On Tuesday, 14 February 2017 at 02:32:33 UTC, Jerry wrote:
On Monday, 13 February 2017 at 22:40:55 UTC, Ali Çehreli wrote:
On 02/13/2017 06:28 AM, Mike Parker wrote:
https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
I claimed there is a performance improvement
On Monday, 13 February 2017 at 22:40:55 UTC, Ali Çehreli wrote:
On 02/13/2017 06:28 AM, Mike Parker wrote:
https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
I claimed there is a performance improvement in compilation.
Can someone answer kibwen's question on this
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
All interesting stuff! Look how much interest the
self-important idiom received, which the original author had
thought to be a trivial matter:
I hear you but for digital consumer products the driver of sales
is from what
On 02/13/2017 02:18 PM, Guillaume Piolat wrote:
>
https://www.auburnsounds.com/blog/2017-02-13_Vibrant-2.0-released-free-demo.html
>
>
> There is nothing terribly interesting to say technically.
I disagree because you've already given interesting details like the
following and you said
On Wednesday, 1 February 2017 at 14:01:39 UTC, Sönke Ludwig wrote:
Am 01.02.2017 um 10:46 schrieb aberba:
On Wednesday, 1 February 2017 at 09:35:02 UTC, Sönke Ludwig
wrote:
Am 31.01.2017 um 12:11 schrieb Sönke Ludwig:
The first release of the revamped core module [1] is
nearing, and along
On 02/13/2017 06:28 AM, Mike Parker wrote:
https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
I claimed there is a performance improvement in compilation. Can someone
answer kibwen's question on this subthread please:
On Monday, 13 February 2017 at 21:42:12 UTC, Ali Çehreli wrote:
Typo: "I didn't expected"
This was fixed after the video was uploaded and tagged so I kept
it :|
Have you already written a blog about developing this game? ;)
Ali
Thanks for the interest!
v2.0:
On 02/13/2017 06:22 AM, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids, storyline, game
modes... everything changed, everything went under scrutiny.
Now using LDC 1.1.0 and supporting Windows, Mac and
On Monday, 13 February 2017 at 19:46:42 UTC, Jacob Carlborg wrote:
On 2017-02-13 15:22, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids,
storyline, game
modes... everything changed, everything went under
On Monday, 13 February 2017 at 21:04:05 UTC, Johan Engelen wrote:
On Monday, 13 February 2017 at 20:09:45 UTC, Daniel Nielsen
wrote:
I still suspect there will be a difference in real-world
applications even with LDC.
Why would you expect there to be a difference?
Module ctors/dtors are
On Monday, 13 February 2017 at 20:09:45 UTC, Daniel Nielsen wrote:
I still suspect there will be a difference in real-world
applications even with LDC.
Why would you expect there to be a difference?
Module ctors/dtors are still pulled in, regardless of the import
being selective or not.
On Monday, 13 February 2017 at 19:41:11 UTC, Johan Engelen wrote:
But for a full program, compile time is the same (it's really
short so you can't really conclude much from it), and binary
size as well (LDC 1.1.0, -O3). For my test cases below, the
binaries are identical, except for around 30
On 2017-02-13 15:22, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids, storyline, game
modes... everything changed, everything went under scrutiny.
Now using LDC 1.1.0 and supporting Windows, Mac and Linux
On Monday, 13 February 2017 at 14:28:20 UTC, Mike Parker wrote:
Daniel Nielsen put together a post ...
[1] https://dlang.org/blog/2017/02/13/a-new-import-idiom/
I also liked the post, nicely written.
I didn't check, but if this idiom is not already tested in
dmd-testsuite, please add it!
On Monday, 13 February 2017 at 15:04:53 UTC, Daniel N wrote:
On Monday, 13 February 2017 at 15:00:24 UTC, jmh530 wrote:
With the Jack Stouffer comparison, wouldn't it be fairer to do:
import std.datetime : Systime;
import std.traits : isIntegral;
Probably, please help measuring your idea
On Monday, 13 February 2017 at 14:28:20 UTC, Mike Parker wrote:
Daniel Nielsen put together a post
[1] https://dlang.org/blog/2017/02/13/a-new-import-idiom/
An entertaining read!
On Monday, 13 February 2017 at 16:17:49 UTC, jmh530 wrote:
So I tried it again comparing all three versions on my machine.
This time I didn't notice a difference in compilation speed or
binary size between the version with
import std.datetime;
import std.traits;
and the one with
import
On Monday, 13 February 2017 at 15:04:53 UTC, Daniel N wrote:
Probably, please help measuring your idea and post it here. I
intentionally chose a test made by someone else to avoid
biasing from my part. It was the only test I found at time of
writing.
The first time I did it, I got a ~60%
On Saturday, 4 February 2017 at 17:56:55 UTC, Stefan wrote:
in 10 days will be our next Munich D Meetup.
Would be awesome to welcome some of you there.
Agenda:
• 18:00: Get together with Pizza and beer
• 18:45: D and the Cloud, by Ozan
• 19:30: Short Break
• 19:40: Usage of the D Compiler in
Second beta for the 2.073.1 point release.
This version resolves a few regressions and bugs in the 2.073.0
release.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.073.1.html
Please report any bugs at https://issues.dlang.org
-Martin
On Monday, 13 February 2017 at 15:00:24 UTC, jmh530 wrote:
On Monday, 13 February 2017 at 14:28:20 UTC, Mike Parker wrote:
Daniel Nielsen put together a post describing the import idiom
that came to light in a recent forum discussion regarding DIP
1005 [3]. The relevant links are at [1] and
On Monday, 13 February 2017 at 14:28:20 UTC, Mike Parker wrote:
Daniel Nielsen put together a post describing the import idiom
that came to light in a recent forum discussion regarding DIP
1005 [3]. The relevant links are at [1] and [2].
[1]
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids,
storyline, game modes... everything changed, everything went
under scrutiny.
Now using LDC 1.1.0 and supporting Windows, Mac and Linux x86_64
(tested: Debian and Ubuntu).
Daniel Nielsen put together a post describing the import idiom
that came to light in a recent forum discussion regarding DIP
1005 [3]. The relevant links are at [1] and [2].
[1] https://dlang.org/blog/2017/02/13/a-new-import-idiom/
[2]
Hi All,
The Berlin February D meetup is happening this Friday (17th) at
19:30 at Berlin Co-Op (http://co-up.de/) on the fifth floor.
Mihails Strasuns will be presenting a talk on "Testing D projects
with GitLab CI and Docker" and a brief introductions is below.
"Hobby projects often
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