Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread pineapple via Digitalmars-d-announce
A few weeks ago I made a github repo for D modules. I'm adding to this as I learn the language, and as I find myself writing modules to support other code. https://github.com/pineapplemachine/mach.d It hasn't got a lot at the moment, but it will grow for as long as I'm writing D. I suspect th

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread Seb via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 20:31:34 UTC, pineapple wrote: A few weeks ago I made a github repo for D modules. I'm adding to this as I learn the language, and as I find myself writing modules to support other code. https://github.com/pineapplemachine/mach.d It hasn't got a lot at the moment,

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread pineapple via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote: I know that writing your own library is fun, but something that I see quite often when looking at e.g. Yep, I saw a couple of those before I got started on mine. For some of us it's a sense of ownership, I think. It feels good to be buildi

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread pineapple via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:29:38 UTC, pineapple wrote: I will do that ...I'm honestly having second thoughts because reading the style guide for phobos was like a watching a B horror movie. All the code in the mach.d repo is very permissively licensed and anyone with the patience to wr

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread Adam D. Ruppe via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote: is that people love to collect and build their own ecosystem, but it would be a lot better if for a specific use-case there's a great dub package or it's part of Phobos. I, and I'm pretty sure Vladimir too, have been writing these libs sin

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread Craig Dillabaugh via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 20:31:34 UTC, pineapple wrote: clip My focus currently is on developing mach.sdl, a wrapper for SDL2 and OpenGL, since ultimately I'd like to use D primarily for game development. I hope the library proves useful! Hey, have you looked at: http://dgame-dev.de/

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread Seb via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:52:44 UTC, Adam D. Ruppe wrote: On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote: is that people love to collect and build their own ecosystem, but it would be a lot better if for a specific use-case there's a great dub package or it's part of Phobos. I, an

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread bachmeier via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 23:21:09 UTC, Seb wrote: On Wednesday, 25 May 2016 at 22:52:44 UTC, Adam D. Ruppe wrote: On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote: is that people love to collect and build their own ecosystem, but it would be a lot better if for a specific use-case ther

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread Adam D. Ruppe via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 23:21:09 UTC, Seb wrote: Yes, and they are great. However now we have dub and a "serious" standard library ;-) I've looked into two options to join the dub bandwagon, and both aren't really any good (and the fact that I don't use it myself means it'd probably be

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-25 Thread Vladimir Panteleev via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote: A bit off-topic, but I can't help to say it. I know that writing your own library is fun, but something that I see quite often when looking at e.g. https://github.com/adamdruppe/arsd https://github.com/CyberShadow/ae https://github.com/nord

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-26 Thread poliklosio via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:48:53 UTC, pineapple wrote: On Wednesday, 25 May 2016 at 22:29:38 UTC, pineapple wrote: I will do that ...I'm honestly having second thoughts because reading the style guide for phobos was like a watching a B horror movie. All the code in the mach.d repo is v

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-26 Thread pineapple via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:59:44 UTC, Craig Dillabaugh wrote: Hey, have you looked at: http://dgame-dev.de/ I did, but I wasn't satisfied with the OOP approach and figured it would be more fun to write my own wrapper than try to wrestle Dgame into doing what I want a graphics library to