Just got the new update, and when I reloaded my files, any source
code inside a class has every variable name and all punctuation
colored according to my theme: http://i.imgur.com/RxqTqoP.png
If I'm remembering right Java files look like the right half of
the image as well, though I'm not sure
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
(snip)
Wow, really nice stuff! I wasn't even aware we could write D for
Android at all...
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote:
(snip)
Sorry to bump this thread, but how did you handle multiple
windows using DlangUI? (As in, were you able to prevent input on
the main window while another one was open, etc.) I know
Vadim/buggins is working on improving that
On Saturday, 5 August 2017 at 19:07:50 UTC, WebFreak001 wrote:
snip
Man, this is absolutely nuts. Overriding opBinary to catch
hyphens, aliasing opAssign to opCall... Just evil, haha! Amazing
job!
On Sunday, 6 May 2018 at 19:18:02 UTC, Paul Backus wrote:
snip
Wow.. without comments and unittests, the implementation is only
116 lines. Awesome job. Even now I still find it incredible what
D can do. Is Algebraic in the standard library really that bad?
And if so, why aren't implementatio
On Thursday, 28 February 2019 at 00:30:24 UTC, Benjamin Schaaf
wrote:
snip
Thank you so much for doing this!! Sublime is my all time
favorite editor, and I was always unhappy with the wonky syntax
support. I'll be grabbing this update ASAP.
Hi, all. I wanted to get into the world of 3DS homebrew, but I
really didn't feel like coding in C or C++. So, through an effort
of sheer will, I somehow got a hello world example written in D
up and running, along with bindings for most of libctru and
citro3d.
https://github.com/TheGag96/3ds
On Sunday, 20 October 2019 at 09:36:17 UTC, Johan Engelen wrote:
Did you try with LDC?
Just a wild guess but perhaps this triple will work:
`-mtriple=armv6k-unknown-eabi`.
-Johan
I haven't yet, but I've been told also by someone else to try! It
would certainly be nice to have a true -better
On Sunday, 20 October 2019 at 15:27:35 UTC, Iain Buclaw wrote:
Great stuff! Though I don't think you'll find much improvement
in gdc 10 regarding switching off D features. Backported
patches to make gdc on parity with dmd as of April 2019 was
done prior to the gdc 9 release. I'm not aware of
On Sunday, 20 October 2019 at 17:40:04 UTC, Meta wrote:
Awesome work. I used to hack around on my original NDS and
thought about maybe trying to get D working on it, but didn't
have sufficient time or motivation. I'll definitely play around
with this.
Last year I was able to get some C very s
On Sunday, 20 October 2019 at 20:31:04 UTC, Johan wrote:
(snip)
Awesome, I just might try to get LDC working with this...
On a different note, I'd really like a critique on a decision I
made. Creating the bindings for libctru and citro3d was really
tedious, partly because I made the decision
On Monday, 21 October 2019 at 19:03:00 UTC, Iain Buclaw wrote:
(snip)
Yeah, I just learned you could do this not long after I posted -
when I tried, I had a gdc from around the time of 9.0.1 instead
of 9.2, so I just had to rebuild. I'm currently attempting to get
a devkitARM based off of 9.
On Friday, 12 February 2021 at 11:19:26 UTC, Guillaume Piolat
wrote:
On Friday, 12 February 2021 at 00:26:09 UTC, H. S. Teoh wrote:
On Thu, Feb 11, 2021 at 12:12:36PM -0800, Walter Bright via
Digitalmars-d-announce wrote: [...]
https://p0nce.github.io/d-idioms/
Not bad, but it seems to be mis
On Monday, 26 September 2022 at 06:19:05 UTC, Max Samukha wrote:
Please do not take the backlash against the removal of binary
literals as general aversion to breaking changes/deprecations.
D has plenty to remove/deprecate (and it is NOT `alias this`,
unless that is replaced with a more general
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