On Tuesday, 30 December 2014 at 04:39:42 UTC, Vadim Lopatin wrote:
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
I've tried to find some replacement for it, and found
FreeImage
There is
On Tue, 30 Dec 2014 09:19:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
As well I've tried de_image (can be used instead of dlib if built
with version=USE_DEIMAGE).
yet it requires fill devisualization. for now it complains
about
btw: i'm not trying to say something bad about the project. quite
contrary: i wish it success, as i really want native D cross-platform
GUI library, and want it not to be DWT (as DWT is not working for me
anyway ;-).
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On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 09:19:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
As well I've tried de_image (can be used instead of dlib if
built with
On Tue, 30 Dec 2014 10:15:10 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
Of
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
It looks like resources from dlangui/lib are not
On Tuesday, 30 December 2014 at 10:28:53 UTC, Vadim Lopatin wrote:
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed
On Tue, 30 Dec 2014 10:28:52 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
Digitalmars-d-announce wrote:
it would be not that hard to write a native D png loader
Here is some already:
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
Digitalmars-d-announce wrote:
it would be not that hard to write a native D png loader
Here is some already:
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 10:28:52 +
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can
you try to copy dlangui/res directory to directory where
executable is located?
sure, no prob.
yes, after i
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Update: FreeImage dependency is removed. dlib is now used to read
images.
I'm trying to improve project documentation.
DDOC generates
Harbored-mod is a documentation generator based on Brian Schott's
Harbored.
Features
It supports (a non-conflicting subset of) Markdown besides DDoc,
so Markdown can be used together with DDoc in documentation
comments.
Some other features:
* Decent defaults. `hmod source`
On Tue, 30 Dec 2014 12:59:18 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-)
I can implement such setting for you :)
Does it really look ugly with font antialiasing?
it's looking $#^#$%^%@#
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to inject
a gui in an existing main loop.
as it seems to have OpenGL as one of the backends, i think that it
shouldn't be
On Tuesday, 30 December 2014 at 14:46:06 UTC, Kiith-Sa wrote:
... and I
think at this point it might be useful for other people as well.
Thx, it works fine (altough I haven't tested the markdown
features yet) and fixes an issue I had with the original harbored.
If someone want to build
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to
inject a gui in an existing main
I've added a new feature to Derelict that I'd appreciate some feedback
on. It works for me, but I want to verify that it works in the wild
before I expand it to other packages and move forward with another
feature I plan to add. You can read more about it in my blog post at [1].
If you are
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