On 06/03/2021 12:55, Imperatorn wrote:
> On Saturday, 6 March 2021 at 06:59:28 UTC, Rainer Schuetze wrote:
>>
>>
>> On 05/03/2021 12:26, Imperatorn wrote:
>>> On Friday, 5 March 2021 at 10:57:05 UTC, Kagamin wrote:
On Thursday, 4 March 2021 at 13:42:47 UTC, Imperatorn wrote:
> https://f
On Tuesday, 9 March 2021 at 21:01:07 UTC, Meta wrote:
On Tuesday, 9 March 2021 at 16:36:31 UTC, ryuukk_ wrote:
That's impressive, and shows the D capabilities, the future is
WASM!!! glad to see D ready for it!
Yes, I forgot to mention this, but WASM support out of the box
is awesome!
I have
On Tuesday, 9 March 2021 at 15:21:26 UTC, Mergul wrote:
On Tuesday, 9 March 2021 at 14:29:37 UTC, Meta wrote:
Awesome! In the demo, I noticed that if there are >3000
entities spawned, there will be periodic dips in the FPS.
Could this be Javascript's GC kicking in?
What browser are you using?
On Tuesday, 9 March 2021 at 16:36:31 UTC, ryuukk_ wrote:
That's impressive, and shows the D capabilities, the future is
WASM!!! glad to see D ready for it!
Yes, I forgot to mention this, but WASM support out of the box is
awesome!
On Monday, 8 March 2021 at 19:45:58 UTC, Mergul wrote:
Hello everyone, I'm glad to announce release of my Bubel ECS
library.
Bubel ECS is Entity-Component-System architectural pattern
implementation in D language.
Library aims to delivery fast and flexible architecture for
developing games. I
That's impressive, and shows the D capabilities, the future is
WASM!!! glad to see D ready for it!
I'm working on a similar project, thanks for sharing, it'll be
very helpful for me!
On Tuesday, 9 March 2021 at 14:29:37 UTC, Meta wrote:
Awesome! In the demo, I noticed that if there are >3000
entities spawned, there will be periodic dips in the FPS. Could
this be Javascript's GC kicking in?
What browser are you using? I've tested couple of browsers. In
general JavaScript s
On Monday, 8 March 2021 at 19:45:58 UTC, Mergul wrote:
Hello everyone, I'm glad to announce release of my Bubel ECS
library.
Bubel ECS is Entity-Component-System architectural pattern
implementation in D language.
Library aims to delivery fast and flexible architecture for
developing games. I