A few weeks ago I made a github repo for D modules. I'm adding to
this as I learn the language, and as I find myself writing
modules to support other code.
https://github.com/pineapplemachine/mach.d
It hasn't got a lot at the moment, but it will grow for as long
as I'm writing D. I suspect th
On Wednesday, 25 May 2016 at 20:31:34 UTC, pineapple wrote:
A few weeks ago I made a github repo for D modules. I'm adding
to this as I learn the language, and as I find myself writing
modules to support other code.
https://github.com/pineapplemachine/mach.d
It hasn't got a lot at the moment,
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote:
I know that writing your own library is fun, but something that
I see quite often when looking at e.g.
Yep, I saw a couple of those before I got started on mine. For
some of us it's a sense of ownership, I think. It feels good to
be buildi
On Wednesday, 25 May 2016 at 22:29:38 UTC, pineapple wrote:
I will do that
...I'm honestly having second thoughts because reading the style
guide for phobos was like a watching a B horror movie.
All the code in the mach.d repo is very permissively licensed and
anyone with the patience to wr
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote:
is that people love to collect and build their own ecosystem,
but it would be a lot better if for a specific use-case there's
a great dub package or it's part of Phobos.
I, and I'm pretty sure Vladimir too, have been writing these libs
sin
On Wednesday, 25 May 2016 at 20:31:34 UTC, pineapple wrote:
clip
My focus currently is on developing mach.sdl, a wrapper for
SDL2 and OpenGL, since ultimately I'd like to use D primarily
for game development.
I hope the library proves useful!
Hey, have you looked at: http://dgame-dev.de/
On Wednesday, 25 May 2016 at 22:52:44 UTC, Adam D. Ruppe wrote:
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote:
is that people love to collect and build their own ecosystem,
but it would be a lot better if for a specific use-case
there's a great dub package or it's part of Phobos.
I, an
On Wednesday, 25 May 2016 at 23:21:09 UTC, Seb wrote:
On Wednesday, 25 May 2016 at 22:52:44 UTC, Adam D. Ruppe wrote:
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote:
is that people love to collect and build their own ecosystem,
but it would be a lot better if for a specific use-case
ther
On Wednesday, 25 May 2016 at 23:21:09 UTC, Seb wrote:
Yes, and they are great. However now we have dub and a
"serious" standard library ;-)
I've looked into two options to join the dub bandwagon, and both
aren't really any good (and the fact that I don't use it myself
means it'd probably be
On Wednesday, 25 May 2016 at 22:19:28 UTC, Seb wrote:
A bit off-topic, but I can't help to say it.
I know that writing your own library is fun, but something that
I see quite often when looking at e.g.
https://github.com/adamdruppe/arsd
https://github.com/CyberShadow/ae
https://github.com/nord
On Wednesday, 25 May 2016 at 22:48:53 UTC, pineapple wrote:
On Wednesday, 25 May 2016 at 22:29:38 UTC, pineapple wrote:
I will do that
...I'm honestly having second thoughts because reading the
style guide for phobos was like a watching a B horror movie.
All the code in the mach.d repo is v
On Wednesday, 25 May 2016 at 22:59:44 UTC, Craig Dillabaugh wrote:
Hey, have you looked at: http://dgame-dev.de/
I did, but I wasn't satisfied with the OOP approach and figured
it would be more fun to write my own wrapper than try to wrestle
Dgame into doing what I want a graphics library to
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