Re: daffodil, a D image processing library

2016-06-30 Thread ketmar via Digitalmars-d-announce
On Friday, 1 July 2016 at 01:47:44 UTC, Jack Stouffer wrote: Way to be a dismissive asshole. why so serious? it is clearly a joke.

Re: daffodil, a D image processing library

2016-06-30 Thread ketmar via Digitalmars-d-announce
On Friday, 1 July 2016 at 01:24:55 UTC, rikki cattermole wrote: Doesn't use allocators great library! definitely worth a closer look.

Re: daffodil, a D image processing library

2016-06-30 Thread rikki cattermole via Digitalmars-d-announce
On 01/07/2016 1:47 PM, Jack Stouffer wrote: On Friday, 1 July 2016 at 01:24:55 UTC, rikki cattermole wrote: Doesn't use allocators or Manu's color work, yup yup not interested. Way to be a dismissive asshole. Let me rewrite that sentence for you: "Hey, nice work, we really need something

Re: daffodil, a D image processing library

2016-06-30 Thread Jack Stouffer via Digitalmars-d-announce
On Friday, 1 July 2016 at 01:24:55 UTC, rikki cattermole wrote: Doesn't use allocators or Manu's color work, yup yup not interested. Way to be a dismissive asshole. Let me rewrite that sentence for you: "Hey, nice work, we really need something like this. I'm a bit concerned about the GC

Re: daffodil, a D image processing library

2016-06-30 Thread rikki cattermole via Digitalmars-d-announce
On 01/07/2016 9:35 AM, Benjamin Schaaf wrote: daffodil is a image processing library inspired by python's Pillow (https://pillow.readthedocs.org/). It is an attempt at designing a clean, extensible and transparent API. https://github.com/BenjaminSchaaf/daffodil

daffodil, a D image processing library

2016-06-30 Thread Benjamin Schaaf via Digitalmars-d-announce
daffodil is a image processing library inspired by python's Pillow (https://pillow.readthedocs.org/). It is an attempt at designing a clean, extensible and transparent API. https://github.com/BenjaminSchaaf/daffodil https://benjaminschaaf.github.io/daffodil/ The library makes full use out of

Re: Ocean preview finally open sourced

2016-06-30 Thread Chris via Digitalmars-d-announce
On Thursday, 30 June 2016 at 21:20:16 UTC, Leandro Lucarella wrote: I'd say some parts should work out of the box (there many things that are completely OS agnostic, like containers, cache, bindings to other libraries like PCRE, etc.), and some other it would be quite some work (for example

Re: Ocean preview finally open sourced

2016-06-30 Thread Leandro Lucarella via Digitalmars-d-announce
On Thursday, 30 June 2016 at 20:59:42 UTC, Chris wrote: How much would it take to make it cross platform (Windows, Mac). Unfortunately, we still have to cater for those two outliers :) I'd say some parts should work out of the box (there many things that are completely OS agnostic, like

Re: Ocean preview finally open sourced

2016-06-30 Thread Chris via Digitalmars-d-announce
How much would it take to make it cross platform (Windows, Mac). Unfortunately, we still have to cater for those two outliers :)

Re: Ocean preview finally open sourced

2016-06-30 Thread Stefan Koch via Digitalmars-d-announce
On Thursday, 30 June 2016 at 16:45:43 UTC, Leandro Lucarella wrote: Hello again Dland! I'm happy to finally announce the open sourcing of our Ocean base library, just it time to keep our word and make it in June ;-) [...] I like the structTable :)

Ocean preview finally open sourced

2016-06-30 Thread Leandro Lucarella via Digitalmars-d-announce
Hello again Dland! I'm happy to finally announce the open sourcing of our Ocean base library, just it time to keep our word and make it in June ;-) https://github.com/sociomantic-tsunami/ocean To quote the README: --- Ocean is a general purpose library, compatible with both D1 and D2, with

Re: Release D 2.071.1

2016-06-30 Thread default0 via Digitalmars-d-announce
On Thursday, 30 June 2016 at 12:55:27 UTC, Johan Engelen wrote: On Monday, 27 June 2016 at 22:11:53 UTC, Martin Nowak wrote: Glad to announce D 2.071.1. Thanks. LDC master is now also at 2.071.1. -Johan I dare say you guys are awesome :o) Having those two frontends synced is really a big

Re: Battle-plan for CTFE

2016-06-30 Thread Stefan Koch via Digitalmars-d-announce
On Thursday, 30 June 2016 at 14:17:30 UTC, Timon Gehr wrote: Sorry, I had missed this. I see you were able to make progress. It's fine. Honestly the hardest thing was to actually get started. Once I see something working the excitement carries me forward :) I would appreciate a critical

Re: Battle-plan for CTFE

2016-06-30 Thread Timon Gehr via Digitalmars-d-announce
On 08.06.2016 03:20, Stefan Koch wrote: On Friday, 3 June 2016 at 15:46:27 UTC, Stefan Koch wrote: On Monday, 9 May 2016 at 16:57:39 UTC, Stefan Koch wrote: I will post more details as soon as I dive deeper into the code. Okay I briefly evaluated the current IR dmd uses for backend

Re: Release D 2.071.1

2016-06-30 Thread Johan Engelen via Digitalmars-d-announce
On Monday, 27 June 2016 at 22:11:53 UTC, Martin Nowak wrote: Glad to announce D 2.071.1. Thanks. LDC master is now also at 2.071.1. -Johan

NanoVG and OUI ports

2016-06-30 Thread ketmar via Digitalmars-d-announce
yes, it's me again. hello. this time i ported NanoVG[1] drawing library (only OpenGL2 backend) and OUI[2] intermediate UI library. they require some modules from Adam's arsd library[3] to work -- mostly simpledisplay for screen setup and minimal OpenGL bindings, and arsd.png to load png

Re: Battle-plan for CTFE

2016-06-30 Thread Stefan Koch via Digitalmars-d-announce
On Thursday, 30 June 2016 at 07:15:30 UTC, Nordlöw wrote: On Thursday, 30 June 2016 at 03:17:38 UTC, Stefan Koch wrote: Until then you can see my progress at https://github.com/UplinkCoder/dmd/tree/newCTFE I will try to always keep the branch in a healthy state. I can't wait to see the

Re: Battle-plan for CTFE

2016-06-30 Thread Martin Nowak via Digitalmars-d-announce
On 06/30/2016 05:17 AM, Stefan Koch wrote: > Both. Actually I could not imagine fixing the memory problem without > doing IR interpretation. > I will tackle compiling more difficult code later today. > As soon as I can run my compiletime brainfuck I will open a PR. > > Until then you can see my

Re: NDC 2016 talk now online

2016-06-30 Thread Nordlöw via Digitalmars-d-announce
On Friday, 24 June 2016 at 14:06:48 UTC, Andrei Alexandrescu wrote: https://www.reddit.com/r/programming/comments/4pmsgu/andrei_on_algorithms_search_partition_fast/ -- Andrei Great talk, as usual, and great results. Has Phobos been updated to make use of these improvements, typically