Re: Calypso: Direct and full interfacing to C++

2015-02-09 Thread Kagamin via Digitalmars-d-announce
On Monday, 9 February 2015 at 04:33:04 UTC, Kelly wrote: Ugh, this forum needs a preview button!! Sorry about the poor formatting, Kelly http://pastebin.com/

Re: Deadcode - Widgets and Styling post

2015-02-09 Thread Phil via Digitalmars-d-announce
This looks great. Do you have any idea roughly when an alpha release will be available? On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote: On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote: I've never seen anyone post under the name deadcode on the forums so

Re: Calypso: Direct and full interfacing to C++

2015-02-09 Thread Kelly via Digitalmars-d-announce
On Monday, 9 February 2015 at 22:24:49 UTC, Elie Morisse wrote: Hi Kelly, Good to see bitset instantiating and basically working too! Can I add your code to the tests? So yes to clear things up a bit, operators are still missing and so are many other features. Off the top of my head: -

Re: Calypso: Direct and full interfacing to C++

2015-02-09 Thread Andrei Alexandrescu via Digitalmars-d-announce
On 2/8/15 2:45 PM, Elie Morisse wrote: On Sunday, 8 February 2015 at 20:56:31 UTC, Syro wrote: That is really cool. Thanks, just got that tangled mess of templates that is std::string working too: https://github.com/Syniurge/Calypso/blob/master/tests/calypso/libstdc%2B%2B/string.d You may

Re: Deadcode - Widgets and Styling post

2015-02-09 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote: On Monday, 9 February 2015 at 20:33:46 UTC, Jonas Drewsen wrote: I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS.

Deadcode - Widgets and Styling post

2015-02-09 Thread Jonas Drewsen via Digitalmars-d-announce
I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS. I'm still wondering what to do about the name clash with one of the nick names on this forum ie. deadcode.

Re: Calypso: Direct and full interfacing to C++

2015-02-09 Thread Elie Morisse via Digitalmars-d-announce
On Monday, 9 February 2015 at 04:27:06 UTC, Kelly wrote: Thanks, just got that tangled mess of templates that is std::string working too: Hey Elie, this is great stuff, as usual. I have written a test file for bitset here also (including a couple failures I am sure you are aware of, but

Re: Deadcode - Widgets and Styling post

2015-02-09 Thread David Ellsworth via Digitalmars-d-announce
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote: I've never seen anyone post under the name deadcode on the forums so don't think there is much potential for confusion (especially since one is a project and another is a person). I think you should keep the name. Well, even if

Re: Calypso: Direct and full interfacing to C++

2015-02-09 Thread Elie Morisse via Digitalmars-d-announce
On Monday, 9 February 2015 at 07:10:56 UTC, Suliman wrote: If somebody have working Windows build, could you please share it? It would be nice to know if someone even managed to build Calypso on Windows yet :) On Monday, 9 February 2015 at 20:17:33 UTC, Andrei Alexandrescu wrote: You may