Re: Documentation for any* dub package, any version

2018-03-01 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 26 February 2018 at 14:59:07 UTC, Adam D. Ruppe wrote: Many of you will already know this from the other thread or from my twitter, but I just added a on-demand downloader to my dpldocs.info domain to fetch and build docs for any* dub Would be cool if you could add support for creat

Re: Hotfix release vibe.d 0.7.28

2016-02-29 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 29 February 2016 at 07:54:09 UTC, Sönke Ludwig wrote: Now I'm leaning towards finalizing the new prototype library and proposing it for Phobos inclusion at some point. Would that library support the same event sources as libasync ie. filesystem, notification, sockets etc? I really

Re: DConf 2016, Berlin: Call for Submissions is now open!

2015-11-01 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 1 November 2015 at 02:41:37 UTC, Andrei Alexandrescu wrote: On 10/31/15 5:24 PM, Jonas Drewsen wrote: [...] Many thanks to both you and ponce! This is great work. I have good news and bad news. The bad news is we won't likely be able to accept either of these prop

Re: DConf 2016, Berlin: Call for Submissions is now open!

2015-10-31 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 25 October 2015 at 23:59:16 UTC, Andrei Alexandrescu wrote: On 10/25/15 8:04 AM, ponce wrote: On Friday, 23 October 2015 at 16:37:20 UTC, Andrei Alexandrescu wrote: http://dconf.org/2016/index.html Do you need a new logo this year? I would be happy to make another, better one.

Re: D-Day for DMD is today!

2015-08-24 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 23 August 2015 at 05:17:33 UTC, Walter Bright wrote: https://github.com/D-Programming-Language/dmd/pull/4923 We have made the switch from C++ DMD to D DMD! Many, many thanks to Daniel Murphy for slaving away for 2.5 years to make this happen. More thanks to Martin Nowak for helping

Re: DConf 2015 has ended. See you in Berlin at DConf 2016!

2015-05-31 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 29 May 2015 at 23:42:00 UTC, Andrei Alexandrescu wrote: DConf 2015 has been awesome, I'm taking a minute to post this that's been announced a short while ago. We're pleased to announce that DConf 2016 will take place in Berlin, sponsored by Sociomantic. Good news indeed! Thanks to

Re: Deadcode on github

2015-03-26 Thread Jonas Drewsen via Digitalmars-d-announce
On Thursday, 26 March 2015 at 00:26:58 UTC, Dicebot wrote: On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote: Definitely. I've now made a branch "linux" on github where linux compiles and links successfully and that also includes steps towards abstracting stuff.

Re: Release Candidate D 2.067.0-rc1

2015-03-17 Thread Jonas Drewsen via Digitalmars-d-announce
On Tuesday, 17 March 2015 at 08:34:13 UTC, Sönke Ludwig wrote: Am 16.03.2015 um 22:38 schrieb Martin Nowak: Release Candidate for 2.067.0 http://downloads.dlang.org/pre-releases/2.x/2.067.0/ http://ftp.digitalmars.com/ You can get the binaries here until they are mirrored. https://dlang.dawg.eu

Re: Deadcode on github

2015-03-17 Thread Jonas Drewsen via Digitalmars-d-announce
On Tuesday, 17 March 2015 at 11:08:07 UTC, Dicebot wrote: On Monday, 16 March 2015 at 20:17:05 UTC, Jonas Drewsen wrote: On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. I got bun

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote: On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. i tried to bui

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 10:07:16 UTC, Dicebot wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: BTW, you need to prominently place a couple paragraphs describing: what Deadcode is why someone should be interested in Deadcode GitHub README.md is a natural place for su

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 09:52:55 UTC, extrawurst wrote: On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com

Re: Deadcode: A code editor in D

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote: Up to your imagination! Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice imho.

Re: Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com Changelog: http://deadcode.steamwinter.com/downloads/Changelog.txt Trello:https://trello.com/b/ufLqwxVW Thank you! BTW

Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce
Hi Some people have shown interest in getting access to the source code of the Deadcode editor. I haven't done this earlier because of lots of dirty bits I wanted to clean up first. But I figured that it was better to get early feedback on dirty code than too late feedback on shiny code.

Re: Deadcode: A code editor in D

2015-03-13 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote: Up to your imagination! Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice imho.

Re: Deadcode: A code editor in D

2015-03-12 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 8 March 2015 at 20:33:44 UTC, Kingsley wrote: On Monday, 19 January 2015 at 20:41:11 UTC, Rikki Cattermole wrote: On 20/01/2015 1:48 a.m., Jonas Drewsen wrote: On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote

Re: dfmt 0.1.3 (codename: "yebblied")

2015-03-08 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 8 March 2015 at 16:31:40 UTC, Idan Arye wrote: I really need to find the time to add dfmt support to Dutyl... Deadcode have had dfmt support for quite a while now. It is very easy to integrate. -Jonas

Re: Deadcode - Widgets and Styling post

2015-02-10 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote: On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote: I've never seen anyone post under the name "deadcode" on the forums so don't think there is much potential for confusion (especially since one is a project and ano

