.
Fixed C-style arrays and sent PR
https://github.com/buggins/dlangui/pull/24
at
the
code, but i hope that image loading is well abstracted in
DlangUI? if
it is, i can try to write a loaders for png and jpg (jpg? in
GUI? holy
heavens, why?!).
it's better to check if the system has the corresponding
libraries with
corresponding versions (imlib2 rocks, for example), but i
suppose
software requires it. i didn't looked at the
code, but i hope that image loading is well abstracted in DlangUI? if
it is, i can try to write a loaders for png and jpg (jpg? in GUI? holy
heavens, why?!).
it's better to check if the system has the corresponding libraries with
corresponding versions
On Mon, 29 Dec 2014 09:30:39 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Initially, I've used libpng for loading images.
But it is compatible only with some particular version of
libpng.so
yep, libpng sux too.
Probably, it makes sense to move
instead of FreeImage in dlangui.
de_image instead of FreeImage in dlangui.
Sweet sounds good.
Also if you don't mind looking into Devisualization.Window as well?
It would help get you on to OSX rather fast. Since it already supports it.
If there is anything you want help with or just general chat, feel free
to ping me on gitter.im
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
I've tried to find some replacement for it, and found FreeImage
There is http://code.dlang.org/packages/dlib which includes
dlib.image - image processing (filters, color correction, FFT,
HDRI, graphics formats I/O, support for
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
I've tried to find some replacement for it, and found FreeImage
There is http://code.dlang.org/packages/dlib which includes
dlib.image - image processing (filters,
Vadim, could you check your email. I Have do not related with
DLAGGUI question.
this error code:
http://dpaste.dzfl.pl/0cf2b2476a85
I think the hello world mentioned in the error is the one
inside the dlangui directory.
My project is only the one made by dub init package-name.
Thank you for taking the time to help me.
Could you post error log?
It's either in stderr output
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot
so long with
my net speed.
Runnung dub run dlangui:tetris got me this error code:
http://dpaste.dzfl.pl/0cf2b2476a85
I think the hello world mentioned in the error is the one
inside the dlangui directory.
My project is only the one made by dub init package-name.
Thank you for taking the time
On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via Digitalmars-d-announce
wrote:
[…]
I've tested under Ubuntu/x64 only.
Probably, there is no DejaVuSans.ttf in
/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf
or it's located in different location under
Arch.
If you provide paths to
On Sunday, 28 December 2014 at 17:29:15 UTC, Russel Winder via
Digitalmars-d-announce wrote:
On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via
Digitalmars-d-announce wrote:
[…]
I've tested under Ubuntu/x64 only.
Probably, there is no DejaVuSans.ttf in
On Sunday, 28 December 2014 at 14:31:57 UTC, FrankLike wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
...
Win32 package is useful for WindowsServiceInD,thank you.
Frank
So you are going to use
to fonts in Archlinux is:
/usr/share/fonts/TTF/DejaVuSans.ttf
and running the example lead to a seg fault.
I ran the gdb(with ddd) on it and it points to
line 93 of /dlangui-0.1.15/src/widgets/controls.d
It crashes on null font reference - no fonts in font manager.
Try v0.1.16 - it should work
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
ah, i really love this project! it's stable as a rock: every time i
Arch, I can
prepare quick fix with such hardcoded paths.
The path to fonts in Archlinux is:
/usr/share/fonts/TTF/DejaVuSans.ttf
and running the example lead to a seg fault.
I ran the gdb(with ddd) on it and it points to
line 93 of /dlangui-0.1.15/src/widgets/controls.d
It crashes on null font
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
ah, i really love this project! it's stable as a rock: every
time i
tried it, it crashing with exception while loading image from
file. it's
:
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
ah, i really love this project! it's stable as a rock: every
time i
digitalmars-d-announce@puremagic.com wrote:
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project
On Saturday, 27 December 2014 at 06:04:19 UTC, Vadim Lopatin
wrote:
On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
the dlangui directory.
My project is only the one made by dub init package-name.
Thank you for taking the time to help me.
Could you post error log?
It's either in stderr output or in file ui.log
What is your OS?
There is known problem with fonts.
For linux, font paths are hardcoded
think the hello world mentioned in the error is the one
inside the dlangui directory.
My project is only the one made by dub init package-name.
