Re: Binary Literals Not Going Anywhere

2022-09-27 Thread TheGag96 via Digitalmars-d-announce
On Monday, 26 September 2022 at 06:19:05 UTC, Max Samukha wrote: Please do not take the backlash against the removal of binary literals as general aversion to breaking changes/deprecations. D has plenty to remove/deprecate (and it is NOT `alias this`, unless that is replaced with a more

Re: Idioms for the D programming language

2021-02-12 Thread TheGag96 via Digitalmars-d-announce
On Friday, 12 February 2021 at 11:19:26 UTC, Guillaume Piolat wrote: On Friday, 12 February 2021 at 00:26:09 UTC, H. S. Teoh wrote: On Thu, Feb 11, 2021 at 12:12:36PM -0800, Walter Bright via Digitalmars-d-announce wrote: [...] https://p0nce.github.io/d-idioms/ Not bad, but it seems to be

Re: D code running on the Nintendo 3DS

2019-10-21 Thread TheGag96 via Digitalmars-d-announce
On Monday, 21 October 2019 at 19:03:00 UTC, Iain Buclaw wrote: (snip) Yeah, I just learned you could do this not long after I posted - when I tried, I had a gdc from around the time of 9.0.1 instead of 9.2, so I just had to rebuild. I'm currently attempting to get a devkitARM based off of

Re: D code running on the Nintendo 3DS

2019-10-20 Thread TheGag96 via Digitalmars-d-announce
On Sunday, 20 October 2019 at 20:31:04 UTC, Johan wrote: (snip) Awesome, I just might try to get LDC working with this... On a different note, I'd really like a critique on a decision I made. Creating the bindings for libctru and citro3d was really tedious, partly because I made the

Re: D code running on the Nintendo 3DS

2019-10-20 Thread TheGag96 via Digitalmars-d-announce
On Sunday, 20 October 2019 at 17:40:04 UTC, Meta wrote: Awesome work. I used to hack around on my original NDS and thought about maybe trying to get D working on it, but didn't have sufficient time or motivation. I'll definitely play around with this. Last year I was able to get some C very

Re: D code running on the Nintendo 3DS

2019-10-20 Thread TheGag96 via Digitalmars-d-announce
On Sunday, 20 October 2019 at 15:27:35 UTC, Iain Buclaw wrote: Great stuff! Though I don't think you'll find much improvement in gdc 10 regarding switching off D features. Backported patches to make gdc on parity with dmd as of April 2019 was done prior to the gdc 9 release. I'm not aware

Re: D code running on the Nintendo 3DS

2019-10-20 Thread TheGag96 via Digitalmars-d-announce
On Sunday, 20 October 2019 at 09:36:17 UTC, Johan Engelen wrote: Did you try with LDC? Just a wild guess but perhaps this triple will work: `-mtriple=armv6k-unknown-eabi`. -Johan I haven't yet, but I've been told also by someone else to try! It would certainly be nice to have a true

D code running on the Nintendo 3DS

2019-10-20 Thread TheGag96 via Digitalmars-d-announce
Hi, all. I wanted to get into the world of 3DS homebrew, but I really didn't feel like coding in C or C++. So, through an effort of sheer will, I somehow got a hello world example written in D up and running, along with bindings for most of libctru and citro3d.

Re: sumtype 0.3.0

2018-05-08 Thread TheGag96 via Digitalmars-d-announce
On Sunday, 6 May 2018 at 19:18:02 UTC, Paul Backus wrote: snip Wow.. without comments and unittests, the implementation is only 116 lines. Awesome job. Even now I still find it incredible what D can do. Is Algebraic in the standard library really that bad? And if so, why aren't

Re: d_to_html.d

2017-08-06 Thread TheGag96 via Digitalmars-d-announce
On Saturday, 5 August 2017 at 19:07:50 UTC, WebFreak001 wrote: snip Man, this is absolutely nuts. Overriding opBinary to catch hyphens, aliasing opAssign to opCall... Just evil, haha! Amazing job!

Re: Commercial video processing app in D (experience report)

2016-05-05 Thread TheGag96 via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: (snip) Sorry to bump this thread, but how did you handle multiple windows using DlangUI? (As in, were you able to prevent input on the main window while another one was open, etc.) I know Vadim/buggins is working on improving

Re: DlangUI on Android

2016-04-22 Thread TheGag96 via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: (snip) Wow, really nice stuff! I wasn't even aware we could write D for Android at all...

Re: Sublime Text 3 Gets Better D Support

2016-02-09 Thread TheGag96 via Digitalmars-d-announce
Just got the new update, and when I reloaded my files, any source code inside a class has every variable name and all punctuation colored according to my theme: http://i.imgur.com/RxqTqoP.png If I'm remembering right Java files look like the right half of the image as well, though I'm not