Re: Visual D 1.1.0 released

2021-03-09 Thread Rainer Schuetze via Digitalmars-d-announce
On 06/03/2021 12:55, Imperatorn wrote: > On Saturday, 6 March 2021 at 06:59:28 UTC, Rainer Schuetze wrote: >> >> >> On 05/03/2021 12:26, Imperatorn wrote: >>> On Friday, 5 March 2021 at 10:57:05 UTC, Kagamin wrote: On Thursday, 4 March 2021 at 13:42:47 UTC, Imperatorn wrote: > https://f

Re: Bubel ECS - Entity-Component-System architecture implementation

2021-03-09 Thread Mergul via Digitalmars-d-announce
On Tuesday, 9 March 2021 at 21:01:07 UTC, Meta wrote: On Tuesday, 9 March 2021 at 16:36:31 UTC, ryuukk_ wrote: That's impressive, and shows the D capabilities, the future is WASM!!! glad to see D ready for it! Yes, I forgot to mention this, but WASM support out of the box is awesome! I have

Re: Bubel ECS - Entity-Component-System architecture implementation

2021-03-09 Thread Meta via Digitalmars-d-announce
On Tuesday, 9 March 2021 at 15:21:26 UTC, Mergul wrote: On Tuesday, 9 March 2021 at 14:29:37 UTC, Meta wrote: Awesome! In the demo, I noticed that if there are >3000 entities spawned, there will be periodic dips in the FPS. Could this be Javascript's GC kicking in? What browser are you using?

Re: Bubel ECS - Entity-Component-System architecture implementation

2021-03-09 Thread Meta via Digitalmars-d-announce
On Tuesday, 9 March 2021 at 16:36:31 UTC, ryuukk_ wrote: That's impressive, and shows the D capabilities, the future is WASM!!! glad to see D ready for it! Yes, I forgot to mention this, but WASM support out of the box is awesome!

Re: Bubel ECS - Entity-Component-System architecture implementation

2021-03-09 Thread Guillaume Piolat via Digitalmars-d-announce
On Monday, 8 March 2021 at 19:45:58 UTC, Mergul wrote: Hello everyone, I'm glad to announce release of my Bubel ECS library. Bubel ECS is Entity-Component-System architectural pattern implementation in D language. Library aims to delivery fast and flexible architecture for developing games. I

Re: Bubel ECS - Entity-Component-System architecture implementation

2021-03-09 Thread ryuukk_ via Digitalmars-d-announce
That's impressive, and shows the D capabilities, the future is WASM!!! glad to see D ready for it! I'm working on a similar project, thanks for sharing, it'll be very helpful for me!

Re: Bubel ECS - Entity-Component-System architecture implementation

2021-03-09 Thread Mergul via Digitalmars-d-announce
On Tuesday, 9 March 2021 at 14:29:37 UTC, Meta wrote: Awesome! In the demo, I noticed that if there are >3000 entities spawned, there will be periodic dips in the FPS. Could this be Javascript's GC kicking in? What browser are you using? I've tested couple of browsers. In general JavaScript s

Re: Bubel ECS - Entity-Component-System architecture implementation

2021-03-09 Thread Meta via Digitalmars-d-announce
On Monday, 8 March 2021 at 19:45:58 UTC, Mergul wrote: Hello everyone, I'm glad to announce release of my Bubel ECS library. Bubel ECS is Entity-Component-System architectural pattern implementation in D language. Library aims to delivery fast and flexible architecture for developing games. I