Thank you for taking the time to help me.
Could you post error log?
It's either in stderr output or in file ui.log
What is your OS?
There is known
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
- performance improvements in software renderer
- killer app: new
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
DlangUI project is alive and under active development...
From time to time I see some people asking for GUI over here, and
this could be an answer to that. For what I can see from the
screenshot this seems to be very promising
On Friday, 26 December 2014 at 13:36:08 UTC, MattCoder wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
DlangUI project is alive and under active development...
From time to time I see some people asking for GUI over here,
and this could be an answer to that. For what
On Friday, 26 December 2014 at 16:14:27 UTC, John Colvin wrote:
http://code.dlang.org/?sort=updatedcategory=library.gui
Shame on me! I've been using D for almost 2 years for my own
projects and believe or not, although I have heard about DUB I
didn't know about this site. (Until now when I
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot
On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Greetings, great work so far!
So I have trouble building the project
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on foo move to D:\code\foo\
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote:
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on foo move
Very nice, thanks. I'm looking forward to trying it out when I can find
the time. I'm not a big fan of bindings/wrappers.
Jim
examples/example1/ui.log for lines like
2014-06-11 13:21:11.070 D DrawableCache: adding path
C:\projects\d\dlangui\examples\example1\Debug\..\..\..\res\ to
resource dir list.
2014-06-11 13:21:11.070 D DrawableCache: adding path
C:\projects\d\dlangui\examples\example1\Debug\..\..\..\res\mdpi
to copy a libpng file to the example case. I'm not
sure what is wrong, the instructions are three lines of code
after all. =/
git clone https://github.com/buggins/dlangui.git
cd dlangui
dub run dlangui:example1
libpng is not needed anymore.
These three lines worked ok for me some time ago
Vadim Lopatin coolreader@gmail.com wrote in message
news:fylchhowgmwmqhkew...@forum.dlang.org...
Hello!
I would like to announce my project, DlangUI library - cross-platform GUI
for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D
On Thursday, 5 June 2014 at 14:22:46 UTC, Mike James wrote:
I am having problems running (debugging) the example1 program.
When loading the resources it gets to tab_up_background.9.png
(line 579 in file resources.d) and then fails with an exception:
Unhandled exception at 0x0044f932 in
On Thursday, 5 June 2014 at 15:15:48 UTC, Casper Færgemand wrote:
On Thursday, 5 June 2014 at 14:22:46 UTC, Mike James wrote:
I am having problems running (debugging) the example1 program.
When loading the resources it gets to tab_up_background.9.png
(line 579 in file resources.d) and then
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy
Some screenshots added:
http://buggins.github.io/dlangui/screenshots.html
On Thursday, 22 May 2014 at 14:51:07 UTC, John wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
I'm keeping in mind a goal to write D language IDE based on
dlangui. :)
That would be even more cool, with component palettes like in
the Lazarus IDE for Free Pascal
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI library)
- easy to extend.
As a backend, uses SDL2 on any platform, Win32 API
Nice work. As a guy who has worked on trying to get bindings for
existing GUI libraries to work and noting all of the issues, I
appreciate any effort in writing native libraries. The way I see
it, wrapper libraries might possibly be as good as using the
libraries from the native language some
Awesome! I can't wait to try it out. Some screenshots in the
README would be much appreciated, though
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy
On Tuesday, 20 May 2014 at 20:06:12 UTC, Kiith-Sa wrote:
Awesome.
Does this work like a conventional GUI toolkit (Gtk/Qt) or
could I integrate this in an OpenGL game? (or would I have to
integrate the game in it?)
Both ways available.
But I think, it's better to integrate game into it.
Helloworld:
// main.d
import dlangui.all;
mixin DLANGUI_ENTRY_POINT;
/// entry point for dlangui based application
extern (C) int UIAppMain(string[] args) {
// resource directory search paths
string[] resourceDirs = [
appendPath(exePath, ../res/), // for Visual D and
DUB
On Tuesday, 20 May 2014 at 22:18:14 UTC, FrankLike wrote:
Nice work.
Some days ago,I test the hello world ,it need 19M Memory
Usage,but now,it's 31M,maybe have some error?
Thank you.
Nice work.
:)
Not as bad as you expected.
Tried win32 release build w/o USE_SDL and USE_OPENGL version
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