On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker wrote:
On 2/24/2015 8:18 AM, Gan wrote:
Doesn't work. Still gives the same OpenGL too low error. I
think you
need to place the lines
On Tuesday, 24 February 2015 at 09:56:56 UTC, Gan wrote:
On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker
wrote:
On 2/24/2015 8:18 AM, Gan wrote:
Doesn't
On Wednesday, 18 February 2015 at 16:18:10 UTC, Elie Morisse
wrote:
BTW I just pushed support for function template instantiation.
So lately thanks to a bit of free time there has been quite a
lot of new features implemented: overloaded operators, function
templates, and groundwork for class
On Tuesday, 24 February 2015 at 08:39:39 UTC, Kelly wrote:
due to class value support being incomplete
What about using that trick: recognize C++ classes and represent
them internally as structs with altered mangling - at least it
frees you from messing with D classes.
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker wrote:
On 2/24/2015 8:18 AM, Gan wrote:
Doesn't work. Still gives the same OpenGL too low error. I
think you
need to place the lines
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker
wrote:
On 2/24/2015 8:18 AM, Gan wrote:
Doesn't work. Still gives the same OpenGL too low error. I
think
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
Project update:
Smart autoindents implemented for D source code
On Tuesday, 24 February 2015 at 10:01:11 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 09:56:56 UTC, Gan wrote:
On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 00:53:49 UTC,
Nick Treleaven, el 19 de February a las 17:25 me escribiste:
On 19/02/2015 17:00, Nick Treleaven wrote:
Alternatively std.typetuple.TypeTuple can be used instead of let
not for ranges and arrays though
Yes, but `tuple` overloads could be added for those.
Or not - the length isn't known
I had to force dub to upgrade in order for it to pull the
latest code from the master branch.
But on the plus side it runs.
On the downside it still only displays a blank white screen for
Mac users.
As growlercab pointed out
(https://github.com/Dgame/Dgame/pull/29), I think also that you
On Tuesday, 24 February 2015 at 08:44:25 UTC, Kagamin wrote:
On Tuesday, 24 February 2015 at 08:39:39 UTC, Kelly wrote:
due to class value support being incomplete
What about using that trick: recognize C++ classes and
represent them internally as structs with altered mangling - at
least it
Try commenting out this line:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)
According to the opengl.org wiki this flag should not be used
except in GL 3.0 and was made redundant in GL 3.1. The code
snippet above is trying to set MAJOR.MINOR as GL 3.3.
I
On Thursday, 29 January 2015 at 15:29:15 UTC, Vadim Lopatin wrote:
On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin
wrote:
On Wednesday, 28 January
On Tuesday, 24 February 2015 at 16:46:12 UTC, Kapps wrote:
On Thursday, 29 January 2015 at 15:29:15 UTC, Vadim Lopatin
wrote:
On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin
wrote:
On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin
wrote:
An example of what I see (with
http://www.meetup.com/D-Lang-Silicon-Valley/events/220584124/
(The venue will likely be Axcient at around 101 and San Antonio but it
is not confirmed yet.)
Ali
On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native
On Tuesday, 24 February 2015 at 16:28:59 UTC, Namespace wrote:
I had to force dub to upgrade in order for it to pull the
latest code from the master branch.
But on the plus side it runs.
On the downside it still only displays a blank white screen
for Mac users.
As growlercab pointed out
On Tuesday, 24 February 2015 at 18:24:51 UTC, Meta wrote:
On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin
wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
On Tuesday, 24 February 2015 at 17:16:25 UTC, Kapps wrote:
XQuartz Bug Report:
http://xquartz.macosforge.org/trac/ticket/661
I don't know what makes dlangui (dlangide?) use X11 though.
DlangUI just uses libsdl.
The only possible reason of blurring is SDL2 implementation on
MAC.
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