Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 04:39:42 UTC, Vadim Lopatin wrote: On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: I've tried to find some replacement for it, and found FreeImage There is

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 09:19:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: As well I've tried de_image (can be used instead of dlib if built with version=USE_DEIMAGE). yet it requires fill devisualization. for now it complains about

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
btw: i'm not trying to say something bad about the project. quite contrary: i wish it success, as i really want native D cross-platform GUI library, and want it not to be DWT (as DWT is not working for me anyway ;-). signature.asc Description: PGP signature

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 09:19:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: As well I've tried de_image (can be used instead of dlib if built with

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:15:10 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? Of

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? It looks like resources from dlangui/lib are not

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:28:53 UTC, Vadim Lopatin wrote: On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:28:52 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny:

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already:

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already:

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 10:28:52 + On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can you try to copy dlangui/res directory to directory where executable is located? sure, no prob. yes, after i

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: DlangUI project is alive and under active development. https://github.com/buggins/dlangui Update: FreeImage dependency is removed. dlib is now used to read images. I'm trying to improve project documentation. DDOC generates

Harbored-mod 0.1: A documentation generator with DDoc and Markdown support based on Harbored

2014-12-30 Thread Kiith-Sa via Digitalmars-d-announce
Harbored-mod is a documentation generator based on Brian Schott's Harbored. Features It supports (a non-conflicting subset of) Markdown besides DDoc, so Markdown can be used together with DDoc in documentation comments. Some other features: * Decent defaults. `hmod source`

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 12:59:18 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-) I can implement such setting for you :) Does it really look ugly with font antialiasing? it's looking $#^#$%^%@#

Re: DlangUI project update

2014-12-30 Thread MrSmith via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main loop. as it seems to have OpenGL as one of the backends, i think that it shouldn't be

Re: Harbored-mod 0.1: A documentation generator with DDoc and Markdown support based on Harbored

2014-12-30 Thread Basile Burg via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 14:46:06 UTC, Kiith-Sa wrote: ... and I think at this point it might be useful for other people as well. Thx, it works fine (altough I haven't tested the markdown features yet) and fixes an issue I had with the original harbored. If someone want to build

Re: DlangUI project update

2014-12-30 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main

ATTN Derelict Users and Package Maintainers

2014-12-30 Thread Mike Parker via Digitalmars-d-announce
I've added a new feature to Derelict that I'd appreciate some feedback on. It works for me, but I want to verify that it works in the wild before I expand it to other packages and move forward with another feature I plan to add. You can read more about it in my blog post at [1]. If you are