Re: Deadcode - Widgets and Styling post

2015-02-10 Thread Jonas Drewsen via Digitalmars-d-announce
On Tuesday, 10 February 2015 at 06:42:45 UTC, Phil wrote: This looks great. Do you have any idea roughly when an alpha release will be available? Some months I would guess. On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote: On Monday, 9 February 2015 at 21:08:18 UTC, Brad And

Re: Deadcode - Widgets and Styling post

2015-02-09 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote: On Monday, 9 February 2015 at 20:33:46 UTC, Jonas Drewsen wrote: I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS

Deadcode - Widgets and Styling post

2015-02-09 Thread Jonas Drewsen via Digitalmars-d-announce
I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS. I'm still wondering what to do about the name clash with one of the nick names on this forum ie. deadcode.

Re: Deadcode: A code editor in D

2015-01-19 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome. http

Re: Deadcode: A code editor in D

2015-01-17 Thread Jonas Drewsen via Digitalmars-d-announce
On Saturday, 17 January 2015 at 13:32:37 UTC, MattCoder wrote: On Saturday, 17 January 2015 at 06:14:12 UTC, Jonas Drewsen wrote: Do you have some info/link to your editor? I'm currently writing in D using GtkD (http://code.dlang.org/packages/gtk-d), and using Cairo to manage the

Re: Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 16 Jan 2015 21:32:32 + Jonas Drewsen via Digitalmars-d-announce wrote: It is currently only compiling on linux and I haven't tried to start it there. It is based on libsdl so I don'

Re: Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Saturday, 17 January 2015 at 01:07:14 UTC, MattCoder wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome. Neat

Re: Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 16 January 2015 at 21:23:49 UTC, Vladimir Panteleev wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome

Re: Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 16 January 2015 at 21:25:09 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 16 Jan 2015 21:19:06 + Jonas Drewsen via Digitalmars-d-announce wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any

Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome. http://deadcodedev.steamwinter.com Thanks Jonas

Re: DConf 2015 Call for Submissions is now open

2015-01-09 Thread Jonas Drewsen via Digitalmars-d-announce
On Thursday, 8 January 2015 at 10:31:58 UTC, Iain Buclaw via Digitalmars-d-announce wrote: On 6 January 2015 at 23:24, Andrei Alexandrescu via Digitalmars-d-announce wrote: Hello, Exciting times! DConf 2015 will take place May 27-29 2015 at Utah Valley University in Orem, UT. Awesome, t

Re: Tharsis.prof 0.1: a frame-based profiler for game development

2014-09-05 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 5 September 2014 at 11:06:56 UTC, Kiith-Sa wrote: Announcing Tharsis.prof, a frame-based profiler in D. Awesome. Looking forward to check it out! /Jonas

Re: Emacs users: flycheck-dmd-dub

2014-03-20 Thread Jonas Drewsen
On Thursday, 20 March 2014 at 07:17:04 UTC, Sönke Ludwig wrote: Am 19.03.2014 00:16, schrieb Atila Neves: V0.0.4 now supports both package.json and dub.json Atila There is one change that I would highly recommend - using the output of "dub describe" instead of directly reading dub.json:

Re: DDOX search support and new 2.064.2 Phobos docs

2013-12-30 Thread Jonas Drewsen
Very nice! Looking at the automatic index created for a module I guess it is using the first line of the function comment as the description column right? If that is the case we should probably go through phobos and make proper first lines that works as summeries. /Jonas

Re: I'm porting some go code to D

2013-08-24 Thread Jonas Drewsen
On Saturday, 24 August 2013 at 13:26:32 UTC, bearophile wrote: David Nadlinger: It's a cute idea, but not really practical, I'm afraid – Goroutines are managed by a scheduler in the Go runtime library, whereas D threads directly map to OS threads. Can't Rory McGuire add a scheduler to his co

Re: monarch dodra granted write access to phobos, druntime, and tools

2013-07-22 Thread Jonas Drewsen
Gratz

Re: DConf 2013 Closing Keynote: Quo Vadis by Andrei Alexandrescu

2013-06-25 Thread Jonas Drewsen
I'm a Danish guy so there is a at least one dane using D :) /Jonas

Re: Guigle: Is there help?

2013-03-26 Thread Jonas Drewsen
So it runs on openGL, but I guess it uses some base libraries for things like window and event handling and text rendering. Can you tell a bit more about what the dependencies are? You might want to consider using the boost license like the phobos standard library does. Up to you of course.

