Re: Dgame revived

2015-02-24 Thread Namespace via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker wrote: On 2/24/2015 8:18 AM, Gan wrote: Doesn't work. Still gives the same OpenGL too low error. I think you need to place the lines

Re: Dgame revived

2015-02-24 Thread Namespace via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 09:56:56 UTC, Gan wrote: On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker wrote: On 2/24/2015 8:18 AM, Gan wrote: Doesn't

Re: Calypso: Direct and full interfacing to C++

2015-02-24 Thread Kelly via Digitalmars-d-announce
On Wednesday, 18 February 2015 at 16:18:10 UTC, Elie Morisse wrote: BTW I just pushed support for function template instantiation. So lately thanks to a bit of free time there has been quite a lot of new features implemented: overloaded operators, function templates, and groundwork for class

Re: Calypso: Direct and full interfacing to C++

2015-02-24 Thread Kagamin via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 08:39:39 UTC, Kelly wrote: due to class value support being incomplete What about using that trick: recognize C++ classes and represent them internally as structs with altered mangling - at least it frees you from messing with D classes.

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

Re: Dgame revived

2015-02-24 Thread Namespace via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker wrote: On 2/24/2015 8:18 AM, Gan wrote: Doesn't work. Still gives the same OpenGL too low error. I think you need to place the lines SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);

Re: Dgame revived

2015-02-24 Thread Gan via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker wrote: On 2/24/2015 8:18 AM, Gan wrote: Doesn't work. Still gives the same OpenGL too low error. I think

Re: DlangIDE

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide Project update: Smart autoindents implemented for D source code

Re: Dgame revived

2015-02-24 Thread stewarth via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 10:01:11 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 09:56:56 UTC, Gan wrote: On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 00:53:49 UTC,

Re: let (x,y) = ...

2015-02-24 Thread Leandro Lucarella via Digitalmars-d-announce
Nick Treleaven, el 19 de February a las 17:25 me escribiste: On 19/02/2015 17:00, Nick Treleaven wrote: Alternatively std.typetuple.TypeTuple can be used instead of let not for ranges and arrays though Yes, but `tuple` overloads could be added for those. Or not - the length isn't known

Re: Dgame revived

2015-02-24 Thread Namespace via Digitalmars-d-announce
I had to force dub to upgrade in order for it to pull the latest code from the master branch. But on the plus side it runs. On the downside it still only displays a blank white screen for Mac users. As growlercab pointed out (https://github.com/Dgame/Dgame/pull/29), I think also that you

Re: Calypso: Direct and full interfacing to C++

2015-02-24 Thread Elie Morisse via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 08:44:25 UTC, Kagamin wrote: On Tuesday, 24 February 2015 at 08:39:39 UTC, Kelly wrote: due to class value support being incomplete What about using that trick: recognize C++ classes and represent them internally as structs with altered mangling - at least it

Re: Dgame revived

2015-02-24 Thread Namespace via Digitalmars-d-announce
Try commenting out this line: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG) According to the opengl.org wiki this flag should not be used except in GL 3.0 and was made redundant in GL 3.1. The code snippet above is trying to set MAJOR.MINOR as GL 3.3. I

Re: DlangUI

2015-02-24 Thread Kapps via Digitalmars-d-announce
On Thursday, 29 January 2015 at 15:29:15 UTC, Vadim Lopatin wrote: On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin wrote: On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin wrote: On Wednesday, 28 January

Re: DlangUI

2015-02-24 Thread Kapps via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 16:46:12 UTC, Kapps wrote: On Thursday, 29 January 2015 at 15:29:15 UTC, Vadim Lopatin wrote: On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin wrote: An example of what I see (with

DLang Silicon Valley Meetup, 2015, February 26, 7pm

2015-02-24 Thread Ali Çehreli via Digitalmars-d-announce
http://www.meetup.com/D-Lang-Silicon-Valley/events/220584124/ (The venue will likely be Axcient at around 101 and San Antonio but it is not confirmed yet.) Ali

Re: DlangUI

2015-02-24 Thread Meta via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native

Re: Dgame revived

2015-02-24 Thread Gan via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 16:28:59 UTC, Namespace wrote: I had to force dub to upgrade in order for it to pull the latest code from the master branch. But on the plus side it runs. On the downside it still only displays a blank white screen for Mac users. As growlercab pointed out

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 18:24:51 UTC, Meta wrote: On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D.

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 17:16:25 UTC, Kapps wrote: XQuartz Bug Report: http://xquartz.macosforge.org/trac/ticket/661 I don't know what makes dlangui (dlangide?) use X11 though. DlangUI just uses libsdl. The only possible reason of blurring is SDL2 implementation on MAC.