On Friday, 28 October 2016 at 06:10:52 UTC, Sebastien Alaiwan
wrote:
Having a the fastest compiler on earth still doesn't provide
scalability ; interestingly, when I build a full LLVM+LDC
toolchain, the longest step is the compilation of the dmd
frontend. It's the only part that is:
1) not ca
On Thursday, 27 October 2016 at 12:11:09 UTC, Johan Engelen wrote:
On Thursday, 27 October 2016 at 06:43:15 UTC, Sebastien Alaiwan
If code generation/optimization is the bottleneck, a
"ccache-for-D" ("dcache"?) tool might be very beneficial.
See
https://johanengelen.github.io/ldc/2016/09/17/L
On 10/27/2016 02:43 AM, Sebastien Alaiwan wrote:
From the article:
Surprise: C++ without optimizations is the fastest! A few other
surprises: Rust also seems quite competitive here. D starts out
comparatively slow."
These benchmarks seem to support the idea that it's not the parsing
which is
On Thursday, 27 October 2016 at 06:43:15 UTC, Sebastien Alaiwan
wrote:
From the article:
Surprise: C++ without optimizations is the fastest! A few
other surprises: Rust also seems quite competitive here. D
starts out comparatively slow."
These benchmarks seem to support the idea that it's no
On Wednesday, 19 October 2016 at 17:05:18 UTC, Gary Willoughby
wrote:
This was posted on twitter a while ago:
Comparing compilation time of random code in C++, D, Go, Pascal
and Rust
http://imgur.com/a/jQUav
Very interesting, thanks for sharing!
From the article:
Surprise: C++ without
On 10/20/2016 9:20 AM, eugene wrote:
could you give facts that on linux it is ok?
You can find out by writing a program to generate 100,000 functions and compile
the result on linux.
On Thursday, 20 October 2016 at 08:19:21 UTC, Walter Bright wrote:
could you give facts that on linux it is ok?
On 10/19/2016 10:05 AM, Gary Willoughby wrote:
D was doing well but in the larger examples the D compiler crashed: "Error: more
than 32767 symbols in object file".
The article didn't say it crashed.
That message only occurs for Win32 object files - it's a limitation of the OMF
file format. We
On Wednesday, 19 October 2016 at 17:05:18 UTC, Gary Willoughby
wrote:
D was doing well but in the larger examples the D compiler
crashed: "Error: more than 32767 symbols in object file".
A bug of this series:
https://issues.dlang.org/show_bug.cgi?id=14315
On Wednesday, 19 October 2016 at 17:05:18 UTC, Gary Willoughby
wrote:
crashed: "Error: more than 32767 symbols in object file".
Will that many symbols ever happen in real applications?
Anyway, nice!
This was posted on twitter a while ago:
Comparing compilation time of random code in C++, D, Go, Pascal
and Rust
http://imgur.com/a/jQUav
D was doing well but in the larger examples the D compiler
crashed: "Error: more than 32767 symbols in object file".
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