/bindings

2012-12-26 Thread David
Am 26.12.2012 16:03, schrieb evilrat: On Wednesday, 26 December 2012 at 13:39:20 UTC, David wrote: I want to send an inclusion request to deimos, if I find Walters e-mail his mail is something like walter at digitalmars dt com, maybe u may find it on forums. but i doubt it will be useful as

Re: Awesomium D wrappers/bindings

2012-12-26 Thread evilrat
On Wednesday, 26 December 2012 at 15:06:32 UTC, David wrote: I found it nospam1 walter it is, that's what deimos is for, C - D translations okay :( i was thinking it's for cool wrappers including OOP and not only. now i remember why i've done my own glext and gl translations after using

Re: Awesomium D wrappers/bindings

2012-12-26 Thread David
Am 26.12.2012 16:18, schrieb evilrat: On Wednesday, 26 December 2012 at 15:06:32 UTC, David wrote: I found it nospam1 walter it is, that's what deimos is for, C - D translations okay :( i was thinking it's for cool wrappers including OOP and not only. now i remember why i've done my own

Re: Awesomium D wrappers/bindings

2012-12-26 Thread evilrat
On Wednesday, 26 December 2012 at 15:21:08 UTC, David wrote: I just found out that keyinput making useable for awesomium is a pain, you know a trick? no. a most simple way is to do ctfe function or mixin or template to convert chars to awesomium key codes, but i think it may be not

Re: Awesomium D wrappers/bindings

2012-12-26 Thread David
Am 26.12.2012 16:31, schrieb evilrat: On Wednesday, 26 December 2012 at 15:21:08 UTC, David wrote: I just found out that keyinput making useable for awesomium is a pain, you know a trick? no. a most simple way is to do ctfe function or mixin or template to convert chars to awesomium key

Re: Awesomium D wrappers/bindings

2012-12-26 Thread evilrat
On Wednesday, 26 December 2012 at 15:35:56 UTC, David wrote: There is the same but, there is no C counterpart and it does something different. look at awesomiumgl demo, there is some example on using it. also it may worth looking at sdl(webflow) example, in webflow there is just simple

Re: Awesomium D wrappers/bindings

2012-12-26 Thread David
Am 26.12.2012 16:44, schrieb evilrat: On Wednesday, 26 December 2012 at 15:35:56 UTC, David wrote: There is the same but, there is no C counterpart and it does something different. look at awesomiumgl demo, there is some example on using it. also it may worth looking at sdl(webflow)

Re: Awesomium D wrappers/bindings

2012-12-26 Thread evilrat
On Wednesday, 26 December 2012 at 15:46:12 UTC, David wrote: The c++ function isn't even needed. And meh SDL, using GLFW, I know that I have to map the keys, I simply thought you maybe already did it or knew a trick. not yet :( i've not finished callbacks stuff, then i would see if can find

Re: Awesomium D wrappers/bindings

2012-12-26 Thread David
but i agree, glfw and sdl sucks, No, only SDL sucks also glfw has redundant call(glclearcolor) each frame :) That is not redundant, it's not the job of GLFW to do OpenGL stuff you're supposed to do btw, may be u can try load that func for testing? should be not that hard, only finding

Re: Getting ready for 2.061

2012-12-26 Thread Phil Lavoie
Anyone knows when the new version will be available for download? An E.T.A. would be fine. Thanks! Phil

Re: Getting ready for 2.061

2012-12-26 Thread Phil Lavoie
On Wednesday, 26 December 2012 at 22:10:57 UTC, Walter Bright wrote: On 12/26/2012 2:08 PM, Phil Lavoie wrote: Anyone knows when the new version will be available for download? An E.T.A. would be fine. It is now. Please subscribe to the dmd-beta mailing list, where such notifications go.

Re: Getting ready for 2.061

2012-12-26 Thread Walter Bright
On 12/26/2012 2:08 PM, Phil Lavoie wrote: Anyone knows when the new version will be available for download? An E.T.A. would be fine. It is now. Please subscribe to the dmd-beta mailing list, where such notifications go. http://ftp.digitalmars.com/dmd1beta.zip

Re: Getting ready for 2.061

2012-12-26 Thread Brad Roberts
On Wed, 26 Dec 2012, Jacob Carlborg wrote: On 2012-12-25 20:53, Brad Roberts wrote: More hardware would be nice, but isnt a blocker for additional branch testing, software is. Working on it over the holidays. Have you considered using any existing software for continues integration

Re: Awesomium D wrappers/bindings

2012-12-26 Thread evilrat
On Wednesday, 26 December 2012 at 16:14:11 UTC, David wrote: but i agree, glfw and sdl sucks, No, only SDL sucks also glfw has redundant call(glclearcolor) each frame :) That is not redundant, it's not the job of GLFW to do OpenGL stuff you're supposed to do this is OT, but ... glfw