Re: User Defined Attributes

2012-11-06 Thread Jonas Drewsen
On Tuesday, 6 November 2012 at 09:08:25 UTC, Walter Bright wrote: On 11/6/2012 1:06 AM, Jonas Drewsen wrote: Wow! This is an early christmas gift. Just to be sure. Is the following also possible: ["Serializable"] class Foo { int bar; } This will attach the UDA to the ClassD

Re: User Defined Attributes

2012-11-06 Thread Jonas Drewsen
Wow! This is an early christmas gift. Just to be sure. Is the following also possible: ["Serializable"] class Foo { int bar; } This will attach the UDA to the ClassDeclaration. The examples you've shown only attach UDAs to variable declarations. /Jonas

Re: ddox documentation generator

2012-10-12 Thread Jonas Drewsen
On Thursday, 11 October 2012 at 18:03:18 UTC, Sönke Ludwig wrote: There were still some bugs and inconsistencies with how DMD handles DDOC macros. I've uploaded a fixed version, also with syntax highlighting enabled in text sections*. std.algorithm for example now also has its overview table (

Re: Just a reminder, I'll be at GOTO next week!

2012-10-02 Thread Jonas Drewsen
On Tuesday, 2 October 2012 at 06:24:13 UTC, Paulo Pinto wrote: On Friday, 28 September 2012 at 16:07:51 UTC, deadalnix wrote: Le 28/09/2012 07:43, Walter Bright a écrit : talking about "Component Programming in D" on Oct. 2. http://gotocon.com/aarhus-2012/schedule/tuesday.jsp See you there! (

Re: Glamour – An opengl wrapper for D

2012-07-29 Thread Jonas Drewsen
On Saturday, 28 July 2012 at 21:21:58 UTC, David wrote: 1, Why is the member method naming not using the standard camel case formatting as e.g. phobos does but uses underscore instead. This is my personal coding-style, heavily influenced by Pythons PEP-8. I am using it, because I personally d

Re: Glamour – An opengl wrapper for D

2012-07-28 Thread Jonas Drewsen
On Thursday, 26 July 2012 at 13:47:42 UTC, David wrote: https://github.com/Dav1dde/glamour Just did a wrapper myself for a project I'm working on. But I would be happy to join forces. I have a couple of nitpickings though: 1, Why is the member method naming not using the standard camel ca

Re: bootDoc - advanced DDoc framework using Twitter's Bootstrap

2012-05-08 Thread Jonas Drewsen
I guess most devs have a pretty wide screen. How about letting the overview of the current selected module be located to the right of the modules listing when there is enough horizontal space. Something like: http://dl.dropbox.com/u/188292/flow.png I guess that it could be accomplished by usi

Re: Mono-D 0.3.7

2012-04-17 Thread Jonas Drewsen
Nice! Keep up the good work.

Re: Revamp of CandyDOC

2012-04-13 Thread Jonas Drewsen
On Friday, 13 April 2012 at 06:26:27 UTC, Jacob Carlborg wrote: On 2012-04-12 22:53, Jonas Drewsen wrote: The outline and package panes should be combined IMHO. Perhaps something like (ascii art): --- + atk Component --- MyClass getStruct contains ... ... FooClass

Re: Revamp of CandyDOC

2012-04-12 Thread Jonas Drewsen
On Wednesday, 11 April 2012 at 22:34:40 UTC, Andrej Mitrovic wrote: On 4/12/12, Eldar Insafutdinov wrote: There is still a scope for improvements Also: Not jumping to the Outline pane every time a different package is selected (OR it should memorize the position of the scrollbar). This is

Re: Our second mentor: Alex Rønne Petersen

2012-03-09 Thread Jonas Drewsen
On Sunday, 4 March 2012 at 23:31:41 UTC, deadalnix wrote: Le 04/03/2012 22:45, Andrei Alexandrescu a écrit : On 3/4/12 3:08 PM, deadalnix wrote: Le 04/03/2012 21:52, Andrei Alexandrescu a écrit : Please join me in welcoming Alex Rønne Petersen as a mentor! We believe he will bring great exper

Re: dmd 1.073 and 2.058 release

2012-02-16 Thread Jonas Drewsen
On Thursday, 16 February 2012 at 10:08:31 UTC, Walter Bright wrote: On 2/16/2012 1:00 AM, Jonas Drewsen wrote: The v2.058 tag in the git repo is missing git tag shows it's there. A git pull didn't work for some reason. I had to do a "git fetch upstream tag v2.058" to

Re: dmd 1.073 and 2.058 release

2012-02-16 Thread Jonas Drewsen
On Wednesday, 15 February 2012 at 04:47:27 UTC, Walter Bright wrote: Anyone care to count up the number of bug fixes here? http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.073.zip http://www.digitalmars.com/d/2.0/changelog.html https://github.com/downloads/D-Prog

Re: DVM - D Version Manager 0.2.0

2011-05-18 Thread Jonas Drewsen
On 17/05/11 23.15, Jacob Carlborg wrote: I just released a new version of DVM, 0.2.0. For installation instructions see: https://bitbucket.org/doob/dvm Changelog: Version 0.2.0 New/Change Features * 64bit version now available on Linux * It's now possible to update an already existing DVM inst

Re: GSoC Project

2011-04-05 Thread Jonas Drewsen
On 04/04/11 22.11, Mihir Patil wrote: Hi, I am Mihir. I am a Bachelors student of Computer Science. I am interested in applying for the lexing and parsing project in D. There are no mentors listed on the ideas page. So whom should I contact or can anyone in the mailing list tell me some details a